FALCON AT When I first reviewed Spectrum HoloByte's FALCON, I closed with the hope that EGA/VGA support would soon be available. FALCON AT fulfills this wish. Although it derives a lot from its predecessor, FALCON AT is really a whole new game, deserving of its own review. As its name suggests, FALCON AT is designed for 80286/80386 class machines, including PS/2s. EGA or VGA graphics are required, as well as 512K of RAM. The program code uses 877K and comes on a 1.2 MB floppy. Two 720KB floppies are als included for systems with 3-1/2" drives. I tested FALCON AT on a GenTech 386-20, equipped with Everex EVGA graphics card, Mitsubishi analog monitor, Gravis game card, and CH Mach IV joystick. The sixteen-color EGA graphics of FALCON AT are detailed and impressive, although only 640 x 200 resolution. Images are drawn by pixel, not line and polygon fill. Explosions are especially nice. Inside the cockpit, HUD displays, panel controls, and instruments look almost like a color photo. On the ground, houses, barracks, bridges, towers, and other structures show surprising detail. I flew close enough to a tank to see that its turret was rotating! The shadows of the F-16 and nearby MiGs are visible when flying close to the ground. All of the features and controls available in the original FALCON are included in FALCON AT, plus some new ones. There are external views of the F-16 from a friendly chase plane, the control tower, or an enemy MiG. The colors of the ground, sky, and HUD can be changed to simulate weather conditions and nighttime. The radar can show boresight and tracking views. Home base and mission targets are assigned "waypoint numbers." Distance-measuring equipment on the HUD displays miles from the selected waypoint, and the autopilot will fly the plane to the waypoint (if there are no MiGs in the area). Afterburners have five levels of power. There is a three-way CPU speed switch, which comes in handy when playing the game on a 386 machine. There are visible and audible ground proximity warnings that alert the pilot to imminent crashes. Military ranks from First Lieutenant to Colonel denote levels of difficulty the play of the game. Most of the missions are new; four missions are carried over from original FALCON. New ground targets include tanks, parked aircraft, power station, terrorist headquarters, and enemy barracks. My first try at flying FALCON AT was humbling. I had recently completed all the missions of the original FALCON in Major mode, and felt rather confident of my piloting ability. I chose to take my first hop in FALCON AT as a Major, since true aerodynamics are not simulated at Captain or Lieutenant modes. The FALCO AT aircraft seemed very underpowered. Free of ordnance, the F-16 was unable to maintain airspeed without afterburners. I pointed this out to Spectrum Holobyte They were kind enough to send me versions 1.02 and 1.03(beta), which corrected the power problem. The biggest difference in playability between the two FALCONs results from the change in size of the combat arena. Original FALCON's playing field is about 180 miles square. FALCON AT's is 42 miles square! The extra detail in ground scenery and targets forced the programmers to shrink the area. I found myself on top of my targets in about a minute with the CPU speed switch set to high. (The game was more managable with the CPU speed switch set to low.) My main complaint with FALCON AT is that the ILS does not function properly. The indicator is supposed to guide you to a directional radio beam projected from the runway. The FALCON AT ILS functions more like an ADF (automatic direction finder). If the nose of the F-16 is pointed to the intersection of the home base runways, the indicator shows no localizer deviation regardless of heading. This gives you the false impression that you are actually lined up with the runway. Every landing is a thrill, as the home airfield becomes visible at mere four miles. The graphic realism of FALCON AT overcomes its shortcomings. Dogfighting at the higher levels of FALCON AT is more interesting than in the original FALCON. The enemy MiG 21s and MiG 29s perform more in accordance with their specifications. The ground targets are more realistically sized, and there is greater challenge in hitting these smaller objects. For those who have been disappointed by th graphics of other combat flight simulators, FALCON AT is the next best thing to being there. FALCON and FALCON AT are published and distributed by Spectrum HoloByte. *****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253