BISMARCK: THE NORTH SEA CHASE BISMARCK: THE NORTH SEA CHASE is a war/strategy game from Datasoft that offers a host of features, including several play/difficulty levels, battleship and flight simulations, arcade action, and a nifty weather report. Anthony Stoddart of PSS programmed BISMARCK, which is distributed by Electronic Arts. Atari ST version notes follow. BISMARCK can be regarded as a three-part game comprising war strategy, battleship action, and, to a lesser degree, flight simulation. As Jim Steinman once noted in a completely different context, two out of three ain't bad. BISMARCK's setting is the North Atlantic. Time runs from 4 a.m. on 22 May 1941 to midnight on 27 May 1941; the game clock ticks off an hour in five seconds. Within this framework, you can assume one of two roles: British -- in which you hunt the battleship Bismarck and its heavy cruiser companion, the Prinz Eugen, and either sink them or (at least) prevent them from sinking your ships; or German -- in which you roam the North Sea and wreak havoc on British shipping convoys and battle units. The graphics display for a Standard game consists of three separate screens, each invoked at certain times: a Map Screen, a Naval Engagement Action Screen, and a Flight Simulation Screen. The initial screen is the Map Screen, and it displays the North Sea area where the Bismarck lurked, as well as various land masses, such as the British Isles, France, and Greenland. Date and time are in the lower right corner. A large square cursor, called the Com Box, slides around the screen via the joystick; when the Com Box is moved to any of the various screen icons, information is displayed. The icons represent game elements such as British and German ships, land masses, weather stations, undersea mines, ice floes, ports, and air bases. For example, positioning the cursor on a Naval Unit icon displays the type of ship, its name, the amount of fuel, and its speed. Positioning the Com Box on a cloud, pushing the joystick button, and then moving the joystick invokes a nifty function: The clouds shift and move in patterns, the date and time change, and night follows day in a continuous weather forecast. This is helpful when planning general strategic ship movements and air searches. It's fun to watch, too. Periodically, the Command Center icon blinks; positioning the Com Box onto this icon causes an intelligence report to scroll horizontally across the top of the screen. If you are controlling the British, the Bismarck (usually hidden) will appear briefly, giving you an idea of its whereabouts. I say "an idea of its whereabouts" because the Bismarck is one fast battleship. Moving the Com Box onto a Naval Unit and pressing the button transforms the cursor into a Destination Cross, which can then be moved to wherever you want to send the ship. Anytime the Naval Unit is accessed, the Destination Cross will appear, until the destination has been reached. Air searches can be conducted by positioning the Com Box onto an Air Base icon and then pressing the button. The search area of the Map turns red, and subsequent game hours reveal different information concerning the search. When you access the Action Screen, you'll find a rectangular window through which the sea (and whatever is out there) is visible. The ship's functions are controlled via the joystick, and are indicated by any one of several icons: Fore/Aft views; Maintain Distance; Close In; Pull Away; Identify a Sighted Vessel; Main Guns (and Arc, Bearing, and Distance to Target); Escape Battle; Shell Hits; and a Variable (Fire Control, Aircraft, or Torpedo) that depends on the ship. If the Variable for the ship you are controlling is Fire Control, a cross-section of that ship (the Ship's Plan) appears on the bottom of the screen. The cursor moves a fire extinguisher to blazing areas of the ship, such as shell rooms, magazines, and engine and boiler rooms. If the Variable is Aircraft, you have eight Swordfish torpedo planes with which to launch an air strike. If the Variable is Torpedo, you can launch torpedos, as well as fire the main guns. Instead of a Ship's Plan, some Naval Units will have radar (which looks much like a real radar screen, right down to the "blips") to indicate that something has been sighted. The "Identify a Sighted Vessel" causes the program to cycle through all the ships you could possibly encounter, and to notify you when a match is found. Good thing: It helps to know at which ship you want to toss shells. The Germans will emerge victorious on fulfilling either of two conditions: reaching the southern edge of the Map without sustaining more than 50% damage; or, reaching the port of Brest in France after having sunk (at least) one British battleship, carrier, or convoy. The British will come out on top by sinking the Bismarck, by not losing any units, or by preventing the Bismarck from reaching the southern edge of the M before game time is up. In addition to the Standard game, there are practice attack exercises and battle scenarios to choose from. They last long enough to sink or be sunk, and neither victory nor defeat is determined. The graphics in the C64 version are reasonably good: The Map and screen icons are clear; the Battle Action Screen icons suffer slightly from a mild murkiness. However, the other ships, fired shells, and the splashes made by shells are visible enough. The guns move up and down, retract for reloading, and you can see the shell as it leaves the barrel. Usually, cockpits get lost in a welter of meters, dials, and obscure keystroke-invoked functions. Not so in BISMARCK: The torpedo-carrying Swordfish flight simulation screen consists of a window and an austere dashboard sporting only speed and altimeter controls. There are no numbers on the meters so you have to...oh, let's say, "wing it." The ship you are targeting for a torpedo gets larger as you get closer, but it's far too easy to fly past it. BISMARCK isn't too bad a game. Time is a factor, which lends urgency to hunting or being hunted. True, strategy is limited, more or less, to studying the weather forecasts and intelligence reports and then sending the right ships to a destination. The Battle Action Screens more than make up for the dearth of strategy; they could have been even better had the faulty flight simulation screens been skipped. I have seen BISMARCK advertised in magazines for under $25, so if the thought of two good functions out of three doesn't get under your skin, you can probably have some fun with it. ATARI ST VERSION NOTES BISMARCK for the Atari ST represents Datasoft's low point for 1988. The implementation of the three levels of BISMARCK (war strategy, battleship arcade action, and flight simulation) suit the C64 version better. Graphically, the ST version looks brighter and clearer; otherwise, it appears identical to the C64: This fact alone is enough to sink BISMARCK. Flight simulation on the C64 did not feature a whirling propeller. Flight simulation on the ST does feature a whirling propeller which, by itself, is not capable of redeeming this screen. According to the instruction manual addendum, BISMARCK can be controlled with the mouse instead of a joystick. In reality, the joystick worked better, but using it still required occasional mouse clicks. With Commodore 64 graphics and a hefty ($39.95) price tag, the Atari ST version of BISMARCK is much less than a two-out-of-three proposition. It's not even a bargain-bin proposition. BISMARCK: THE NORTH SEA CHASE is published by Datasoft and distributed by Electronic Arts. *****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253