Warlord Warlord Experience Tables And Other Abilities Hit Dice Read Casting Mage Spell Levels Warlord (d10) Languages Level 1 2 3 4 1 0 1 5% - - - - - 2 2250 2 10% - - - - - 3 4500 3 15% - - - - - 4 9000 4 20% - - - - - 5 18000 5 25% - - - - - 6 36000 6 30% - - - - - 7 75000 7 35% - - - - - 8 150000 8 40% - - - - - 9 300000 9 45% 1 1 - - - 10 600000 9+3 50% 2 2 1 - - 11 900000 9+6 55% 3 2 2 1 - 12 1200000 9+9 60% 4 3 2 2 1 13 1500000 9+12 65% 5 3 3 2 2 14 1800000 9+15 70% 6 4 3 3 2 15 2100000 9+18 75% 7 4 4 3 3 16 2400000 9+21 80% * 8 4 4 4 3 17 2700000 9+24 80% 9 ** 4 4 4 4 18 3000000 9+27 80% 9 4 4 4 4 19 3300000 9+30 80% 9 4 4 4 4 20 3600000 9+33 80% 9 4 4 4 4 * Maximum percentile score ** Maximum spell ability The warload has the ability to make more than one attack per round as they raise in level. See table 15 in the second edition Player's Handbook (p26), this shows how many attacks a warlord can make per round, as a function of his level. The main attributes of the warlord are intelligence and strength. To become a warlord a character must have a minimum score of 9 in both strength and intelligence. A good dexterity rating is highly desirable. A warlord who has a strength and intelligence (his prime requisites) of 16 or more gains the 10 percent bonus to the earned experience points he earns. Although the warlord can use any weapon, he cannot wear armor heavier than chain, and can not employ a shield. A warlord must be neutral in alignment, but they can be either, lawful neutral, true neutral, or chaotic neutral. The warlord must maintain a balance between good and evil. A warlord has the following special benefits. At first level the warlord recieves as a bonus the nonweapon proficiency known as Spellcraft, and at ninth level the warlord recives a bonus of +3 to identify spells from the schools of magic he is able to cast. A warlord has the abilty of reading languages. The ability spans all languages from magical, to nonmagical, to ancient, and present day languages. A warlord at the ninth level, is able to cast mage spells. A warlord can only cast spells from the following schools of magic: Alteration, and Invocavtion/Evocation. A warlord also at the ninth level developes a skill known as Simultaneous-Fighting. This ability allows the warlord to cast spells and fight with a weapon at the same time. This ability can be used a number of time per day, once for every three casting levels. (Ex: A 17th level warlord has a casting level of 9, so he can use this ability 3 times per day.) The simultaneous-fighting skill can only be used with touch spells, also the warlord must choose a weapon that he want to develope this skill with. Any race may become a warlord, but nonhuman characters are limited to the ninth level. Races that do not use magic cannot become warlords. A warlord may not posess more than 10 magical items. Furthermore, these may not exceed one suit of armor, one shield, four weapons (arrows and bolts are not counted along with rings), and four other magical items. While a warlord can have any montary amount of treasure, they can not have more treasure than they can carry. Excess treasure must either be converted to a more more portable form, or donated to a worthy institution (an NPC group, not a player character). The warlord will attract a body of soldiers, in the same manner as a fighter at 9th level, but they will be of the warlord class instead of the fighter for a Leader on Table 16: Fighter's Followers under Leader.