DUNGEON MASTER Have you ever felt that some computer role-playing games with extensive graphics put too much into the graphics and not much into the game? Yes, they looked pretty, but became boring quickly, as there was little relationship between how nice the pictures looked and how well the game played. If you've shared this feeling, relief is here in the form of DUNGEON MASTER from FTL Games. A computer RPG, DUNGEON MASTER was initially released for the Atari ST (the version upon which this review is based; Apple IIgs version notes follow). The plot of DUNGEON MASTER is relatively simple. You are the Theron, apprentice to the Grey Lord, sent by your mentor to find the Firestaff hidden within the dungeon. You, as Theron Lord, first must enter the Hall of Champions (the first level of the dungeon) and find four champions to be your party. The champions are pre-created characters who are in mirrors in the Hall. There are 24 champions in all. Each champion has a name, at least one class, and several physical attributes. You can resurrect a champion, which means that the champion comes into your party exactly as shown, or you can reincarnate a champion, meaning tht you can give the champion a new name and optional title. The champion won't have any skills if you reincarnate him, but he will have better physical attributes. The available classes are Fighter, Ninja, Wizard, and Priest. The champions can be neophytes, novices, apprentices, or journeymen in any of the classes. Most champions start with more than one class. The dungeon contains monsters, traps, doors, levers, and an assortment of other items to work with while you are exploring. You can map or not, as you like. Mapping will make your journey easier, but will slow game play. Also (at least on the upper levels), there isn't a way to find out exactly where you are in the dungeon. The dungeon graphics are simple, but important (you actually SEE keyholes in the walls). Using the mouse, you can take a key from a champion's pack and insert it into the keyhole. The mouse is used extensively throughout the game: to transfer items between characters quickly and efficiently, to move around (although the keyboard can be used to do this, too), and for combat. Combat is in real time. When you see monsters in the square in front of you, you can select a champion's weapon from a menu and then choose the action the champion will take (usually Parry, Chop, or Melee). The monsters attack while you make your selections, so it pays to be quick with the mouse. There is no set combat sequence; everyone fights when able to do so. The monsters can run from you, and you can run from the monsters. "Hit and run" tactics work well, as monsters don't regenerate points they've lost when you attack, retreat, and re-engage. They will chase you, however, so you need to retreat to a truly safe place to rest. DUNGEON MASTER's magic system is unique. Instead of a spell list, there are magic symbols that are combined to create spells. Priests can cast spells into potions for later use; wizard spells dissipate as soon as the spell is cast. Scrolls scattered about the dungeon tell which symbols create which spells, and you can also experiment with the symbols to create your own spells. Most characters have "mana" (spell points) that are spent when casting spells and that recover through time. Game play is excellent. You feel as if you are actually in a real dungeon, instead of just plugging away at a computer. FTL has done everything possible to minimize the computer interface. Because of the real-time combat and graphics, tactics (such as hit and run) that you can't use in other computer RPGs are possible here. The puzzles are interesting, and become tougher as you go deeper into the dungeon. The graphics are excellent, although DUNGEON MASTER doesn't offer the number of pictures that other games for the 68000-based machines do. The game is of limited scope (there's only the one dungeon), but the one dungeon is very well done. Highly recommended! APPLE IIGS VERSION NOTES The Apple IIgs version of DUNGEON MASTER works exactly as above, and offers superb sound and graphics. Game play is sluggish, and the animation of attacking monsters is choppy, but this game is _far_ better than any other dungeon RPG ever published for the Apple. There is a strong feeling that you're looking through a window, rather than at a monitor screen. FTL games has pushed the IIgs flat out to provide a stunning experience. Origin, Sir-Tech, New World Computing, Interplay: This is how it should be done. I give DUNGEON MASTER a 10 out of 10 and a standing ovation! DUNGEON MASTER is published and distributed by FTL Games. ******DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253