PURPLE SATURN DAY Epyx's PURPLE SATURN DAY is a tough series of arcade games wrapped in a cloak of sci-fi weirdness. The graphics are lush, otherworldly, and thoroughly cool -- though you've got to _love_ purple, because nearly everything is rendered in shades of blue and purple. The games themselves are quite difficult and should keep most arcade fanatics well-occupied: You're playing against seven bizarre opponents from all across the galaxy, in an elimination tournament. And the top prize: the tender ministrations of the Queen of Saturn. (This review is based on the IBM-PC version.) Basically, we're looking at another in Epyx's "GAMES" series here (SUMMER GAMES I and II, WINTER GAMES, WINTER GAMES: SPECIAL EDITION, CALIFORNIA GAMES and so on). This one's not all that far from CALIFORNIA GAMES (nah...just kidding). In order to appreciate this game, you've got to be a dedicated action/arcade player. Otherwise, you're bound to be frustrated, as the four separate games that make up PSD are very unusual and take more than the average amount of time to learn. The Gigeresque backgrounds and creatures are the cybernetic bio-mechanical-skeletal graphics reminiscent of films like "Alien." Unfortunately, although you're pitted against seven different races, you never really have a chance to interact with them or watch them in action. Thus, their individuality never really comes into play, something I definitely missed. It's a standard meet: The eight opponents are divided into four groups, and each of those groups plays each of the four contests. The two winning teams are rematched, and again, and then there's the final contest between the two top scorers. So, you end up having to play a _lot_, and all at one sitting, because there's no way to save a contest in progress. Thus, to win the grand prize, you'll have to play each of the four games four times, and do better and better each time (the competition is _fierce_ here). The payoff is high in satisfaction but fairly low in visual excitement; while the Queen of Saturn is a lovely lady, and clad a bit skimpily, she's not as demonstrative as you'd probably like. The four games are: Ring Pursuit, Tronic Slider, Brain Bowler, and Time Jump. Ring Pursuit is a slalom around one of Saturn's rings, dodging buoys. Dish-shaped buoys must be passed on the right, and cylindrical buoys must be passed on the left. You can track your progress (as well as the progress of your opponent) and adjust your speed. I found this game particularly wearing; despite the moniker of a "race around Saturn's ring," it's not as stimulating as it sounds. Tronic Slider is a race to pick up energy fragments on a square playing field peppered with obstacles. You shoot a ball of energy and quickly pick up the fragments before your opponent gets to them. The game is timed; you need to pick up as many fragments as you can before the time runs out. Maneuvering on the playing field is extremely strange and tough to get used to, as _turning_ requires a different sort of action than other movement. A 3-D environment a la COLONY or TOTAL ECLIPSE would have been appropriate here; instead, you can only face one direction as you move forward, reverse, left, and right. To turn towards another direction, you need to hold in a button and roll in the direction you want to face. Brain Bowler was one of the niftier of the four games. It reminded me of a trip through a computer (though the game calls it a "brain wall"). You and your opponent each have a wall, side-by-side, and the idea is to energize your brain wall while deadening your opponent's. To do that, you hurl a ball of energy at switches, condensers, chips, gates, resistors, and accelerators, each of which has a different effect on the power grid. Your opponent hurls his/her energy ball at the same time, so while you're frantically trying to make progress, you're also trying to sabotage your opponent...who's trying to sabotage you. This game requires more strategy than most, and has a wider variety of possibilities. It's also the hardest to learn. The Time Jump is simpler and graphically captivating. It's a first-person race to capture energy (in the form of sparks). As soon as you've grabbed three "rounds" of sparks, your ship catapults through space at faster-than-light speeds. The competitor who catapults farther (in other words, who captures more sparks at the outset) wins. The documentation for this game is less than satisfactory. The main problem is that the manual, which is admittedly clever, is so chock full of extraneous cute outer-space anecdotes that it's tough to separate the useful information from the silly stuff. When you've got your joystick in your hand and you're trying to navigate in a totally alien environment, you don't want to have to search to find the relevant information. Aside from the documentation, the only other problem I had with PSD was its copy-protection scheme. You can install the game on a hard drive, but because it's disk-protected, you have to boot with the master disk in drive A and _keep_ it there throughout the game. As if that weren't enough, the installation procedure to use the hard drive writes the entire program to disk as unmovable files. Thus, you can't use a disk defragmenter while you've got PSD on your hard drive. Well, you can, but it will prevent the defragmenter from doing its job. The IBM version supports CGA, EGA, Tandy 16-color, and Hercules Monochrome graphic adapters. 384K is required; mouse and joystick are supported as optional interface devices (a joystick is the preferred choice, in my opinion). The game comes on a single 5-1/4" disk. I got quite a bit of enjoyment out of PURPLE SATURN DAY, although I don't think it's a game I'll return to very often. The reasons: the annoying copy protection and the steep learning curve. However, game players who really get into a game that requires a high degree of persistence and study, and who enjoy games with outer-space themes, will definitely get a few thrills from PURPLE SATURN DAY. PURPLE SATURN DAY is published and distributed by Epyx. *****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253