:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.: -----=====Earth's Dreamlands=====----- (313)558-5024 {14.4} - (313)558-5517 A BBS for text file junkies RPGNet GM File Archive Site .:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:. Subject: AD&D fighter kit I would like to have some input on a new class (or a fighter kit). It is based on the Cheysuli from books by Jennifer Roberson. Description: The Cheysuli are a group of wilderness warriors that can shapeshift into the form of a Lir (like a familiar for mages). The Lir is a wilderness preditory animal ranging in size froma wolverine to Black bear to an Eagle or hawk. The race is A tall dark haired race that look like a cross between Drow and Humans. They have the feature of a human but the coloring of a drow (except for the fact that they have yellow eyes). The warrior must have a 17 Str, a 14 Dex, 14 Cha, and an 18 Con (due to the rigors of shapeshifting) Role: The Cheysuli warriors are guardians and suppliers of their tribes. The type of animal that the warrior binds to in no way influences his standing in the tribe (except those that do not bind are treated os foresaken by the gods). A warriors place in the tribe is determined by his battle prowess and wisdom. Only by showing both does a member become Chief. Outside of his region the Cheysuli seems to be very uncivilized (although not barbaric). Because of this other civilized people often look down upon them. Secondary Skills: Any like Hunter, Tanner, Etc... Weapon Prof: Bonus-Ambidexterity Required-none Recommended- long sword, short sword, long knife, Long compound bow, spear (these are the ones that the character can begin with) others as adventures allow. Non-weapon Prof: Bonus-Bowyer/F;etcher, Survival (forest), Animal handling (as per lir) Recommended- Hunting, leather working, Animal lore, Riding, Animal training, tracking, Fire-building, and rope use. Equipment: A cheysuli warrior may only begin the campaign with leather armor. Later he may upgrade to any armor upto and including chainmail. He may not use a shield. Almost all warriors that use a sword will use a long knife in the other hand to parry attacks. Special Benefits: The lir allows the warrior many benefits. These include the ability to shapechange for 1turn/level/day 3xday, the ability to heal 2 pts/lvl of damage outside of battle, and to move and hide like a ranger of the same level. There is also a telepathic link between the Lir and warrior which allow normal communication. Also like the beast rider the warrior gets a bonus when dealing with animals that are like lir from his tribe. Lir are able to communicate with eachother. To gain a lir a warrior must go through a rigorous ceremony. At first The warrior must go into the wilderness with nothing but a dagger. With this dagger he must kill an animal and use it hide to create a tent. In the tent the warrior starts a fire and must stay within the confines of the tent for 3 days to cleanse his sole. At the end of this time the warrior must bath in the blood of another animal to remove the ash, then in a stream to remove the blood. At this time he must seek out his lir in the forest (the lir will also seek out the warrior at this point). When the come in contact the warrior and lir will kill a beast and share the meal which begins with the still warm heart. After all this is done the two are bound for life. The warrior at this point is allowd to done the lir gold (earring and armbands which depict his lir in their glory). At this point the warrior becomes a full member of the tribe (not just a child). Special Hinderences: If a lir should die then the warrior must make a system shock role. If he fails then he feels the anguish of his lir and also dies. If he succeed he feels a renching of his being. He must then make a save versus Death Magic. If he fails he will be insane for 1-4 weeks wandering the forest looking for his lost lir. If he succeds he will be incapacitated for 1-4 days. After the required time has passed the warrior is then able to seek out a new lir. A warrior is ony allowed to have as many lir as he is henchmen (although it does not count against that number). A Cheysuli also suffers a -3 reaction adjustment from people outside of his society due to the fact that he looks barbaric. Wealth Options: The usual starting gold is allowed but see equipment above. Races: Special-see description (the Cheysuli are a race) Note: A cheysuli could become a thief character but modifications would be necessary to the kit. Any suggestions or comments would be appreciated. -- Jason Boardman jaboardman@miavx1.acs.muohio.edu