STEEL THUNDER Accolade's STEEL THUNDER is a most complex and well-executed tank simulation. Like most comprehensive simulators, STEEL THUNDER (ST) has enough depth and variety to teach you the basics of tank operation and strategy, and offers plenty of ways to test and perfect those skills. In addition, it's a very user-friendly package: lots of great graphics, a detailed manual, and a good copy-protection scheme. (This review is based on the IBM-PC version.) There are four tanks simulated in ST: the M1A1 Abrams, M60A3, the M3 Bradley, and the M48A5 Patton. The Abrams is a popular choice for simulators: It's the fastest (over 70 mph, under ideal conditions) and most advanced tank in service, with an impressive list of computerized functions. The M60A3 is largely being supplanted by the M1A1, but the M60A3 was (and still is) popular as an export, and as the primary tank for the Reserve and National Guard. The M3 is lightweight, serving as an APC as well as a tank; it was never really meant to be front-line material. You'll find the differences between these tanks well-implemented in ST. Armaments, speed, equipment -- all are accurate for each type of tank. Thus, you'll have to learn a few different keystrokes and techniques for each tank. There are 21 missions: seven each in Cuba, Syria, and West Germany. You can almost always select which tank to use, but one of them will usually be the clear choice. The first mission of each of the three scenario locales is always a practice mission. You're invulnerable and your mission is generally pretty straightforward. The other scenarios are "real." Fortunately, for those of us who don't know everything there is to know about tanks, the game makes recommendations as to tank type and ammo. The manual serves as a more complete guide regarding precisely which ordnance is most effective against which kind of target. Inside each tank, there are a variety of screens: the Driver station, the Gunner station, the Commander station, as well as map, stores, and damage screens. The map screen uses icons for friendly and enemy installations, troops, SAM sites, geographical features, and more. Using a sort of ADF, you can proceed through two checkpoints to your goal; this is one area I found poorly documented (misleading, in fact). You apparently need to be on a different screen than the Driver screen, and give the Next Goal command, to use the ADF. Nowhere is this mentioned in the documents. Fortunately, Accolade includes keyboard overlays for three different keyboard styles. You'll make good use of the overlay; there are three dozen different commands you'll need frequently. Some of these options include two types of smokescreens (engine smoke and smoke grenades); fire extinguishers; sight magnification (the day sight and night periscopes are superbly executed); and a number of quick instruction keys for your personnel. That's another very nice detail: You have to pick and choose your gunner, driver, and loader. There's a good list, and each has three separate skills that must be evaluated against the needs of that particular scenario. STEEL THUNDER takes a lot of time to learn and control. With the great number of scenario, tank, and personnel combinations -- and their strategic variations -- you'll be learning right up until you play out the final scenario. What's nice is that once you're familiar with the controls (and the tanks), you'll truly feel that you're commanding a tank. That's due in part to the great graphics. ST supports MCGA/VGA, CGA, EGA, Hercules Monochrome, and Tandy 16-color. The MCGA/VGA graphics make use of a larger palette -- not 256 colors, but probably 64 -- so that the still screens really have a halfway photographic feel, and even some amusing spot animation. The tanks themselves are meticulously drawn, and the scenery has a lot of detail -- trees, hills, friendly and enemy troops, installations, and vehicles. In fact, if you increase the magnification on your day sight, you can see the bodies and the blood. Another nifty detail is the explosions. There are big differences between the explosion you see when you shoot your cannon, when the enemy shoots theirs, when you score a hit on them, when you miss them, and so on. That helps you get a realistic picture of what's going on when you're too busy to check your status screens. Messages constantly come in from your crew, keeping you advised of your status all throughout the game (and whichever facet of the game you're dealing with). It's reassuring to know you're not alone in there. Once in a while, damage is actually graphically represented in the turret itself. And if the game is going too slowly (mostly during the long treks across uninhabited territory), you can turn on time compression (high or low) and speed things up. STEEL THUNDER comes to the IBM user on two 5-1/4" disks, both of which are totally without on-disk protection. Thus, the game may be easily installed on a hard drive or working floppies, and the originals can be stored safely. The only copy protection is in the form of a password chart, printed black on dark red, to make it resistant to photocopying. When you boot the program, you're asked a question from the chart. You do _not_ need to do this more than once per play session. System requirements: IBM PC, XT, AT, PS/2 Models 25, 30, 50, and 60, Tandy 1000 series, 3000/4000. 384K is required, and the 3-1/2" disk version is available separately. If you love tanks, STEEL THUNDER will provide a thrilling and constantly challenging experience. My only complaint involves the minor omissions from the manual, but in other areas, it's a model of completeness. Overall, Accolade really has something to be proud of here; STEEL THUNDER is one of the better simulators (and perhaps the best _tank_ simulator) on the PC market. STEEL THUNDER is published and distributed by Accolade. *****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253