DEMON'S TOMB: THE AWAKENING Several gaming companies have attempted to follow in the footsteps of Infocom and its great text adventure products. Although I've seen a lot of non-Infocom text adventures in my time, a good number of them just aren't very good. So when I received DEMON'S TOMB: THE AWAKENING, I was pretty pessimistic about playing it. As it turned out, I was pleasantly surprised! (This review is based on the IBM-PC version.) DEMON'S TOMB, from Mastertronic, concerns the legend of Thai and Tzen, two Egyptian high priests who were born several thousand years ago. Tzen became tainted with the thoughts of evil by a powerful demon lurking in the void beyond the known universe. Tzen could only summon the demon to Earth when the planets were properly aligned. The time was right those many thousands of years ago. Tzen failed in his task, because he was stopped by his brother Thai. They both lived out their lives, eventually "died," and were buried in two large stone mounds on the island of Great Britain. Of course, they aren't _really_ dead; they're only sleeping. Tzen is waiting for the time when the proper planetary alignment occurs again, so the great demon can be summoned. Thai awaits his brother's awakening and subsequent attempts to conduct the ritual. Well, that time has come. During an archaeological dig in the Spring of 1990, an eerie tomb is uncovered in a remote English forest. The archaeologist studying the tomb is doomed to perish in a violent and horrifying manner, and his son vows to solve the mystery of his death. An old lady and her dog are gruesomely murdered; claw marks are discovered on their bodies.... As I played DEMON'S TOMB, I began to appreciate many of the nifty functions built into the program. A very handy feature is the ability to save the game in RAM, so that you can quickly save and reload. This really makes a difference when you're on a roll and don't want to bother writing to a disk. Also helpful are the definable macros that let you abbreviate certain items, accomplish many tasks all at once, and perform other functions. For example, to "wait" five times by executing only one command, you simply input "Define wa = wait,wait,wait,wait,wait." There are even certain locations that you can display on a graphics screen. (You couldn't do this in an Infocom game!) DEMON'S TOMB is definitely a game to be reckoned with. It's very enjoyable to play, and offers a well-constructed plot. Using menus to list available commands makes the game easier to play, and provides a more user-friendly atmosphere overall. Graphics are presented in either CGA or EGA modes, and help depict the environment in which the game is set. Being able to see what your character "sees" assists you in solving the game's puzzles. Even if you die or make a fatal error, an "Undo" or "Oops" option can restore you to the point just before you made your critical mistake. DEMON'S TOMB runs on IBM PC, AT, XT, PS/2, Tandy 1000, and other 100% compatible systems. CGA, EGA, VGA, or Tandy graphics adaptors are required, and you'll need 384K of RAM. A joystick is optional. The fascinating story, professional design, and innovative command structure all combine to produce one terrific game: DEMON'S TOMB is a fantastic "text" adventure in a neat little package. DEMON'S TOMB: THE AWAKENING is published and distributed by Mastertronic. *****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253