MURDER CLUB Bill Robbins has been murdered, and it's up to you, J. B. Harold, to discover "whodunit." During your investigations, Robbins's lifestyle begins to take on a seedy aspect: He was a philanderer and a ruthless businessman. And while you might find yourself thinking, "This guy got what he deserved," your job is to uphold law and order. MURDER CLUB, by Riverhill Soft Japan, is touted as "Japan's most popular mystery game." After playing for a good four hours, I can't see why. Yes, it has an involving plot, but that's where the game's charm ends. There is no parser. Instead, you're presented with a list of actions (a la STARFLIGHT), and each action includes a list of questions. After selecting the action, you are given a menu of possible questions you may ask. If you hate wrestling with game parsers, you'll love this feature; however, this is one of the major drawbacks of MURDER CLUB: You have to re-select the action in order to continue. For instance, you select the "Question Person" option when you first meet a suspect. Next, you select one of the available questions you may ask the person (e.g., Name, Age, Hobbies, etc.). When the suspect has answered the question you select, you must choose the "Question" option again in order to continue your questioning. This may not sound so bad, until you consider there are 33 characters -- each with a menu of eight main topics. Believe me, you'll wear out the up- and down-arrows on your keyboard. It would have been much better if the Questions menu remained on the screen until you pressed, say, ESCAPE to exit the routine. The "sparkling graphics" mentioned (and shown) on the back of the game box are mundane, at best. It's obvious that American game companies could teach Riverhill Soft Japan several lessons in what constitutes even good graphics, let alone "sparkling" ones. Characterizations range from amateur to interesting -- as though several different artists worked on the project. I played MURDER CLUB on a CGA. I'd hoped that the EGA version would display crisper graphics; however, that wasn't the case. The sole difference between the two graphic mode was the addition of color; otherwise, CGA and EGA were the same, in terms of resolution. The only animation in the entire game occurs during the game loading sequence: You get to watch the "O" in KYODAI change to their logo. There is sound (AdLib cards and Tandy), which can be toggled on or off, and a melody (horrendous-sounding on my one-tone PC) that plays during the loading process. (Thankfully, the sound toggle is available.) You must sit through the opening graphics every time you start the game; there's no way to bypass them, although the documentation says you can press the spacebar to skip them. And after the opening sequence has finished, you'll see a pair of legs forever until you press a key to start the game. While VGA monitors are supported, the graphics display in EGA resolution only. Also, the Tandy 1000's 16-color palette is supported. The instructions say that 384K of memory is required, but I was able to play the game with only 256K. MURDER CLUB will also run on monitors with Hercules monochrome cards; it can be played via keyboard, Microsoft (or compatible) mouse, or joystick. I preferred the keyboard, but others may prefer one of the other two options. PC-DOS or MS-DOS 2.1 or higher is required. MURDER CLUB's diskettes (three 5-1/4") aren't copy-protected. You may play the game from your floppy drive, or install the game on a hard drive; however, playing from the hard drive requires that you insert the original "Disk 1" every time you start the game. This is an acceptable method of copy protection, given the limited verbiage in the documentation. You can also make copies of the diskettes for archival purposes. The authors suggest you copy the game disks to a 1.5MB disk to minimize disk swaps, if you're going to play the game on a single drive computer. I found this interesting due to the fact that, in order to perform this feat, you would normally have to copy the originals down to a hard drive before you could copy them back to a high density disk. Why not just play from the hard drive? If you have a 3-1/2" disk drive, there is a coupon in the box that you may send in (along with your original diskettes) to exchange your disks. There is no charge for this service; however, read the front of the box carefully to make sure you avoid delays in getting the proper format. The documentation has a page for each of the characters you'll interrogate, and blanks for filling in what you learn about them; lists of the various menus for each of the phases; introductory letters to J. B. Harold; and complete installation and interface guidelines. If you play from a floppy drive, you must have a blank, formatted diskette on which to save your game. Hard disk players' games will automatically be saved to the MCLUB subdirectory. After saving a game, you can see how you're progressing in five different categories: Collecting evidence, general investigation, interrogation, vital information, and total investigation. You'll also be given clues at this point about things you may have overlooked. One interesting angle in MURDER CLUB is the investigation phase. As you interview more and more people, someone you've already questioned will have additional information to give you. For example, at one point, you learn the color of the car seen leaving the scene of the crime. Now, everybody you've already visited will have "Car" under their "Ask for Information" menu. Also, suspects who aren't forthcoming with everything they know will answer more fully if you ask them at a later time. So, as you can see, you'll be visiting the same suspects over and over. As you continue your investigation, you'll be able to ask for search and arrest warrants. If you try to get a warrant before the game feels you've earned it, your request will be denied. This is especially frustrating when you _know_ somebody's lying, or you've learned contradictory information. I found it aggravating that I couldn't request a search warrant for someone's room, even though I was able to obtain an arrest warrant for him. MURDER CLUB could have been a much better game, both graphically and logically. The plot's twisty, the clues are obtuse, and the method is maddening. But you don't have to be a super sleuth to win this one: Brute force and patience are enough. MURDER CLUB is published by Kyodai and distributed by Broderbund. *****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253