BLOOD MONEY BLOOD MONEY is an arcade game from David Jones and Psygnosis. It offers excellent graphics, fabulous animation, tough gameplay, four planetary environments, two-player mode, two difficulty levels, joystick control, and copy protection. Despite an initial resemblance to MENACE (also written by David Jones), BLOOD MONEY pushes arcade action well beyond its predecessors. A purposely languid pace belies great difficulty. While the Psygnosis press release is a masterpiece of over-exaggeration, BLOOD MONEY is definitely one of the best games to be released. The plot is this: After your parents give you a $200 gift, you decide to blow it on an Alien Safari, a dangerous sojourn that'll take you to four planets: Gibba ($100), Grone ($200), Shreek ($300), and Snuff ($400). Each planet has a unique environment: Gibba has a heavy-metal landscape, Grone is underwater, and I have no idea about either Shreek or Snuff. The difficulty levels are Patient and Impatient, which mean (in layperson's terms) Unbelievably Tough and Why Bother? The goal of BLOOD MONEY is to battle the inhabitants of each planet and confront the Guardians. Shooting an inhabitant causes it to explode and excrete a coin worth a certain amount of credits. Collecting the coins adds money to your account, which can (and must) be spent at any of the equipment stations scattered around the planet. MENACE did not offer money. It had six planets and six Guardians, and hitting the scenery on Expert level depleted your ship's shield. In BM, everything is deadly: The slightest brush with scenery or inhabitant means instant annihilation -- and you have only three lives. On Gibba, you'll pilot a helicopter; on Grone, you'll steer a submarine; on Shreek, you'll be in a jetpak; and on Snuff, you'll be in a spaceship. Weapon enhancements range in price from $100 to $250, and include: skybound, earthbound, rear-fire, and long range missiles; neuron bombs; ship speedup; extra life; and something called a "Norton Thunder-Thru." The ST screen display consists of upper and lower walls, between which you guide your craft. The screen scrolls horizontally and vertically. Tracking guns cling to the walls. The inhabitants can come from anywhere, and they do. On Gibba, you'll see combat machinery out of "Return of the Jedi," spinning buzzsaws, floating faces, rockets, and pulsing bubbles. Underwater on Planet Grone, there are schools of wonderfully animated sea anemones, monsters with gaping maws, mines, squirmy little tubes that track you from the walls, and more weird pulsing bubbles. BM is controlled completely with a joystick: The stick moves your craft around the screen in all directions; the button fires the current weapon. Landing on the equipment platform brings up the consumer weapons screen: Move the arrow to the weapon of your choice and select it with the button. Assuming you have enough blood money in your account, it'll be automatically added to your craft, where it will remain until your craft is destroyed. Then it's back to single shots. The program comes on two copy-protected disks. After booting, there is disk access when loading a new planet. Neither hard disk nor second drive is supported. The documentation includes BM programming information, as explained by David Jones. Without going into lengthy detail, BLOOD MONEY is a stunning program. The excellent graphics are overshadowed only by the zillions of wildly-animated sprites. However, the scads of sound effects promised by the manual, the package, and the press release never materialized; all I've heard so far are basic explosions and the clink of coins. Also, from reading David Jones's comments, I got the impression that the ST version is somewhat less than the original Amiga program (although Wayne Smithson, the translator, should not be blamed). With its great difficulty, BM is reminiscent of Taito games such as ARKANOID and A.L.C.O.N., two really good time-wasters designed for instant frustration. I hasten to point out that BLOOD MONEY is so far beyond most home computer arcade games that it has the potential to become a personal favorite. Even it doesn't become your favorite, your money will have been well spent. BLOOD MONEY is published and distributed by Psygnosis. *****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253