TUNNELS OF ARMAGEDDON You'll need patience and determination to grasp what's happening in TUNNELS OF ARMAGEDDON, a futuristic arcade game/spaceship simulation from California Dreams. (This review is based on the Amiga version). Your patience is tried from the start, where you have to pass the copy protection by lining up a color-coded wheel. All you have to do is align the colors according to the onscreen instructions, and use the mouse to touch the color that you end up with. That seems easy enough, but I somehow had trouble figuring out whether the color I was looking at was dark purple or light blue. And while _you_ need patience, the _game_ doesn't seem to have much. Unless you're quick to type the code, the game will enter a demo mode. This seems aggravating, and it is at first, but you get the hang of the codewheel after a few tries, and the learning curve becomes much flatter after that. TUNNELS is aptly named. The United States, after drilling under ice in Antarctica, has discovered a mysterious door made of material not found on earth. The door-opening is broadcast on national televison, and cameras peer in at what appears to be an endless connection of tunnels. Then, an alien voice speaks, describing a collection of peoples who live deep in the tunnels and benefit from faster-than-light travel. The aliens are willing to give the U.S. the secret of their speedy travel, but to gain this, America must send its most skilled pilot to navigate the tunnel. Eventually the pilot will reach a point of no return. If he makes it past that point and reaches the end, the U.S. wins; if he fails, an explosion will occur and America will be zapped. Of course, you are the pilot, and the game begins with you at the control of your spaceship, looking out of your windshield into the tunnels. You can see various gadgets on your control panel, and the cockpit and out-the-windshield views are quite nice, though not out of the ordinary. There is quite a sensation of speed as you hurtle through the narrow tunnels, making split-second decisions on whether to veer left or right, and taking care to pick up objects that suddenly appear. Bear in mind that the game isn't a serious spacecraft simulator. The emphasis is on arcade action. To be great at this game, you'll have to develop terrific hand-eye coordination, and you'll really have to be able to think on the fly. You'll have to learn how to review your cockpit gauges, and at the same time, keep your attention fixed out the windshield. You guide your craft using the mouse, and the left mouse button fires the laser that allows your base station to track your progress. Along the way, you will have to keep a sharp lookout for objects such as bombs, ammunition, more energy, an autopilot, and a superbooster. You won't be able to finish without them, and you have to pick them up by zapping them with the laser. TUNNELS runs on A500s, A1000s, and A2000s with at least 512K of RAM, and a mouse. There isn't any on-disk copy protection, so backup copies can be made. The game comes on one disk, and can be installed on a hard drive, but it also runs fine from the floppy. TUNNELS, full of splashy color and decent sound effects, is well-designed. It encourages newcomers to continue by allowing them to pick up where they left off during the first few missions. While TUNNELS appears to lack broad enough appeal to attract large numbers of gamers, it's a nice "sleeper" of a game that should be considered, especially if the price has been discounted a few dollars. TUNNELS OF ARMAGEDDON is published by California Dreams and distributed by Electronic Arts. *****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253