STUNT TRACK RACER STUNT TRACK RACER is a futuristic racing simulation published by Microplay and distributed by Medalist International, a division of MicroProse Software. This fast-moving game offers superb three-dimensional graphics and race animation, four racing divisions, eight elevated tracks, practice mode, simple joystick or keyboard control, modem support for two players, save option, and copy protection. The Atari ST version (which requires 512K and a color monitor) is the basis of this review. Geoff Crammond, the designer and programmer of STR, is also responsible for THE SENTRY, one of the more original strategy/arcade games, as well as REVS PLUS, an outstanding racing simulation that you still may be able to find for your Commodore 64. In STUNT, Mr. Crammond has combined souped-up 21st-century vehicles and elevated rollercoaster tracks with the ST's great graphics and animation capabilities to create a game that'll wire your brain to the screen and your hand to the controller. Having served your racing apprenticeship on Formula 1 tracks that were shut down in 2006 for safety reasons, you now yearn to hit the Stunt Tracks. It's the year 2008; you've bribed all the right people, had all your injuries repaired, and made it to the Stunt circuit, where the tracks sometimes reach heights of 500 feet. There are four divisions, each with two tracks: Little Ramp, Big Ramp, High Jump, and Drawbridge are self-explanatory. Your vehicle is turbo-charged: a cross between a dune buggy and a rail that sports a titanium alloy suspension system, special extra-sticky tires, and nitrous oxide fuel that propels you from a standstill to 60 mph in two seconds. The chassis has been reinforced to withstand the bone-rattling impact of a 50 mph landing. The goal of the game is to become the top driver in each division, beginning in Division 4 and heading toward Division 1. Assuming you become the Division 1 champ, you can then enter the Super League competition: The overall goal is the same but your opponents are much tougher and all vehicles have been further modified to handle even higher speeds. Points are awarded for winning a race and for the best lap time. The ST screen display consists of a large arena and the track you've selected, as it might be seen from a high vantage point. You can rotate a track through several different views. When you're ready, a crane picks up your vehicle, drops it on the track, and it's off to the races. Each track is solid-modeled and three-dimensional, which you'll see from the driver's POV: If you think of a rollercoaster -- one of those theme park monsters, for example -- and imagine yourself in the lead seat, you'll know exactly what you're in for. You have to drive fast, handle the bumps and dips, and hit the jumps and ramps at the right speeds and/or accelerations, so that you land in a way that minimizes the damage from the impact. The dashboard of your vehicle consists of lap indicator, lap time, speedometer, and a readout (in meters) of the distance between you and the nearest opponent. There is also a readout for boost, which is a limited supply of a special fuel used for greater acceleration. There are keystrokes available, but STUNT is best controlled with a joystick: Left and right steer the car, forward accelerates, backward brakes, and the button adds boost. One neat feature is that when you push the stick forward and then release it, the car will accelerate by itself until you hit the brakes. When you're not using the stick (or the keyboard), auto-alignment steers the car in the direction of the track -- except when you're not on it, of course. The difference between the stunt tracks and a real rollercoaster (other than the obvious one) is that a rollercoaster doesn't come unhinged from the rails (not usually, anyway). On a stunt track, you have to steer the car through the turns, across the ramps, and up and down the hills and gulleys: Hit a ramp at the wrong speed and you'll land too harshly; time a jump poorly and you'll miss the track completely and crash into the supports. The STUNT TRACK RACER package comes with one copy-protected disk and an instruction manual that includes a 25-page article called "The History of Motor Racing, 1895-2008." The two-player option requires a modem and another STR owner with an ST or an Amiga. STUNT TRACK RACER is an outstanding game, one that was certainly informed by REVS PLUS, Geoff Crammond's previous race simulation. The graphics are superb throughout, the race animation is realistic enough to make you lose track of the outside world, and joystick operation is extremely easy to learn and use. The banked and elevated tracks dip and rise (more so than in any race or driving game you've ever played, and enough to make your belly flip over), and the gooey tires keep the vehicle on the surface -- except when you're airborne, which is often. If you're looking for the speed and thrills of a rollercoaster ride, and the tension and excitement of competition, you needn't look any further than STUNT TRACK RACER. STUNT TRACK RACER is published by Microplay and distributed by MicroProse. *****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253