DEATH BRINGER DEATH BRINGER is a fantasy role-playing adventure written by Pandora Software, published by Spotlight Software, and distributed by Cinemaware. DB offers good graphics and gameplay, three screens, keyboard or joystick control, save option, and copy protection. The Commodore 64/128 version is the basis of this review. Fundamentally, DEATH BRINGER is an attempt to outdo DUNGEON MASTER. This is a laudable goal (which DM's mere existence makes inevitable), and its achievement is likely possible -- on another computer (see the Amiga screen photos on the back of the DB package). However, matching or surpassing DM is neither likely nor possible on a Commodore 64, for more than one reason. The plot, a standard-issue RPG unaccountably cluttered with classical mythology and Egyptian snake gods, would be fine if the ambitious graphics and sound generated by DM could be suitably realized in 64K. The joystick and keyboard controls worked well on the action screen, but not on the Inventory screen, which was so riddled with glitches that the game became unplayable. Without taking anything away from Pandora (or even Digital Light & Magic, who programmed the C64 version), DEATH BRINGER does not belong on this machine: The game reeks of "advanced coding techniques," which always brings death to any C64 program that's converted from another version. A few hundred years ago, the evil sorceror Azazael and Zator the Mighty fought for control of the land of Mezron. The overconfident Azazael did not realize that Zator had possession of five magic gems. Each gem alone gave its holder great powers; the five gems together were unspeakably powerful, and Zator used them to defeat Azazael. Mezron enjoyed long years of prosperity. Realizing his death was coming, Zator gave one gem to each of five warriors, instructing them to hide the gems somewhere in Mezron; neither Zator nor the other warriors would know the locations. One warrior, believing that at least one gem should remain in the palace of Secnar, entered the catacombs beneath the castle and encountered a horrible monster who subsequently took possession of the gem. Now, the worst has happened: Azazae (known these days as the Death Bringer), has been resurrected and, in search of the five gems, is terrorizing Mezron. King Rohan offers great rewards and honor to the hero who rids Mezron of the scourge of Azazael. En route to the palace, the hero (that's you) is waylaid by thieves, who relieve him of his belongings: Not a good start. In the palace court, King Rohan gives you a dagger, a lantern, a healing potion, and food, and tells you that each gem is held by a powerful creature. This is bad, for obvious reasons, but it's not too horrible because Azazael has no more knowledge about the locations of the gems than you. The goal of DB is to find the five gems and return them to King Rohan. The C64 graphics display is threefold: The main screen consists of a POV action window and a command display, separated by a horizontally scrolling message line. The secondary display is the Inventory screen, and it consists of two menu bars, labeled "You" and "Here." Pulling down the "You" bar shows the icons that represent the items you're carrying. Pulling down the "Here" bar shows the icons that represent the items in the current location; it also holds the corpse of any creature you might have killed. The Map screen is available only in the wilderness; it depicts the local sites and buildings, and your location relative to them. The command display is threefold: direction indicator and five menu icons; menu display area; and four arrow icons for movement. Clicking on the east or west arrow alters your point of view 90 degrees; clicking on the north or south arrow moves you forward or backward. The command icons are Combat, Potions, Fitness, Sub-commands, and Scrolls; clicking on any of them brings appropriate information to the command menu area. The most useful icon is Fitness: Health, Stamina, and Strength bars, along with character and object indicators (which let you know what's in the immediate area). Sub-commands include Talk, Open, Unlock, and Run, as well as Save and Load. DB can be controlled from either a joystick or the keyboard. The joystick is the C64 substitute for a mouse, so it moves an arrow around the screen; all menu icons, movement arrows, and sub-command selections are invoked by way of point and click. The "S," "X," ">," and "<" keys can be used for movement, as can the cursor keys; the "A" key can be used to click; number keys 1-5 select the menu icons. The Spacebar accesses the Inventory and Map screens. Items can be shuttled between windows by grabbing and moving them. Click on an item and you'll see its name appear at the bottom of the screen. Double-clicks open containers, such as chests and bags, and reveal the items carried by a dead monster. If you happen to be in the Wilderness when you access the Inventory screen, another Spacebar press will display the Map screen. The DEATH BRINGER package comes with one double-sided, copy-protected disk, an ST/Amiga instruction manual, and a C64 reference card, which does not explain how to reach the Inventory and Map screens. Before booting, you should format a disk, which can then be used to save or reload eight game positions. The occasional disk access is tolerable because DB uses its own fastload system. DB looks okay, but you're likely to be disappointed (to put it mildly) by the great disparity between the package claims and the C64 screen display, especially if you've seen either DB or DUNGEON MASTER on an Amiga or an ST. The graphics -- at least those that are indoors -- are more or less recognizable, but they're washed out and lacking in detail. Sounds are okay, too, although they're sparse and don't have the clarity of digitized audio. The joystick worked well as a replacement for the mouse. The Inventory screen is one gigantic glitch -- so consistent a glitch that it seems to have been deliberately designed: All object icons in either window are drawn and erased over and over until the windows are closed; objects appear outside the windows, sometimes for good reason, sometimes for no discernible reason; objects are hidden beneath other objects, a situation made worse by the constant redraws; objects and the pointer sometimes duplicate themselves on other parts of the screen; and the only time an object is reasonably stable enough to be viewed is after it has been grabbed. Although the Inventory screen is also a pause, consuming food consumes time: You must open both windows, move the food from the "You" window to the "Here" window, close the "You" window, then move the food from the "Here" window to the warrior's mouth. As an alternative, you can just open the "Here" window and eat the food immediately, but this might not be advisable. The Run command lets you bail out of a losing battle by running pell-mell through many screens. Unfortunately, all this activity rapidly depletes Stamina which -- rather than Health -- governs the difference between life and death. More often than not, your warrior will run himself into the grave, which means you might as well stay and deal with whatever you're running from. Clicking on the Run command a second time should stop the run, but it usually doesn't; the Grim Reaper does. Food is scarce, and none of the characters I encountered had anything of importance to say. Leaving the castle and returning later caused the screen to freeze and the game to crash. If we overlook the fact that the graphics, sound, and interface were intially designed for a different machine, then the C64 version might be worthwhile. Cramming large graphics and sound information into the machine, however, created far too many glitches and a poor overall quality. DEATH BRINGER does not belong on a Commodore unless it's an Amiga. One of these days, developers and marketing managers will realize there's a difference between the two machines and decide, for the benefit of all, to design games appropriate to each. DEATH BRINGER is published by Spotlight Software and distributed by Cinemaware. *****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253