PLAYMAKER FOOTBALL PLAYMAKER FOOTBALL by Broderbund is a football simulation that concentrates on the strategic elements of coaching a football team. From drafting players to the creation of specific plays, PLAYMAKER FOOTBALL gives the would-be coach complete control over practically every aspect of the game. The result is perhaps the most thorough and enjoyable simulation of the sport available on any microcomputer. (This review is based on the Macintosh version.) PLAYMAKER presents players with an overhead perspective of the playing field. Individual team members are represented by nicely animated figures. The entire field is not visible at once, so the screen scrolls to cover the action when necessary. The automatic scrolling, like most other features of the game, may be circumvented. Coaches pit their teams either against those included with PLAYMAKER, or those created by other players. Similarly, either the computer or a another player can coach the opposing team. Gameplay proceeds as each coach selects a play from his or her playbook. In the event that two people go head-to-head, the offense should determine which play to employ first, while the defensive coach looks away. After the offense has made its choice, the defense may then choose its own strategy. Once each side has selected its play, the action takes place as the animated players run, block, pass, kick, and tackle. When the computer is coaching the opponent, players may manually control exactly when and where the quarterback passes, or where the offense ball carrier and defense middle linebacker run. If two humans are coaching the opposing teams, they should probably forego manual control in the interest of fairness. After each play, a dialog box explains precisely what has transpired, including who caught a pass, who made the tackle, and how many yards were gained or lost. This play-by-play option may be toggled off, but most players probably won't do so because it's a great help in understanding the results of the sometimes confusing action onscreen. In addition to the play-by-play, you can save or print a text-file transcript of each play's results for the entire game. However, the real heart of PLAYMAKER -- and what distinguishes it from other computer football games -- is its ability to customize each team member's abilities and actions. Every team is composed of 30 players (including alternates) to whom 7,500 ability points are distributed. The ability points (allocable to each team member) affect his speed, strength, intelligence, discipline, and agility. Because of the limited number of ability points, care must be taken to distribute them effectively. This is where PLAYMAKER really shines, as the strategies are limited only by the player's imagination. For instance, will a team excel in passing and receiving and be blessed with a wonderful quarterback and receivers, or will it have an exceptionally strong defense and great runners? It's up to the coach to decide. Once the team has been drafted and the abilities apportioned, the coach can begin to train the recruits, taking advantage of their abilities by writing plays that capitalize on the team's strengths. This occurs in PLAYMAKER's Chalkboard editor mode, where individual team members are represented by standard football symbols. Double-clicking on a symbol reveals the player's name, position, and abilities. You can place team members in specific formations simply by dragging their symbols. Next, you may specify each player's actions (to a high degree of accuracy and detail) by choosing from an iconic palette. Just click on an icon, and actions will be assigned to each team member. The range of choices is great, and includes such complex instructions as the pump fake, push block, and scan pass. After the instructions have been assigned to each player, coaches can hone their plays on the practice field before saving them as a playbook. Playbooks may be password-protected in order to keep opponents from snooping; they may also be printed for reference. In addition to the detailed Chalkboard editor mode, PLAYMAKER includes an option that describes the artificial intelligence (AI) the computer uses for each play when you let it coach your team. This feature is also helpful whenever a friend wants to challenge your team to a game, but you can't coach your team in person. By customizing the AI options, you determine which play will be called when, allowing the computer to emulate your own personal coaching style. The AI governs such factors as the frequency of a certain play, where on the field the play should be called, specific situations in which a certain play should be called, and how to evaluate whether a given play is a success or failure against particular adversaries. The AI editor is a powerful and integral feature of successful coaching strategies in PLAYMAKER, and one of the most unique and exciting aspects of the game. Together with the ability points and Chalkboard editor, the AI editor gives coaches an unprecedented degree of team customization -- which is why PLAYMAKER FOOTBALL is such a satisfying game. Unlike some games (including some sports simulations) that eventually become boring and predictable, PLAYMAKER encourages constant tinkering. Whether it's re-allocating ability points, writing new plays, or changing your style of coaching, there's always the question "what if...?" The Macintosh version comes on two 800K diskettes, is MultiFinder compatible, and runs on all Macs; the documentation is excellent. Good animation, informative play-by-play, and digitized sounds all combine to make PLAYMAKER a successful and entertaining simulation of TV's Saturday afternoon games. Broderbund has a real winner in PLAYMAKER FOOTBALL! PLAYMAKER FOOTBALL is published and distributed by Broderbund. *****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253