STORM ACROSS EUROPE STORM ACROSS EUROPE is an intermediate, strategic-level World War II simulation from Dan Cermak (COLONIAL CONQUEST), Strategic Simulations, and Electronic Arts. The setting is Europe, the time frame is 1939-45, and the protagonists are Germany, Russia, and the Allies. The program offers good graphics and game play, six historical scenarios, scenario alteration, three-player mode, joystick control, save option, and no copy protection. This review is based on the Commodore 64/128 version; Amiga and IBM-PC version notes follow. STORM ACROSS EUROPE is not a tactical exercise. You'll be in control of the armies, the production/research and development, and the overall strategy of entire countries and their war efforts. The detail of STORM is different than the usual SSI game; here, you don't deal with individual weapons, but rather with all-out assaults and territorial invasions. This opens up a whole new area, one that requires a different way of thinking and attentiveness. The six scenarios of STORM -- Autumn 1939, Spring 1940, and the Summers of 1941-44 -- are actually starting points; selecting any one will update the map setup to historical conditions. The startup sequence involves setting the Allies and Russia for computer or human control (Germany is always under human control). Startup values range from 0 to 9 (0 is historical, 9 is most difficult), which adjust the Strength of countries' units, beginning Industrial Capacities, and how politics affect the armies. This last is called Non-Interference (for Germany), Allied Cooperation Level (for the Allies), and, for Russia, the Stalin Sanity Level (makes sense, eh?). Each game turn covers three months. The player controlling Germany goes first, followed by those controlling the Allies and the Soviet Union. Each player's turn is divided into phases: Reinforcement/Replacement, Strategic Options, Combat, and Casualty Reports. The Strategic Options phase is further divided into Land, Naval, and Air Options, and it is through these options that you give orders to your armies, navies, and air units. All orders can be countermanded and redone (if necessary) before being put into operation. The Combat Option ends the Strategic phase and carries out your orders. On completion of combat, the Casualty Report screens list your exact losses and estimates of enemy losses, after which the turn ends. In the Spring of each year, another phase is available: Production/Research and Development, during which the computer figures out your current economic point level, based on all areas that are under your control. These points can be used to buy units (Production) or increase the technical level of your weapons (Research and Development). The Disk Option is available during the Strategic Options phase, and from it you can format a disk, get a directory, and save or reload a game in progress. You can also reload a saved game from the opening screen. The C64 graphics display consists of a scrolling map of 37 countries which have been divided into 224 strategic areas: from Sweden at the north to Africa at the south, and from Spain on the west to Russia's Ural Mountains on the east. (A glossy cardboard duplicate of the screen map comes with the package.) During a game, the colors of a screen area will change to reflect the current conditions. Below the map is the text area, where messages, information, and game menus appear. STORM is controlled completely by the joystick. Moving the stick highlights a menu selection, and the button activates it; in some cases verification is required. The Scenario Builder is divided into two parts. Part 1 lets you modify the terrain and units contained in the scenario you've selected; or, you can develop a scenario from scratch by changing the terrain and its controlling power, erasing all units, and creating new armies, navies, and air units. Part 2 of the Builder lets you alter the Research, Reinforcement, Effectiveness, and Submarine-strength starting levels of the three powers. The STORM ACROSS EUROPE package comes with one disk that is not copy-protected; all games begin with a documentation check. The manual is clear and concise, like all SSI manuals, and contains an "Invasion of Poland" tutorial to get you started. STORM ACROSS EUROPE is different from what you're used to in the usual SSI simulation. The tactics of individual units do not enter the game at all, and the yearly Production/Research and Development phase brings up the technical possibility of German atomic bombs and guided missiles, a wonderful (if bleak) "what if?" scenario enhancement. Also of interest is the once-per-turn, computer-controlled "freedom fighter" activity, in which Spain, Norway, Eastern Poland, Yugoslavia, Turkey, and Russia are participants. Thirty partisan points are generated, and are then used to attack any enemy garrisons in the area. This can sometimes result in a change of control. The graphics are good on the Commodore; the sound is cheesy, but effective. The joystick-controlled menu system worked fine. While STORM ACROSS EUROPE is neither earth-shaking nor remarkable, it is a typically solid SSI effort. With its ten difficulty settings, multitude of variations inherent in the Builder, and general strategic depth, STORM ACROSS EUROPE offers wargamers plenty to think about. AMIGA VERSION NOTES STORM ACROSS EUROPE has been improved nicely in the graphics department on the Amiga: Maps use crisp colors and symbols, and menu characters are easy to read and elegant-looking. Additionally, control has been transferred from the joystick to the mouse. You input all commands via the mouse, which makes for a very smooth and simple command interface. The left button selects a command that's highlighted by a surrounding black box when the mouse pointer is moved over it. The right button backs up one level in the menu hierarchy. One