JORDAN VS BIRD: ONE ON ONE JORDAN VS BIRD is the second installment in the ONE ON ONE basketball simulation from Electronic Arts. The original version, of course, paired Julius Irving and Larry Bird. Designed by Joe Helleson and Mark Madland, this latest edition offers okay graphics, four on-court games between the two superstars, a variety of offensive and defensive moves, 4-player Slam Dunk and 3-Point contests, four play levels, and joystick control. For the most part, JORDAN VS BIRD is a fine program that's lots of fun to play. It's evident, though, that "advanced programming techniques" were used in its creation, for there are some glaring graphic and joystick glitches, most apparent on the Slam Dunk and 3-Point screens. Although these glitches would be obvious even to a person with poor eyesight, Electronic Arts felt compelled to label them "sprite reusal techniques" in the instruction manual. JB plays all right anyway. From the Game Options menu, you can select any of four one-on-one games: a full game, a 15- or 11-point game, or a warmup. Certain of the following options will have to be set, depending on which game you've selected: the player to be controlled and the joystick to control him with; the length of a quarter (2, 5, 8, or 12 minutes); and play level (recreational, varsity, college, professional). As many as four can play in the Slam Dunk and 3-Point contests, both of which allow warmups. The Slam Dunk competition can be set so that all participants attempt to perform a slam identical to Michael's. Offensive moves include runs, backward shuffles, jump shots, finger rolls, slams, jab steps, and fake jump shots. Defensive moves include steals, blocking shots, and rebounds. The C64 screen display covers one side of the basketball court, from the backboard and net to the 3-point line. The screen scrolls left and right as the players dribble around. In a one-on-one game, there is a scoreboard, including a 24-second clock. Whistles blow to indicate fouls, no time on the shot clock, and the end of a period. A Statistics screen appears at the end of each period. The Slam Dunk screen is identical to the One-on-One screen, with the exception of a strip of black tape indicating the point from which a slam is launched. Following each slam attempt, a panel of judges appears and provides a score for that attempt (50 is perfect). The 3-Point screen adds five racks of five balls each: You have 60 seconds to shoot all 25; each ball is worth one point, with the exception of the fifth ball of each rack, which is worth two points. When the fifth ball -- the "money" ball -- is in the air, the next rack appears, or in this case (thanks to "advanced sprite reusal programming techniques"), _seems_ to appear. JB is controlled completely with joysticks. Playing against a friend instead of the computer requires a second joystick. The stick moves your player in the direction you've pushed; diagonal pushes from a standstill cause the player to take a jab step; a double click of the button will make the player turn around and dribble with his back to the net. A quick press of the button fakes a jump shot, and a normal press takes a jump shot, assuming you release the button while your player is still in the air. If he doesn't shoot, he'll be called for traveling. On defense, a double click attempts a steal; a single click attempts to block a shot; and, while near a missed shot, a click makes the player jump for a rebound. The JORDAN VS BIRD package comes with a copy-protected, double-sided disk, a Command Summary card for the C64 version, and an instruction manual that has lots of interview transcripts with the stars. Despite graphic displays that are only fair and definitely glitch-ridden (there's an excessive amount of flicker), and despite the joystick's occasional refusal to respond on the warmup screens, JORDAN VS BIRD is a good simulation. It's not fantastic to look at, but it's a lot of fun to play, if only because of the participants. There are plenty of slams to practice -- Air Jordans, 360s, rim kisses, windmills -- and they're also neat to watch: The Commodore is so lethargic in its processing that Michael slams in slo-mo. If you do things correctly in the 3-Point contest, you can get Larry to pump in shot after shot. He operates in slo-mo as well, and he does it all so smoothly and effortlessly. The four pl levels allow for sloppiness, so that you can work up to pro at your own pace, rather than leaping right in. There are additional features available in the IBM-PC version: sound toggle, boss button, time out keys, and a keyboard control option. Also available in the IBM version is instant replay, which will rerun sequences. It does this in slo-mo: Thus, Commodore users won't miss it because their version of the program _already_ runs in slo-mo! JORDAN VS BIRD isn't state of the art, regardless of its programming. Nevertheless, with its different play setups, many game moves, and moderately tough joystick control, all built around two of the best players in basketball, it provides plenty of fun. JORDAN VS BIRD: ONE ON ONE is published and distributed by Electronic Arts. *****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253