REVENGE OF SHINOBI The first thing you should know about the REVENGE OF SHINOBI cartridge game available for the Sega Genesis system is that it has very little to do with SHINOBI (its predecessor). It's a breathtaking sequel that raises the term "arcade quality" to new standards. You become Musashi, a master ninja on a quest to defeat the Neo Zeed, who have assasinated your Sensei and kidnapped your girlfriend, Naoko. Your quest takes you from the Japanese countryside to a secret marine stronghold below New York City. And just like in the movies, the Neo Zeed recruit other ninjas, mercernaries, monsters, and even misguided superheroes to try to stop you! Although the advertisement on the box states that there are 24 levels of action, this really means you must fight through eight districts that consist of three separate areas. What's amazing is that each of the 24 areas is unique graphically, with no repetition involved. You have to master a different strategy for each one, while trying not to get too caught up in the beauty of the display! You fight with three basic skills: You may get close to an enemy and kick him; you can fight from a distance by throwing Shurikens, although you're only allowed a certain number of these; or you can jump and, by pressing the jump button twice, somersault in mid-air, hurling ten Shurikens toward your enemies. In addition, you may use Ninjitsu (Ninja Magic) against your enemies, calling up one of four arts: Ikazuchi, the Art of Thunder, to surround your body with a force field that can sustain several hits; Kariu, the Art of the Fire Dragon, which causes fire columns to erupt over the screen; Fushin, the Art of Floating, to let you jump higher and longer; and Mijin, the Art of Pulverizing, in which you become a human explosion to defeat your enemy (but you also lose a life!). You can only use Ninjitsu once within each district (unless you die). Armed with these techniques and skills, you proceed toward Tokyo in order to rescue Naoko. As you begin, the Ninjas materialize in the countryside to stop you. In fighting them, you can't help but be awed by the way you actually see _more_ of the background as you jump upward. This feature is implemented throughout the entire program, and really gives you the 3-D feeling of playing an arcade game. If you climb along the first wall and tarry long enough, you'll notice little details, like the sun setting in the background and the moon rising. Later, you'll explore houses and spot the moon peering at you thru the windows. After fighting your way through the Samurai and Ninjas, you'll see a an "exit" sign that seems to hang in the air. REVENGE OF SHINOBI is more of an action-arcade than adventure game, but there are some secrets for you to discover. Boxes lying around are filled either with weapons/power-ups/life or bombs. It's best to open these from a distance the first time, in order to avoid any exploding bombs. A lot of strategy is involved in figuring out how to defeat the eight bosses at the end of each district, and in knowing when it's appropriate to use which type of Ninjitsu. Particularly in the later levels, the bosses have dual identities -- they pretend to be someone or something they are not! Among the bosses you'll meet in the game are: the Shadow Dancer, who seems to have mastered the Art of Fushin better than you; the Master Attacker, a fellow who seems to have watched one particular Arnold Schwarzenegger movie too many times; Spider-Man (yes, the actual superhero from the pages of Marvel Comics -- thank goodness he got away from Paragon Software!), who climbs along the walls out of your reach; and a flame-breathing brontosaurus somewhat reminscent of Godzilla. At the final level, you'll have to defeat a mysterious white-haired man before Naoko is crushed to death. In addition to the astounding 3-D quality of the graphics, I'm equally astounded by their powerful composition, the number of objects that seem to move about or do something in a scene, and the wide variety of colors. For instance, when you fight the Shadow Dancer, you're in a disco where all sorts of colorful spotlights roam around the screen, making it hard to find the ninja as he floats around. In district three, you must make your way thru an Airport Compound in a military base, which in some ways reminds me of the arcade game, NINJA WARRIORS: You have to fight soldiers with rifles and machine guns, a Rambo-type who has a flame thrower, and even soldiers who lob grenades at you. The difference in this game is that there's a fence you must continually jump over (with soldiers on either side) in order to dispose of the enemies -- tricky moves that also increase the feeling of depth. In district five, you'll have to climb the Laser Scraper, a building that not only contains mercernaries and ninjas trying to get a fix on you, but robotic laser guns, as well! The building is so realistic you can even see the reflections of other buildings in its windows, although you don't dare take the time to look at them! District six contains a Chinatown scene that's the single most astounding computer simulation I can think of: All the shop and street signs are in Chinese characters, each of which glow and pulsate in unique colors. It's also astounding the way a creature as large as the brontosaurus in district seven can look and move so realistically. When you consider the level of detail in REVENGE OF SHINOBI, you must also remember that the graphics _do not_ slow down when several things occur simultaneously on the screen, as is the case in RAMBO III. Furthermore, whenever you use the Ninjitsu magic, the screen comes alive with an added dimension of depth. The music for the game is quite nice and contains many unique tracks. Although some of these are played in more than one scene, several scenes rely on their own synthesized music beat. It's obvious that the composer took care to get it just right. In fact, this is the first Sega Genesis game whose title screen credits and copyrights the work of the composer, Yudo Koshiro. Not only that, the "soundtrack" is available in Japan on compact disc. As in most Sega Genesis games, there is an options screen that allows you to select the level of difficulty: Easy (10 lives per game), Normal (three lives per game), Hard (one life per game), and Hardest (also one life per game). You may set the number of initial Shurikens from 0 to 90, as well. The control pad can be reconfigured for the settings of the A, B, and C buttons. After you've lost all of your lives, you have three "continues" in which you may start over from the beginning of your last district. By now, you can probably tell that I think REVENGE OF SHINOBI is a top-flight game for the Sega Genesis. I give it four out of four stars for graphics and sound quality, and three stars for depth of gameplay. Even at the Easy level, it's a very challenging game. The only drawback is the manual: It mistakenly claims you can start the game in any District with a keypad button, but you clearly cannot do so. Apart from that, REVENGE is definitely in the same class as GHOULS 'N' GHOSTS, the other top-rated game for Sega Genesis. It more than reproduces the feel of playing an arcade game like NINJA GAIDEN in your living room: It actually surpasses your expectations! REVENGE OF SHINOBI is published and distributed by Sega. *****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253