of the nicest things about the design of STORM is the thinking that went into the command structure. The balance between vertical depth and horizontal range of choices is pretty good; you don't have to struggle back up through fifteen layers of one command hierarchy to get over to another one. It would have been preferable if SSI had converted completely to an Amiga-style windows menu system (as Koei has done recently in its conversion of BANDIT KINGS OF ANCIENT CHINA), but that apparently wasn't in the cards for this one. Maybe with SECOND FRONT? STORM ACROSS EUROPE is a real treat if you've always wanted to play a WWII strategy game that includes all the areas the Nazis were involved in during the war. The resource management phases of the game add a new dimension to your scheming during the course of a turn. Finally, the detailed scenario-edit capabilities built into the program allow you to test out all sorts of "what if" hypotheses (such as, what if the Germans, Allies, or Soviets had had missiles and/or atomic weaponry earlier in the war?). While the game verges on being a little too complex for the beginning war/strategy gamer, aficionados of the genre will find much here that fills in what other computer wargames leave out. The game comes on one copyable disk, can be started from either Workbench or the CLI, is hard-disk installable, and runs on A1000s, A500s, and A2000s. STORM ACROSS EUROPE starts up from, and exits to, a normal Workbench/CLI without causing any trouble. During play, if you want to stop and do something else, there is a pause command that both halts the game, and returns all CHIP RAM back to the system. A small "Storm Game in Progress" icon appears in the upper left corner of the screen; clicking on it returns to the game. Nice! File saves are simple, using a standard requester. Games can be saved to a separate disk, but can also be saved to the default Scenarios drawer on the game disk, if you wish (there's plenty of room for save files, which are small). STORM ACROSS EUROPE represents SSI's continuing committment to releasing solid editions of their Commodore 64 and IBM games for the Amiga. However, all of SSI's conversions make clear the legacy of their original designs: The games' interfaces are a kind of hodge-podge combination of IBM, C64, and Amiga facilities. Fortunately, this is becoming less of an issue with each new release. IBM-PC VERSION NOTES In the IBM version, STORM is played out on an area map of Europe, Western Asia, and Northern Africa. Units move across areas, on land and at sea. While this may seem a bit odd at first, at the scale of this game, area movement is probably more accurate than hexes or squares. STORM allows players to modify existing scenarios using various factors. This can be used to set difficulty levels or to create random set-ups. Entirely new scenarios can be constructed using the scenario builder. A tutorial is provided in the manual to help players with the rudiments of land movement and combat. The manual also includes several tables of data. Some of this information is available in the game, but having it collected in succinct tables is very handy. Play in STORM is menu-driven and can be executed via keyboard or mouse in any combination. Most players will find that a mouse facilitates play, though the keyboard is acceptable. The interface goes a long way toward helping to manage the complexity of the game, though it's a bit rigid at points. For instance, during production, if any resource is completely expended, you're locked out of any further production activity. Thus, it's all too easy to make a mistake and be forced to live with it for the next year. Graphically, STORM is pedestrian. The map and units are functional, and no real animation or sound is used to spice up the presentation. It should be noted, though, that STORM is a strategy game, and it does not intend to attract the kind of players who prize style over substance. The AI is competent, though it seems to miss opportunities for flanking or encirclement attacks at times. It is, however, aggressive and will exploit any obvious gaffes on the part of the human player. And as mentioned before, the game allows the player to set the difficulty level for various factors. STORM ACROSS EUROPE supports VGA/EGA (320x200x16), CGA (320x200x4), and Tandy graphics modes. It requires 512K RAM and may be installed on a hard disk. Copy protection is manual-based. The mouse is supported, as well as the keyboard. There is no sound board support. STORM ACROSS EUROPE comes on 5-1/4" diskettes. I confess, I loved STORM ACROSS EUROPE. It's the best new strategy game this year. There is a wealth of play buried in this gem; yet a single game can be completed in an evening. Strategic options abound, and those who have wondered whether a more aggressive U-boat campaign could have won the war can try it in STORM. Indeed, virtually any what-if scenario you might think of can be tried in STORM. What if the Allies tried to invade France in '43? What if the Axis forces attacked Turkey? Or Spain? The are a few minor problems with STORM. The aforementioned production phase gotcha can be annoying. Also, despite what the rules say, replacements cannot be given to units separated from their capital by a sea area. And airdrops can only be conducted if the unit is in a _port_! Still, these are small problems that do not have a dramatic impact on play. Fan of World War II games should definitely drop everything and rush out for this one. Those who enjoy games of economic production or grand strategy may also want to give this one a look. But fair warning: Other games may well fall by the wayside as you are consumed by the STORM ACROSS EUROPE. STORM ACROSS EUROPE is published by Strategic Simulations, Inc. and distributed by Electronic Arts. *****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253