FOUNTAIN OF DREAMS If you liked WASTELAND, you'll love to hate FOUNTAIN OF DREAMS from Electronic Arts. And if you loved WASTELAND, you'll find the shockingly pastel world of FOUNTAIN OF DREAMS disturbing but familiar. Weapons, armor, skills, and attributes are similar (in some cases, identical) to those found in WASTELAND, but most of the really neat features have been diluted or changed in FOD, resulting in less excitement and more frustration than WASTELAND created. (This review is based on the IBM-PC version.) The game world is New Miami, an island of mutants, crooks, and partisans that's just ripe for some gung-ho adventurers. Gameplay is menu-driven from the keyboard, and combat is a smooth-scrolling report of damage done and sustained (after strategy has been selected from the menu). This particular implementation of a now familiar interface is pretty much like the day-old stubble of a certain "Miami Vice" cop: somewhat attractive, but irritating in a clinch. Your characters have two types of skills, and there are two categories (regular and mutations) within each skill type. You can use "active" skills from the menu, but the "passive" skills just kick in when needed. You can't practice these "kickers," nor can you select the time to use them. Lockpick is an active skill that develops rapidly as you use it; perception and gunsmithing are two of the kick-in variety. Given the inordinate number of times automatic weapons jam in this game, failure of gunsmith skills to kick in can make you crazy. Aside from the fabled rejuvenatory powers of the Fountain itself, there is no magic in FOD. There are, however, mutations that provide characters with some pretty amazing skills! Shrieking and Stunning your way around the island can make up for some of the social and physical deprivations associated with becoming "different." Being "different" is one of the most irritating features of FOD. None of the available curative skills works unless the character who needs them is already unconscious. If a character has mutated, the character will _not_ heal at all unless drunk or drinking. Drunk characters cause the entire party to stagger around the screen (and bump into monsters). Level 1 Doctor, Pharmacist, and Folk Medicine skills do not work at all: "So-and-so is beyond your help" is the constant message. If you receive that message during combat, you get no credit for practicing the skill, either. Once a character is afflicted by being a mutant, the name of the character is highlighted in inverse text. Unfortunately, this is also how the game notifies you of major, potentially deadly injuries and conditions, like "poisoned" or "rabid." This is really a serious defect in the game, because it is next to impossible to prevent mutations, and once they have occurred you could go DED without even noticing an injury. The graphics in FOUNTAIN are...well, pretty -- stunningly pretty, in some cases. Various "monster" animations are delightfully fey: OhOh's catch and eat flies while you set up the combat sequence; dobermutants drool, and snakes strike. Punks and bad guys abound, and the beach brigade has to be seen to be believed! Unfortunately, they are seen far too often. They do not advance the story line, but they do result in resource depletion, which is a critical factor in this game -- critical because the supply of ammunition is _very_ small, and most sources of material, armor, and ammunition are not available when you need them! To play FOD, you need an IBM-compatible or Tandy PC with at least one disk drive, MS-DOS version 2.1 or later, and 512K of RAM. There is no copy protection whatsoever: The message regarding piracy that's inside the front cover of the manual is both witty and cautionary. FOD can be installed on several configurations of floppies, or a hard drive; you'll need at least 1.2Mb of space on the hard drive. If you elect to use floppies, you'll need either: one 1.4Mb or 1.2Mb HD diskette; two 3-1/2" 720K diskettes; or four 5-1/4" 360K diskettes. I installed the game on two HD floppies and alternated the disks so that I had two versions of the game in progress at all times. I did this because the program saves the game at some of the least opportune times! I also installed FOD on the hard drive and copied the floppies to that version at the end of each session. Regardless of the configuration you choose, FOD can be played on _one drive only_. I imagine that this would be annoying in a 360K setup, but it's no great inconvenience when using a high-density or hard drive. FOUNTAIN OF DREAMS is supplied on two 5-1/4" disks; there is an order card included that allows you to acquire 3-1/2" disks for $10.00. (This is more than 20% of the cost of the game -- quite a surcharge!) A cluebook is available from Electronic Arts for $15.95. FOUNTAIN OF DREAMS supports Tandy, EGA, VGA, or MCGA graphics. The graphics are nice to look at, but don't have a real VGA appearance in the VGA or MCGA modes. (I assume this is due to the Tandy 16-color limit.) No mouse, joystick, or other controller is needed, and no sound cards are supported. As a stand-alone game independent of comparisons, FOUNTAIN OF DREAMS is a reasonably entertaining, moderately difficult, linear CRPG with a logical (if sometimes arcane) story line. The artwork is lovely, and the animation is entertaining. There are rich character attributes, practicable skills, consistent monsters, beautiful graphics, smooth interface, and logical combat. What more could we ask for? (How about an interesting game?) FOUNTAIN OF DREAMS is fun to play, once you overcome the tedium of building a party that can survive the rigors of New Miami. If you're expecting WASTELAND II, this is _not_ the game for you. And if you're easily annoyed by sadistic program quirks, spend your game dollars on something else. But if you want a couple of hundred hours of entertainment, and you don't mind frustrations along the way, by all means, seek the FOUNTAIN OF DREAMS. FOUNTAIN OF DREAMS is published and distributed by Electronic Arts. *****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253