FIRE KING FIRE KING is a strategy/arcade/role-playing game written by Micro Forte, published by Strategic Studies Group, and distributed by Electronic Arts. FIRE KING is more or less a clone of DEMON STALKERS (also from Micro Forte), and features excellent graphics, animation, sound, a two-player mode, a save-game option, lots of magic and monsters, keyboard and joystick control, and no copy protection. The major difference between FIRE KING and DEMON STALKERS lies in the story In DEMON STALKERS, we knew we were headed to a Level 100 confrontation with the demon Calvrak; in FIRE KING, there is a mystery to be solved. A minor difference is that FIRE KING does not proceed from level to level; rather, it moves through mini-adventures. True, each adventure has multi-layered areas to explore and conquer. But once you've completed a section, you'll be given your next assignment, which is actually another part of the overall mystery. The basic implementation of the game has been lifted from DEMON STALKERS. As we'l see, this was a good idea. Four powerful mages maintain the harmony of an unnamed land by controlling the elemental forces of Earth, Air, Fire, and Water (the Fire Mage being the undisputed King). During a meeting of the mages, violence erupts and the Fire Mage is killed by a Death Beast. The Beast itself is destroyed, but as the remains of the Fire King are being sealed in the catacombs, another Beast appears and takes control of the land. Monsters overrun the town and surrounding area, the Wind Mage is under attack in his tower, and the Earth and Water Mages have disappeared. Your goal is to descend into the catacombs beneath the Town, find a pair of artifacts, destroy the Death Beast, and restore peace and harmony. However, destroying the Death Beast reveals a tantalizing mystery -- one that will take you to many strange, interesting, and deadly places. From the Character screen, you can select any of six adventurers: Brodric, Hubert, Sally, Mungo, Emily, or The Shadow. Each is rated for Strength, Armor, and Magic; each is equipped with a crossbow that never runs out of arrows; and each has seven "pockets," inside of which as many as nine of the same kind of items can be carried, used, or dropped. Along the way to solving the mystery, you'll find -- in addition to gold and food -- many useful items: keys, books, bombs, scrolls (not all of them good), magical boots for speed and walking through walls and fire, and magical rings of heroism and invisibility. Jewels and mirrors are needed to destroy the Death Beasts; helm, belt, and wand relics increase Strength, Armor, and Magic attributes; "supershots" are special 5-shot, armor-piercing arrows; and death spells destroy monsters and vortexes. The monsters include rats, wraiths, guards, mages, boulders, spiders, and slimes. They drain your health points on contact, and are produced by bubbling pits called vortexes. Some monsters (such as the green slimes) are indestructible, and most all attack in groups. FIRE KING is a big game with much to explore: The Town has upper-level parapets and several lower-level catacombs. There is the Fire King's Palace, the Water Mage's Underwater Fortress, the Wind Mage's Tower, the Earth Mage's Hall, Mount Deception, the Blistering Sands, the Fields of Fire, and the Molten Hills. The inside of the game package has a map of the land and an overhead view of the Town. The C64 screen displays these areas, and scrolls as you guide your adventurer. Entering stairways will take you up or down to other levels, as will pushing against the edge the level you're on. Other levels can be reached by shooting away crumbling walls, or you can swim in sewer slime, pull on levers, jump into pits, be controlled by a magic eddy, or get sucked into a whirlpool. You must explore the Town, descend into the catacombs, and destroy the Death Beast before going further. Although this first part of the adventure is not particularly difficult, there is a walkthru in the instruction manual. FIRE KING is controlled with a joystick and the keyboard. The joystick moves your adventurer in eight directions; the button fires your crossbow. The "S" key accesses the Main Menu, where games can be saved and restored, a level can be restarted, all doors can be opened, sound can be toggled, and (in dire emergencies) you can be returned to your lodgings. The "Commodore" key is the Pocket Select key, and it brings up a small menu that lets you use the joystick to cycle through the pockets, after which items can be prepared for use or dropped. A double press of the Pocket Select key will automatically use an item -- a death spell for example; other items (such as a supershot) must be set first and can be used once you've returned to the action screen. FIRE KING, which is the first SSG publication of a game from another compan comes on two disks, both of which can be copied. Anti-piracy protection consists of "The Oracle's Mystical Cypher," a codewheel that you'll need on completing each mini-adventure. Other than minor differences in implementation, as well as those demanded by the story and setting, FIRE KING looks and plays the same as DEMON STALKERS (although it is in no sense a sequel). DS was a blast to play, held my interest through 101 levels, and featured one of the wildest and most frantic action screens in 8-bit gaming history. FIRE KING does not slight arcade action, and it expands on the DS idea by way of an intricate and involved mystery. Graphics, animation, sound, and gameplay are excellent. If you liked DEMON STALKERS, you'll like FIRE KING. And even if you've never heard of DEMON STALKERS, you'll still like FIRE KING. FIRE KING is published by Strategic Studies Group and distributed by Electronic Arts. *****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253