TETRIS Detente lives! At least in the form of Spectrum HoloByte's TETRIS (The Soviet Challenge). TETRIS, which has been described as the "Rubik's Cube" of computer games, is brought to us through the combined efforts of AcademySoft in Moscow, Andromeda Software Ltd. in London, and Spectrum HoloByte in the USA. This review is based on the Macintosh version; Apple II/IIgs and Atari ST version notes follow. One might very well suspect our Russian comrades of ulterior motives in releasing this game to the West, because its addictive properties were enough to make my brother forgo his weekly fix of "L.A. Law" in an effort to beat my high score. Quick fingers and a quick mind are required to succeed at TETRIS. You could call TETRIS something of an animated jigsaw puzzle, but it's much more than that. The parts of the puzzle are little four-square pieces that range in size and shape from 2x2 squares, to 1x4 rectangles, to more complicated configurations. As the game begins, these pieces fall from the top of the screen, one by one. Before they reach bottom, you must manipulate them so that they interlock without leaving any gaps. Using the keyboard, you can rotate the pieces and move them to the left or right in an attempt to fill the remaining gaps. Whenever you succeed in filling an entire row without gaps, that row drops off the bottom of the screen. As soon as you have completed a certain number of rows, you advance to the next level. Should you fail to fill any rows properly (or fail to fill them quickly enough), the pieces will continue to descend until there's no space left on the screen for new pieces to fit. At this point, the game ends. As you see, the premise of the game is fairly simple, but this rather dry description fails to convey the true tension and challenge of the game. As your level increases, so does the speed at which the pieces fall. By the 10th level, you're pretty much at a loss, unless you have the manual dexterity of a professional pianist. Speaking of music, the Russian folk tunes and compositions that accompany each level are incredibly well done. (Listen to them through an external speaker to fully appreciate the music!) As your speed increases, so does the tempo, which definitely adds to the fast and furious pace of the last few levels. The background graphics are painstakingly detailed, and a wonder to behold on the Mac II's color screen; even on a plain Mac Plus they're terrific. The alternating scenes depict various aspects of Russian life, from farming and hockey to the manned space launches. There are a number of game options that offer more challenging variations, such as Advanced Mode, and the ability to increase the number of rows present on the opening screen. In addition, there's a Tournament Mode, in which the computer keeps track of the exact sequence of falling shapes so that each competitor can play under equal conditions, with the exact same pieces. The game package also includes a TETRIS desk accessory. Although the DA lacks sound, background graphics, and a few other features, the puzzle is identical in all other respects. Now you can play a quick game of TETRIS while...ahh, waiting for your...um, spreadsheet to...uh, let's see...recalc! (Yeah, that's the ticket.) During gameplay itself, I could detect no bugs. However, there were a few times when the scoreboard would "forget" certain high scores I had previously entered. I tried to get Spectrum HoloByte to comment on the anomaly, but as of this writing, they hadn't responded. This is a rather minor problem, though, and it doesn't in any way interfere with my enjoyment of the program. TETRIS is a great game for anyone who enjoys addictive puzzles, excellent graphics, fast-paced arcade action, and Russian music -- not necessarily in that order! APPLE II AND IIGS VERSION NOTES Spectrum HoloByte was extremely considerate: They included versions of TETRIS for all Apple II series computers in one package. The 5-1/4" disk comes with a hi-res version for the old II and II+, and a double-hi-res version for the 128K IIe and IIc. The 3-1/2" version is for the IIgs. The lower resolution versions lack sound; otherwise, all Apple versions play exactly like the Macintosh program, with one addition: You can use a joystic Personally, I preferred the keyboard. TETRIS on the IIgs makes me glad I have my computer. Wonderful music, superb background pictures, and adherence to "human interface" standards result in an outstanding game -- it's addicting! A word of caution: The IIgs version I received had some bugs. The game wouldn't support desk accessories, occasionally crashed when "Quit" was selected, and crashed spectacularly when the Tournament option was engaged. One other difference: There is no TETRIS Desk Accessory in this version. Overall, this game is as good on a IIgs as on a Macintosh (in my humble opinion). Give it a 9 out of 10 and a permanent place on my hard drive -- especially since it's not copy-protected! ATARI ST VERSION NOTES Although the Atari ST version of TETRIS differs in minor ways from other versions, one thing remains unchanged: the game itself. The Russian music and the graphic pictures of Soviet life are fine, but are so completely unnecessary that they vanish. All that matters is TETRIS, which is one of the most addictive puzzles you're going to find...in any country. The game is so incredibly easy to grasp and becomes such an obsession, that it simply _must_ be a subversive trick of _glasnost_. There is no desk accessory in the ST version, and the disks are File and Options Menus, which can be effected with keystrokes. The keystrokes needed to control the game are but a handful, and they work perfectly. The ST version runs on any ST with 512K (including the Mega series) and a color monitor. A second disk drive is supported. Although the bells and whistles are useful for nothing more than a price increase, ST owners cannot afford to bypass TETRIS. It's too good to miss. TETRIS is published and distributed by Spectrum HoloByte. *****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253