EARL WEAVER BASEBALL V. 1.5 Electronic Arts has done what few of us thought was possible: taken the best and made it even better. The TEG review for version 1.0 of this game stated that EARL WEAVER BASEBALL was the best sports simulation for any computer the reviewer had ever seen. Version 1.5 extends this accomplishment even further. (This review is based on the IBM-PC version; 1989 STATISTICS DISK notes for Versions 1.0 through 1.5 follow.) In general, keyboard users of version 1.0 will find screen navigation simplified in version 1.5. Instead of a mouse-style cursor, you can now easily highlight options using the "light-bar" method. No more missing the option you wanted, or wondering if you had the cursor positioned in the right spot; options are either highlighted or they aren't, and it's very simple to tell the difference. Additionally, each function key is assigned to a menu option, allowing shortcut keystrokes to replace the "point-and-shoot" method employed by the previous release. You can also easily toggle between keyboard, mouse, keypad, or joystick control, assigning any one of the options individually to each team selected for playing. The improvements most demanded by seasoned EWB players have been support for EGA graphics and a quick-play option for pitting computer-controlled teams against one another. Both of these options have been added...but that's not all. The graphics in the game-playing portion of EWB have been improved to include a 50-50 split-screen showing the overhead view of the stadium on the left side of the screen, and a catcher's-eye perspective of the pitcher-batter confrontation on the right. Above the pitcher/batter you see the names of the pitcher and batter, as well as something you didn't find in the past: the number of pitches the pitcher has thrown, and the batter's number of homers and RBIs. Also, after the first at-bat for each player, a summary of his game performance is displayed when he steps to the plate (e.g., 1 for 4, 1 2b). When the ball is hit, the display instantly switches to a full-screen overhead view (an expanded version of the left side of the screen). This is a little distracting at first, but you quickly become accustomed to it. While playing and managing, I found it much easier to hit the ball from this perspective -- something I was never quite able to get the hang of in the old version. Official Scoring has also been improved; for instance, in the prior release, if a player singled and took second on a throw home by an outfielder, he was credited with a double. No more: Expect that player to be credited with a single in such cases. Players accustomed to the strategy menus of the old game will notice that the "take" option for batters has been replaced by "leadoff" for runners. But be careful: too big of a leadoff, and you'll fall victim to another added feature of the game, the pickoff. In the new stats-only mode, you pick the teams you'd like to play, say "play ball," and Earl takes it from there. A picture of the stadium is displayed on your screen, along with the familiar scoreboard, but no players or fans. This mode plays the game in less than half the time of a full graphics mode game. Owners of the EWB COMMISSIONER'S DISK will be able to generate schedules and ask Earl to "play out the schedule" for them. All you need to do is save the schedule to disk, tell Earl the filename, when you want to start, and how many games to play, and then sit back and relax. Earl plays every game on the schedule, updating stats on the fly, and going on to the next game unattended. In other game operations, improvements are also evident. The stats display has been enhanced for easier output control to screen, printer, or disk. You may now specify the length of any list of stats you choose. You decide whether to view the stats in highest-to-lowest or lowest-to-highest format. The general manager mode now includes a full-screen player editor to replace the one-at-a-time editor from the old game. You can control the colors of the uniforms for each team. You have full control over a greater number of fence sections when building your park. The list goes on and on. Of course, as in all new releases, there are a few problems. Gone is the familiar WEAVER.SET file for controlling game configuration options. Now there is a series of command-line parameters to adjust game options. These parameters control the sound toggle, announcer on/off, mode of operation, graphics control, etc. However, you may no longer choose default teams at startup, nor can you choose to automatically default to the one-pitch mode. A few of the new features are buggy, but nothing so devastating that it takes away from the new functionality. EARL WEAVER BASEBALL V. 1.5 is a tremendous value, and well worth the price of the upgrade for current owners. New players will find in version 1.5 just about everything they could ask for in a baseball simulation. Yet because Electronic Arts has numbered this version 1.5 rather than 2.0, one must wonder whether a more advanced version is in the works. Even with all the improvements, there are some very handy options that could be added. Will we be able to print secondary positions and ratings on reports? Will we be able to retain season-by-season player files and summarize to display career averages for players? Will the baseball simulation fanatics of the world _ever_ get everything they want in one computer baseball game? Only time will tell...until then, we've got EARL WEAVER BASEBALL V. 1.5, and it's about as good as it gets. 1989 STATISTICS DISK NOTES Each year, Electronic Arts and Mirage Graphics join forces to bring all of the EARL WEAVER BASEBALL fans up to date with the prior season's statistics. This usually occurs just before the beginning of the next year's real-time baseball season. Although this is later than most of us would like to receive them, they're usually worth the wait. The statistics are accurate, complete, and meticulously prepared. EARL WEAVER BASEBALL, being a stat-intensive game, requires more statistics than the average fan has at his fingertips -- and certainly more than anyone wants to take the time to enter manually. All of the usual stats (AB, BA, HR, SO, etc.) are combined with the more obscure split stats (performance versus left-handers/right-handers) and ratings for each player in order to provide realistic action with the EARL WEAVER BASEBALL simulation. The American and National Leagues are set up in the files included on the diskette, with each team appearing in its proper division. The home ball parks for each team are also included, as well as six other parks, ranging from old time parks (the Polo Grounds) to Earl Weaver-designed parks (Weaver Stadium) to imaginary parks (Mirage Stadium). One interesting omission, however, is the Sky Dome in Toronto: Exhibition Stadium is included as the home park for the Blue Jays, so the Sky Dome should have been included as one of the extra parks. (The Jays moved to that park in the second half of the season.) The packaging is top-notch, in accordance with the redesigned packaging Electronic Arts featured when it released version 1.5 of the game. Electronic Arts promotes all of the EWB programs/utilities/statistics as "The System," and packages them in such a way that they truly appear related. Also included is a small manual explaining installation instructions, rating definitions, and notes on statistics. There are two editions of the statistics files on the diskette: one for Versions 1.0 and 1.1 of the game, and another for Version 1.5. Whichever version you're using, you'll find the 1989 STATISTICS DISK a worthwhile addition to your EARL WEAVER BASEBALL System. EARL WEAVER BASEBALL V. 1.5 and the EARL WEAVER 1989 STATISTICS DISK are published and distributed by Electronic Arts. *****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253