A QUESTION OF SCRUPLES A QUESTION OF SCRUPLES is the computer edition of the popular Milton Bradley boardgame, and it comes from Leisure Genius and Electronic Arts. The game features good graphics, 230 dilemma questions, over 2700 possible answers to those questions, 50 competitive computer characters, program accomodations for as many as 10 players, and mouse control. This review is based on the Atari ST version; Commodore 64/128 version notes follow. Leisure Genius is a software developer seemingly intent on cornering the boardgame-translation market; its computer editions of SCRABBLE and MONOPOLY have already appeared. I suppose only the march of time will reveal computer versions of boardgames as yet untranslated. Oh, Vanna! pick me a letter, and yo! Leisure Genius, when will we see PASSWORD? The object in SCRUPLES is to be the first player to rid your hand of dilemma cards. Ridding your hand of dilemma cards is accomplished by matching up the questions on your cards with the opponents who you think will give the same answers as those on your answer cards. From the Main Menu, players are selected, and each -- no fewer than three, no more than ten -- can be controlled by either a human or the computer. A human player then builds his or her personality (on a bar chart) based on the following traits: principles, personal and professional integrity, trust, family relationship, partner relations, friendships, a "busy-body" factor, humanity, greed, shyness, and honesty. Each trait has its own bar on the chart. Use the mouse to grab the bar associated with the trait, and the bar can be positioned five points above or five points below the median line (average being zero). Clicking the mouse button sets the value you've selected. When all 12 traits are set, the computer performs an automatic "adjustment," if necessary: This is required due to the inter-relation of some traits (along with the fact that we, as vain humans, might stretch the truth of our personal assessment). The computer-controlled players have access to these charts, and will use them to match their dilemma questions to a suitable personality. Following this procedure, you must select (from a set of five) the one face the computer thinks matches the personality indicated by your chart. When selecting a computer-controlled player, you can scroll through a lineup of 50 characters, some of whom look like they actually _belong_ in a lineup. Each of these characters has its own unique personality, and when a character is selected, its corresponding bar chart will appear onscreen for three seconds. After three players have been selected, you'll have the option of starting the game with them, or continuing to add players (ten being the maximum). Players are then dealt dilemma cards: five cards to each if there are three to five players or less; four cards if there six to seven players; and three cards if eight to ten players participate. One answer card is dealt to each player, the possible answers being "Yes," "No," or "Depends." An Asking turn consists of: 1) checking the answer on your answer card; 2) selecting a dilemma question; and 3) selecting a person to ask. An Answering turn consists of: 1) reading the question you've been asked; 2) selecting an answer of Yes, No, or Depends; and 3) selecting a reason for your answer. If the answers match, the Asking player discards his or her dilemma and answer cards and is dealt a new answer card. If the answers don't match, the Asking player discards his or her dilemma cards and is dealt new ones. Challenges are allowed following an answer. An Asking player can challenge any answer, even if it matches -- which is dumb because a dilemma card is discarded. The challenge amounts to selecting a different answer, and having the remaining players vote on it. Winning a challenge allows the winner to select a dilemma card to give to the losing player. This cycle of play is repeated until one player loses all of his or her dilemma cards. This person is then declared the Winner, and the bars on that person's chart will be adjusted for comparison to his or her original personality. You can then play again with the same players, or return to the Main Menu to select new players. The Atari ST screen display consists of cards which, when selected with the mouse pointer, reveal the dilemma questions. The questions concern moral and ethical issues: Some are (relatively) trivial, such as pocketing a pen, witnessing a car accident, and not getting billed for something you bought; others are less than trivial, such as cheating on a business deal, donating estate money to a charity instead of the widow, and having a brother who sells secrets to a foreign power. To the right of the main screen is the character lineup. The faces selected for play occupy squares, and good animation makes those faces display a variety of expressions. Below the main screen is the message area, where information concerning questions, answers, and challenges appears. The SCRUPLES package comes with two copy-protected mini-floppy disks (the second is considered the dilemma disk) and an instruction manual. A second disk drive is not supported. SCRUPLES looks fine, but has a few problems, the most glaring of which is identical to the one that plagued MONOPOLY: The computer edition is not the boardgame version. The most successful of the Leisure Genius translations, SCRABBLE, did not suffer from this problem, mostly because of the limited player interaction required by the original board version: arguing about a word's validity, fooling with the tiles, etc. Relegating these events to the computer did not hurt SCRABBLE. With SCRUPLES, the idea of ten people crammed into a room, hovering around a 13-inch screen, and doing who knows what else between turns is not one of great appeal, in spite of the many comic possibilities inherent in the situation. Playing against the computer-controlled characters revealed another problem: Message speed -- indeed, game speed -- cannot be adjusted, and events move quickly. Humans are not usually as adept as computers at making quick decisions, ethical or otherwise. The basic question, however, is economic rather than moral: to buy or not to buy...perhaps the easiest decision associated with SCRUPLES. COMMODORE 64/128 VERSION NOTES The Commodore 64/128 version of A QUESTION OF SCRUPLES is virtually identical to the Atari ST edition. Graphically, the Atari ST version looks marginally brighter. Despite a fastloader encoded on the Commodore disk, the ST version loads with far greater speed. A joystick is used to control the gameplay of SCRUPLES on the Commodore, instead of the mouse of the ST. As amazing as it sounds, that's it. Other than the loading speed, the C64 version might actually be the ST version. The problem of the computer edition of SCRUPLES not being at all like the boardgame has been ported as well, so save your money. A QUESTION OF SCRUPLES is published by Leisure Genius and distributed by Electronic Arts. *****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253