FIREZONE FIREZONE is the second of three strategy games in the Wargamers Series from PSS and Datasoft. A game of tactical combat in the 21st Century, FIREZONE offers good graphics, nine pre-set missions, a game generator for custom scenarios, a two-player mode, and simple keyboard control. The Commodore 64/128 version is the basis of this review; Atari ST and IBM-PC version notes follow. Scenarios which can be completed in less than an hour make FIREZONE a combat game for people with that active, microwave-oven lifestyle. Although PSS includes a save-game option, it is unnecessary: You don't play FIREZONE at your leisure; you play it when you're in a hurry, when saving a game is an intolerable annoyance. Strategy consists of "Let's play now and ask questions later"; tactics consist of move and shoot. There isn't a whole lot to FIREZONE, but what there is really swings. The combatants in 2160 A.D. are The Pacific Combine and The European League. The human battle elements are plasma-armored, laser-armed infantry. The weapons are nuclear nova guns, "Empire Strikes Back" landstriders, fast grav tanks, slow heavy tanks, and the Leviathan: a battalion of tanks combined in one large chassis -- which is really something, if you think about it. Combat turns are twofold: a Combine Round and a League Round, each of which is divided into Movement and Combat Phases. You move your infantry and weapons; both sides fire at whatever enemy is in range. Your opponent moves its infantry and weapons, and again both sides fire. Turns continue in this manner until one combatant has been routed or eliminated from the battlefield, a condition that automatically declares the victor. The C64 screen display consists of a scrolling map made up of hexagons. Terrain features include woods, marshes, water, and ruins, as well as urban, rough, and clear areas. Units can be hidden or not. Above the map are Game Information (turn, terrain type, current victory points) and Mode Indicator (Scan, Move, Fire). When the cursor highlights a unit, Unit Information (name, side, strength, and attack and defense ratings) replaces Game Information. In Scan Mode, you can move the square cursor anywhere on the map. In Move Mode, you can move a unit a designated number of hexagons. FIREZONE is controlled by a small group of keystrokes: You may toggle between Scan and Move Modes; toggle between units that are stacked; and end the Movement Phase. Assuming you've moved into firing range, you may also select a target and commence firing. The program disk contains nine ready-made scenarios. The plots of three of these are described in the instruction manual; the other six scenarios are surprises. Obviously PSS doesn't realize that 21st-century wargamers on the go don't have time for surprises. The Game Generator lets you alter a ready-made scenario and save it for later use. A new scenario can be created from the map on up, and the game package contains a sheet of blank hexagons for just this purpose. Like the game itself, the Generator operates with a minimum of keystrokes. Compared to the strategically deep ANNALS OF ROME (another entry in the PSS Wargamers Series), FIREZONE is simplistic and superficial -- since 1989 is superficial, it seems likely that 2160 will be, as well. What's more, the nova gun is a computer-controlled, self-sighting, self-automated weapon that fires 150 nuclear shells a minute: How long could a battle possibly last? Despite its austere nature, FIREZONE looks okay. Playing it is as easy as can be, and a game won't take 9000 hours to complete. The Game Generator is equally simple to use, although designing a new scenario is always a major project. If you've never played a wargame before, FIREZONE would be the perfect place to start. ATARI ST VERSION NOTES The Atari ST version of FIREZONE is just as simplistic and superficial as the C64/128 version. Although it looks and sounds better, the ST version is as fast-moving and easy to use. There are differences in the keystrokes used to control the game. Function keys have been designated for cursor movement; different keys switch from Move to Scan Mode, and from Scan to Move; and a different key ends the Movement Phase. That's it. FIREZONE is perfect for beginning wargamers, as well as for more experienced player who have no time to waste. Goldbrickers and sofa spuds need not apply. IBM-PC VERSION NOTES The IBM-PC version of FIREZONE is basically the same as the Commodore and Atari ST versions. It comes with both 5-1/4" and 3-1/2" disks, and is not copy-protected. The game will run in either CGA or EGA mode; its CGA graphics are better than average. The controls are just as simple as in other versions, but if you have a mouse, there's an added benefit: Instead of having to move the cursor hex by hex, a mouse allows you to quickly scroll the map. This is a great help when many units are scattered around the map and you want to quickly check their status. While the controls are uncomplicated, the game itself is not simple, nor is the computer opponent easy to beat (at least, not at first). You must develop and use good tactics based on types of units and terrain. Otherwise, you'll end up losing troops and battles that you could have won. Generating your own scenarios keeps the game interesting, even after hours of playing. FIREZONE for the IBM offers good entertainment value. FIREZONE is published by PSS and distributed by Datasoft. *****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253