DOWNHILL CHALLENGE DOWNHILL CHALLENGE from Broderbund is a graphically impressive game that's a pleasure to play. There are four events to choose from: Downhill, Slalom, Giant Slalom, and Ski Jumping, each of which offers three levels of expertise. The beginning course is similar to most beginner slopes in real skiing, and the advanced course is equally realistic and difficult. There are practice and full-competition modes within each event and difficulty level. In full competition, you can add quite a few names to the list of competitors; you may also compete against the computer by entering "Computer" as one of the names on the list. (This review is based on the Amiga version.) In both practice and competition modes, the main screen includes a number of useful info boxes surrounding the actual skiing display. You can tell at a glance how fast you're going (in kilometers/hour), which run you're making, which player you are, which event you're in, what your time and split times are, and how many poles you've missed. In the Ski Jumping event, the time display is replaced by a distance display, and the event box becomes a side view of your positioning as you come off the end of the slide. It's easy to control your onscreen skier: Pushing up on the stick moves you into an extreme tuck; pushing down stands you up straight; pushing right and left will turn you in those directions. Other combinatons of fire-button and stick movements turn you hard left or hard right, or bring you to a halt. In the Ski Jumping event, hitting the fire button at the point of lift-off gives you an extra push that lengthens the extent of your jump. The animation is quite good. People line the course at various points, and rush out of the way if you accidentally head in their direction. Flags bend just like the real ones when you hit them or tap them with your ski poles. If you go too fast over a rise and sail slightly into the air, appropriate shadowing appears. A hard right or left turn will plow up the snow. Should you tumble off the course, you'll turn into a big, messy snowball very quickly. The background trees -- completely free of any "jaggies" or artificiality -- scroll in such a way as to give you a sense of extremely smooth, rapid movement within a 3-D environment. DOWNHILL CHALLENGE was released previously for the IBM-PC and was faulted for its limited, 4-color CGA graphics. However, the Amiga version features full, rich coloring and shading. The screen update rate is refreshingly smooth and fast; for once, the people responsible for the conversion made good use of the Amiga's special animation and graphics-processing capabilities. (Too many IBM-to-Amiga conversions fail to take into account the phenomenal updating speed of the blitter.) Sound in the game is limited but useful. The whooshing of your skies is more electronic than realistic, and was probably synthesized rather than digitally sampled. Nevertheless, the whoosh changes with speed, position, and turning, and therefore will supplement your visuals as you try to make it down the course. The program requires one floppy drive and 512K of RAM, and accepts either keyboard or joystick control. (The joystick works just fine.) I'd be pleased and impressed with this game if it weren't for one very troubling drawback: Not only is DOWNHILL CHALLENGE plagued by on-disk copy protection, but it simply will not run unless you write-enable your sole (copy-protected) game diskette. Although some programs require that the disk be write-enabled in order to save high scores, they let you retain write protection during gameplay. But DOWNHILL CHALLENGE won't even _load_ unless the disk is write-enabled. The combined threats of viruses, power outages, dust, brownouts, and other imponderables make it far too easy to trash a disk that's not write-protected. I can only assume that Broderbund endorsed this scheme merely to encourage sales of back-up diskettes; no other explanation makes sense. That complaint notwithstanding, I highly recommend DOWNHILL CHALLENGE. Thanks to the game's phenomenal updating of on-screen graphics, you'll experience incredible speed and almost _feel_ the centrifugal force during turns along the courses. Whenever you want to head for the slopes without fighting the traffic along the way, slip this one into the drive and enjoy a few hours of brisk downhill fun. DOWNHILL CHALLENGE is published and distributed by Broderbund. *****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253