CONFLICT In CONFLICT, it's the mid-1990s and you are the new Israeli Premier. You must balance the various antagonisms of the Palestinians and your Middle Eastern neighbors, and ultimately attempt to neutralize all of the various threats to Israel's security. CONFLICT's diplomatic emphasis and power brokerage give the game the flavor of a compact BALANCE OF POWER. (This review is based on the IBM-PC version.) Play is quite straightforward, with turns representing a month of real time. At each turn, you're first presented with news summaries in the form of headlines; these highlight important events that occurred as a result of the last turn's actions. Once these are read, you may then dictate policies for each of the other countries involved. In addition to Israel, represented in the game are Lebanon, Syria, Iraq, Iran, Egypt, Jordan, and Libya. For each country, you must determine your diplomatic posture: Improve relations, spoil relations, or leave relations at their current level. Your ability to change posture is restricted by your current relations with each country, ranging from Deplorable (on the brink of open war) to Excellent. If relations are very bad, you may be advised that improvement is unlikely. Also, if you have good relations with a country's enemy, it may be unwilling to improve relations with you. In addition to diplomatic initiatives, you may also engage in intelligence activities. You may foment rebellion in other countries by supporting insurgents, or aid the government by helping to suppress insurgency. Or, you can simply leave things alone. As insurgency rises, it's possible to instigate a coup or assassination attempt. Success in these endeavors throws a country into turmoil, which effectively eliminates it as a threat. Once diplomatic and intelligence activities are decided, you'll receive the strategic policy-making screen. Here, you may review your defense forces and decide on acquisitions and deployment; you may also elect to fund nuclear weapons research. The various acquisitions cost money, as do nuclear weapons research and intelligence activities. At the end of each turn, the results of your actions and those of the other countries are resolved. This may involve conflict resolution, as well as resolution of diplomatic and intelligence activities. Results are reported by the headlines at the beginning of the next turn. Despite its name, CONFLICT is not a game that emphasizes open warfare. Instead, you'll find that a careful combination of clever diplomacy, sly intelligence activities, and a firm defense is required to do well in the game. In fact, the overall ability of the Israeli defense forces is rather less than past performance might lead you to expect. For example, the IDF can barely beat Syrian forces in a protracted battle, much less other countries. Against Egypt, the IDF was simply overmatched. While this forces you to search for subtler solutions to Israel's security problems, it strikes me as unrealistic. Another anomaly is the exclusion of Saudi Arabia from the game. Though Saudi Arabia has never been belligerent in past conflicts, its presence cannot be ignored. Also, the Palestinians are present as a "problem" that the player may have to deal with through deployment of one of its precious IDF brigades. Each year there is a summit; sometimes it allows you to eliminate the Palestinian problem by creating a Palestinian homeland. This seems altogether too convenient, particularly as creation of this homeland has no discernable impact on Israeli security. Lack of realism is one problem with CONFLICT. Additionally, the subject matter is highly controversial, and the game's creators have clearly imposed their views on various aspects of the game. Those with a heavy emotional commitment to one side or the other in the Middle East conflict will no doubt find something to take offense at in this game. For others, I can only suggest that CONFLICT's perspective be taken with a heavy grain of salt. CONFLICT supports EGA (640x350x16), CGA (320x200x4), and Tandy graphics modes. It runs on PCs and compatibles, and requires 384K of RAM. The program may be installed on a hard drive; it is not copy-protected in any way. Input is via the keyboard. No sound boards are recognized. The caveats are few, but significant. First, the documentation is sparse, with little hard data. For example, nowhere in the rules does it say that nuclear funding requires $20 million each month, nor are the costs of other activities detailed. Worse, the actual victory conditions are not described, except in vague terms: While it's nice to leave some things for the player to discover, this seems excessive. Finally, only a single-player option is provided, although the game is a natural for multi-player capability. That all said, I confess that I enjoyed CONFLICT. Play varies from game to game, and is always intricate. It's _hard_ to win, but the program does present an evaluation in the event of ultimate defeat that lets you know how you performed. Thus, you may console yourself with the knowledge that your performance was good, even if events weighed against you. The small number of countries and options makes play less overwhelming than in BALANCE OF POWER, allowing you to focus more on the intricacies of international relations in the Middle East. I recommend CONFLICT for fans of power-brokerage and diplomatic games, but beware if Middle East politics are a personal hot-button. CONFLICT is published and distributed by Virgin Mastertronic. *****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253