BERMUDA PROJECT BERMUDA PROJECT is a graphic action-adventure written by Mirrorsoft and published by Microdeal, the game division of MichTron. Loosely connected to the mystery of the Bermuda Triangle, BP offers excellent graphics, easy gameplay, witch doctors, hostages, scorpions, piranhas, save option, mouse control, and copy protection. The Atari ST version, which requires 512K and a color monitor, is the basis of this review. While many Microdeal games are just plain tough (think of JUG or TETRA QUEST or GOLDRUNNER II), BERMUDA PROJECT is closer to an introductory level of difficulty. For the most part, the puzzles are logical, straightforward, and not too tricky, which means even a newcomer to graphic adventures shouldn't have much trouble. Although there seemed to be a frustrating glitch in the game's opening puzzle, no one else I know of (including Microdeal) has had a problem with it. In any case, the game is easy to learn, and play is smooth. While you're on a private flight from New Jersey to Barbados, your plane encounters a storm and is struck by lightning. It crashes on an uncharted Caribbean island, and although you survived, you're on your own, with no guarantee that you'll remain alive. Thus, your BERMUDA PROJECT is to stay alive long enough to get off the island. The island is part desert. You'll need to find water (that doesn't have piranhas in it) and something to put it in; you'll also have to deal with the scorpions. The natives are savages with primitive hairstyles; they kill first and ask questions later. There are sand traps in the desert, sometimes with bodies in them. Furthermore, there's another plane on the island: It didn't crash; it landed. The passengers disembarked, opened their luggage, and then vanished. The ST screen display consists entirely of the island, which scrolls as you move your character. The landscape changes color, depending on the terrain. There are rocks, bushes and plants, cactuses, huts, palm trees, and a river that divides the island. The voodoo village is surrounded by a large fence whose turrets are topped with skulls. BERMUDA is entirely mouse-controlled. Move the mouse and you move your character; move him to the edge of the screen and he'll walk along, unattended, until an obstacle stops him. Press and hold the right button to bring up the command window (Examine, Get, Drop, Use, Attach, Detach, and Options); move the mouse to highlight a choice and press the left button to invoke it. Selecting Examine (or any command) brings up a second window with another menu, which again is invoked with a left-click on the highlighted choice. Selecting Options lets you save and reload up to four game positions (you'll need a formatted disk), restart the game, or check your progress, which is indicated by a percentage. The BERMUDA PROJECT package comes with two copy-protected disks. The instruction manual doesn't tell you much about the game itself (enough to play it, of course), but it does have an article called "The Bermuda Triangle: A Legend Revisited," which told me a few things that I didn't know. BERMUDA is an easy and enjoyable game. Graphics and animation are excellent. You can hear the sound of the sea. The mouse worked better here than in most mouse-driven games, and play is straightforward and uncomplicated. Description windows have appropriate pictures, along with text descriptions that scream for a good copy editor. The command parser is adequate; items usually have only one use and puzzles have only one solution, which means that game responses to commands other than those which solve the puzzle are the same. This is a problem that afflicts many graphic adventures, since more time is spent creating screen images than on ferreting responses to all the weird input gamers think up: Parsers these days have nothing in common with those of Infocom, or even Magnetic Scrolls. However, these comments are not meant to dismiss BERMUDA PROJECT, which is a good-looking and easy-playing game worth your time and effort. BERMUDA PROJECT is published by Microdeal and distributed by MichTron. *****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253