FLIGHT OF THE INTRUDER In 1986, Stephen Coonts published the definitive novel of Vietnam War naval aviation. The story of pilot Jake Grafton put readers in the cockpit of an A-6 Intruder, dodging missiles and flak during an unauthorized attack on the National Assembly building in Hanoi. Spectrum HoloByte has made this vicarious adventure even better with the release of FLIGHT OF THE INTRUDER, an air combat simulator named for Coonts's novel. (This review is based on the IBM-PC version.) Unlike Jake Grafton, players of FLIGHT OF THE INTRUDER may choose one of two naval combat aircraft. The A-6 Intruder is an all-weather, subsonic attack plane, designed to carry up to 18,000 pounds of ordnance. The F-4 Phantom is a long-range supersonic fighter, designed to provide air superiority over land and sea. FLIGHT OF THE INTRUDER simulates the cockpits of each of these aircraft, with the state-of-the-art avionics of 1972. Spectrum HoloByte did take some liberties with the navigation part of the simulation: One player must do the work of two (both the A-6 and the F-4 are two-seater aircraft). Waypoint navigation aids allow players to concentrate on tactical mission choices. Players can configure the simulation for maximum realism or easy play. Nine options regulate the engine/flight characteristics, fuel and weapon limits, crashes into the ground (and other aircraft), and other factors that affect the ease or difficulty of play. FLIGHT OF THE INTRUDER can be played as an arcade/action shoot-'em-up, or as a serious flight simulator. The flight equations are quite realistic. Tight turns bleed airspeed quickly. Banking the wings carries angular momentum after the turn, reducing the "stiff" feeling of many flight simulators. I tested FLIGHT OF THE INTRUDER on a GenTech 386/20, with Paradise VGA Pro video card, CH Flightstick, and CH Mach IV joysticks. I recommend at least one joystick for FLIGHT OF THE INTRUDER: Playing from the keyboard will really cripple you when tight maneuvers are necessary. Two joysticks are even better, as the second stick controls throttle and rudder. The CH Flightstick throttle wheel is also supported. I do not have an AdLib sound board, so I was unable to test this feature. The main program disk of FLIGHT OF THE INTRUDER requires a 1.2Mb floppy drive. Spectrum HoloByte will exchange the distribution diskette for 360K or 720K floppies. There is no copy protection whatsoever. Although the package specifies turbo-XT speed as a minimum, I personally would not run FLIGHT OF THE INTRUDER on any machine less than a 12MHz 286: The graphics processing would overwhelm a slower computer. The VGA graphics look good, but a bit grainy. (I believe the resolution is 320x200.) FLIGHT OF THE INTRUDER also supports CGA and EGA graphics. The aircraft and targets offer nice detail, and there are even some puffy clouds. The cockpit views include 12 o'clock, 3 o'clock, 9 o'clock, and all 45-degree views; 6 o'clock is absent, simulating the poor rear visibility of both F-4 and A-6. There are also exterior views, and keys to pan around the aircraft. Missile view, enemy view, and carrier view round out the other options. Players can record single images or moving "videos," and save them on disk for later viewing. Each mission of FLIGHT OF THE INTRUDER consists of one or more sections of aircraft. A section is usually two planes (the leader and wingman) working as a team. The player is in charge of one plane, while all other planes are on autopilot. However, the player can jump to any other plane, and take control of it by turning autopilot off. All planes are under autopilot control, except the one that the player is flying. When the player returns to his "own" airplane, he must turn autopilot off before manual control functions again. Up to four sections can fly on a mission, so a player may possibly jump to eight different planes. The logistics of jumping around are difficult. I usually confined myself to my own airplane. There is a high mortality rate for computer-controlled aircraft -- perhaps too high -- when missions use the most realistic configurations. I typically lost six of eight airplanes on a bridge attack mission. Spectrum HoloByte includes thirteen canned missions with FLIGHT OF THE INTRUDER. There are two Phantom-only missions, two Intruder-only missions, and nine missions that require both types of aircraft. Players can also create custom missions, assign aircraft and pilots, and fly one of the aircraft. The flight manual clearly defines mission evaluation criteria. The more difficult options increase the scoring rate. The manual also includes interesting background accounts narrated by Vietnam veteran pilots. While FLIGHT OF THE INTRUDER is a challenging, stimulating game, it is not without problems. The initial release locked up some clones. Once I landed on the carrier and went through the deck! The game does not consistently apply Rules of Engagement (an option that allows you to experience the frustration that our hog-tied fighting men in Vietnam endured daily), and I am frequently court-martialed when I stay within those rules. Two-player games are possible, but I experienced many communications problems. Spectrum HoloByte is to be commended for responsibly acknowledging these and other reported problems, and for shipping new versions almost weekly to beta testers. The game has undergone a remarkable metamorphosis in the short time since its release; many bugs have been eliminated, and customers' suggestions have been incorporated. However, if you buy the game off the shelf at your local software shop, you should register for an updated version. If the latest date on the .EXE files is 07-04-90 or earlier, bugs will probably vex you. FLIGHT OF THE INTRUDER offers great promise, and I think it will eventually become a classic, but consider it a work under construction for now. (This review will be updated shortly after a corrected program version becomes available.) FLIGHT OF THE INTRUDER is published and distributed by Spectrum HoloByte. *****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253