:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.: -----=====Earth's Dreamlands=====----- (313)558-5024 {14.4} - (313)558-5517 A BBS for text file junkies RPGNet GM File Archive Site .:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:. THE VINDICATOR By: John Givler DESCRIPTION: The Vindicator is a battler of the undead, ghost, and the like creatures. He is designed after the modern day ghostbusters, and vampire hunters, but this kit covers the whole range of the undead. The Vindicator will always be the first to attack an undead creature, and will not try to help a creature that is undead. The requirements to a be a Vindicator are at least a 13 in strength, a 13 in dexterity, a 14 in constitution, and a 14 in wisdom. ROLE: It is the Vindicator's duty to rid the world of undead, ghost, and the like creatures. Most Vindicators are mistaken as being a priest or a paladin, these classes can be a Vindicator. Some people are scared of the Vindicators and his unique, and unknown powers to battle the undead. SECONDARY SKILLS: If your DM uses secondary skills then you may select from the following. The Vindicator gets the Hunter, and Scribe secondary skills if your DM uses them. WEAPON PROFICIENCIES: The prefered weapons proficiencies of the Vindicator are the: longsword or scimitar, dagger, crossbow or shortbow, ax (usually hand), and the quarterstaff. Once the Vindicator has recieved all of his prefered weapon proficiencies he may become proficient in any weapon he chooses. NONWEAPON PROFICIENCIES: Bonus proficiencies: blind-fighting. direction sense. Recommended: Warrior- animal lore, set snares, (for non rangers) tracking. (General) rope use, dancing, singing, and blacksmithy. EQUIPMENT: The character when he spends his starting gold, may not buy armor heavier than chainmail armor, and they cannot employ shields. * Note * The Vindicator is given a Vindicator Survival Kit by the organization he donates money to. This kit consist of: 1 mirror (3" x 3"), 4 wood stakes, 1 mallet, holy water (1 pint), garlic (5 balbs), and a silver dagger. This kit comes in a leather backpack and is recieved at first level. The character should buy weapons made of silver or silver dipped, and the character does not have to pay extra for these items. SPECIAL BENEFITS: At first level the Vindicator has the thieving ability of Hear Noises and this ability increases each level. * Note * See the Thief Progression Table on page 23 in the Dungeon Master's Guide (2nd Edition). They can also turn undead as a paladin. The Vindicator get a bonus +1 to hit the undead. The Vindicator gets two unusual skills at the first level and they are: Undead Lore (Busting): This is the art of knowing what it takes to kill undead, ghost, and the like creatures. Optional to include how to kill demons and devils. Modified (Ghost) Tracking: Vindicators have noticed that undead creatures have a Death Arua around them, and this arua also leave a footprint where they have been and where they are going. So the Vindicator is able to follow the undead in this manor. * Note * The Death Arua can only be seen by the trained eye of the Vindicator or a necromacy priest or wizard with the detect magic spell. At tenth level the Vindicator gets the Energy Drain Protection: This ability gives the Vindicator a saving throw vs. Death Magic and if the saving throw is made the character suffers half the normal energy drain from undead, ghost, or like creature. * Note * If the character makes his save then he only suffers half the normal energy drain damage, but if he fails his save then he suffers the full energy drain as any other character would. SPECIAL HINDRANCES: Vindicators must donate 10% of their money to the church or some organization, and they can not have more treasure than they can carry. If the Vindicator does not choose an organization to donate money to, then he does not get the Vindicator Survival Kit, and can not buy weapons made of, or dipped with silver. The Vindicator may not wear armor heavier than chain, and they can not employ shields, and he can not possess more than 10 magic items. Furthermore, these may not exceed one suit of armor, and five magic weapons, and four other magic items, but he can carry any ammount of non magical items he deems necessary for his survival. The Vindicator is solely trained as a fighter to battle the undead and the like creatures, so when battling living things he suffers a -2 penalty to hit. At first level a Vindicator must choose regular tracking as a nonweapon proficiency otherwise he does not get the Modified (Ghost) Tracking, but when he does gets the regular tracking he must spend 2 nonweapon proficiencies slots to receive the Modified (Ghost) Tracking. The Vindicator must choose which undead he wants to receive his bonus to hit against at first level, and this determines which undead he get the Energy Drain Protection against at tenth level. If he does not choose an undead at first level then, the abilties can never develope. * Note * The player should consult with the DM as to choose an undead he may battle. WEALTH OPTIONS: The Vindicator gets the usual starting gold of (5d4 x 10 gp), but he must donate 10% of this to the church or organization that he chooses. RACES: The Vindicator Kit is open to any race, but non human characters are limited to what ever the restictions are of the warrior class that the character chooses. * Note * If there are no racial limits to the level of non human characters then, they are limited to the 9th level. The DM may choose not to use this rule. NOTE: If the Ranger or Paladin chooses this kit, then instead of the usual spheres of clerical spells they choose from, they must choose spells from any of the three following spheres: All, Necromantic, and Protection. The Vindicator uses the restrictions of the class that he has chosen. Optional Note to DM'S: The Energy Drain Protection maybe dropped if the DM desires to do so. This kit can also be used for other classes as well.