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Nintendo Wii Multi AV Connector pinout

videogames connector

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This is the pinout of the Nintendo Wii Multi AV connector on the back,

UNKNOWN connector
at the Nintendo Wii


Nintendo Wii PinPin
Name
Description
1 AL Audio Left
2 AR Audio Right
3 VC Video (Composite)
4 PWR +5v
5 GND Ground
6 GND Ground
7 Y / R / Luma Red (PAL), Luma (NTSC), or Component Y
8 Mode Mode select. If shorted with pin 10, pin 7, 9 and 11 will output Component YPbPr
9 PB / G / Chroma Green (PAL), Chroma (NTSC), or Component Pb
10 Mode Mode select. If shorted with pin 8, pin 7 9 and 11 will output Component YPbPr (both PAL and NTSC)
11 Pr / B Blue (PAL) or Component Pr
12 GND Ground
13 PWR +12v
14 DATA Data line 1 (Used to change the number of lines)
15 DATA Data line 2 (Used to change from interlaced to progressive)
16 DATA Data line 3 (Used to change from 4:3 to letterbox and 16:9)

The two PWR lines is normally used in scart connectors, to make the TV change channel to AV and make it go into RGB mode. If pin 8 and 10 is shorted, the pins 7, 9 and 11 will output Component YPbPr instead of RGB (PAL) or S-Video (NTSC) The 3 data lines are used on Japanese D-Terminal connectors and heres how they work: Data Line 1: 0V = 525 lines (default) ; 2.2V = 750 lines ; 5V = 1125 lines Data Line 2: 0V = 59.94i / 60i ; 5V = 59.94p / 60p Data Line 3: 0V = 4:3 ; 2.2V = 4:3 letterbox ; 5V = 16:9 The functionality of the data lines on other regions of the console is not known (or at least, not by me).


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Contributor: Kenny Levinsen
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Last updated at Sat Apr 7 2007. Submit additions or corrections for this document. Is this document correct or incorrect? What is your opinion?
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