SHADOW DANCER SHADOW DANCER for the Sega Genesis is an excellent game that's the true sequel to SHINOBI. Its only faults are evident from comparison to an earlier cart, THE REVENGE OF SHINOBI (ROS): The games seem out of sequence. Although SHADOW DANCER is not a short game (it has four rounds with three sections each, plus a bonus round, and a five-part fifth round), it is not nearly as long as ROS. Also, while the graphics are quite impressive, they are not as artistic or detailed as in ROS. If you haven't played SHINOBI or ROS, they are martial arts games in which you control a powerful character (Shinobi) who has various skills, such as the ability to jump about ten feet high, throw morning stars at enemies, and even summon magic to defeat foes. SHADOW DANCER adds a new element: Shinobi has a dog. This well-animated pooch injects extra strategy into the game. Usually, when an enemy is nearby, the dog crouches and barks like mad. At your command, the dog will rush the victim and pin him until you can take him out with a well-placed kick or star. The strategy comes from the fact that some enemies are only vulnerable to the dog at certain times, and some can damage him for a short time. Also, the dog never kills any enemies for you, he just immobilizes them until you can get them. This is especially helpful against enemies who shoot. It is clear upon close inspection that the graphics are somewhat more complex in SHADOW DANCER than in ROS. While many levels of ROS have parallax scrolling (two independently scrolling layers), some of the backgrounds in SHADOW DANCER have more than two layers or backgrounds that are interwoven (a new effect in Genesis games, first seen in THUNDER FORCE III). Also, there are extra new effects, including earthquakes that cause the ground to split open, and a huge helicopter that makes a strafing run on you. Despite this, ROS in comparison is more impressive, with a wider variety of scenes, superior use of color, and much better music. While there are several outstanding screens (e.g., on the bridge with moving water -- a very good three-dimensional effect -- and on a scaffold on the Statue of Liberty), these do not surpass the better ROS screens, such as the fight against Spiderman, the battle on top of a moving train, the freeway, or the dinosaur boss. This is not to say that SHADOW DANCER is not an excellent game. It is: In fact, it's one of the _best_ Genesis games. One of its better features is the variety of difficulty levels. There are three, and the game can also be made more difficult by taking away the throwing stars. SHADOW DANCER is actually one of the hardest Genesis games (even on the easiest level), but it is addictive and fun at any level. It takes many, many tries on each level to make it through without getting shot or stabbed. Nevertheless, ROS is really a worthier game, mostly because it is longer and more diverse. For people who only buy a few games a year, there probably won't be room on their shelf for SHADOW DANCER: It's just too similar to ROS, without being better. For players who really loved ROS, or who buy more than a few games a year, SHADOW DANCER is definitely worth owning. There are several new or different features, and it's more difficult. Personally, I prefer it to other recent games, including STRIDER. SHADOW DANCER is published and distributed by Sega. *****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253