ARTURA ARTURA is a D&D-type strategy/arcade game from Arcadia and Mastertronic. It offers excellent graphics, easy gameplay, a four-level labyrinth, lots of monsters, joystick control, and copy protection. The Atari ST version is the basis of this review; Commodore 64/128, IBM-PC, and Amiga version notes follow. The plot of ARTURA concerns your mentor Merdyn, who has mysteriously vanished, and Nimue, Merdyn's young apprentice, who has been kidnapped by Morgause, your evil half-sister. Morgause has built a maze, riddled it with traps and dead ends, and populated it with rats, bats, spiders, warriors, ghouls, and sorcerers. The object of the game is to enter the maze, solve its puzzles, defeat its inhabitants, and rescue Nimue. This is going to be a long-winded job, one that cannot be completed without the help provided by the Rune Stones. They've been shattered into many tiny pieces, and before you can use them, you'll have to gather the pieces needed to make them whole. The ST graphics display consists of separate screens of the maze. When you move your character to a screen-edge or through a doorway, a new section of the maze appears, by way of a camera-like shutter. Below the action screen is a snakey-looking energy bar that turns black when you deal poorly with the terrors of the maze. The platters of food scattered here and there restore lost energy; the game ends when all energy is gone. Below the energy bar are the empty slots within which the Rune Stones will be assembled. Runes can be used singly or in conjunction with other Runes to transport you to otherwise inaccessible areas of the maze. The manual calls this "riding the mystical wheel of Cerriddwen." (That's teleportation, to you and me.) ARTURA is controlled with the joystick. The stick moves your character in all directions; the button throws an axe in the direction you're facing. The "R" key accesses the Runes and serves as a pause feature. Pressing the button spins a Rune until the correct teleportation speed has been reached. The music can be toggled off. The ARTURA package for the ST comes with one copy-protected disk, an instruction manual for all versions, and an extremely large map of the maze. For the most part, ARTURA is a neat and fast-moving game that's easy to play. The graphics are excellent on the ST: clear, colorful, and detailed. Animation is fine, if predictable. The maze is overrun with axe-wielding warrior-guards and hungry rats. Bats, spiders, lethal birds, ghouls, and sorcerers appear in certain areas. There are traps that, once triggered, really trap you. The flow of your warrior's battleaxes is limited by the speed of your trigger finger, and the joystick's jump functions could use some improvement: The character's hang time rivals Michael Jordan's. The only thing that takes the edge off ARTURA is that it is more than an arcade game (although hacking, slashing, and movement form the bulk of the action). The Rune Stones are in many pieces; no one Rune is useful until it's completely assembled. Each maze level is a maze in itself, with many doors and sub-levels and a limited amount of food. A save option, perhaps made available as each Rune is assembled, would have been helpful: ARTURA is not a game you're going finish in one sitting, unless you don't have to move for the next few weeks. The manual gives X/Y locations of food and Rune pieces as they relate to maze levels, but matching them with the map causes colic and confusion. Despite these complaints, which are minor ones, ARTURA is an enjoyable game. It looks good on the ST and plays well. Any frustration you encounter won't mean the destruction of your joystick. ARTURA isn't GAUNTLET II (the Arcade Game of the Century), but it's a reasonably solid effort. COMMODORE 64/128 VERSION NOTES Although ARTURA on the Commodore 64 doesn't look as good as it does on the ST, it still looks decent enough, and it plays much the same. The creatures of the maze, as well as the details of the maze, are clearly visible and can be recognized. Sounds are mostly obliterated by the constant music, which can't be toggled off. The joystick works the same in both versions, up to and including the hang time inherent in the jump functions. For the most part -- I still think a save feature should have been included -- ARTURA is a decent game. The ST version is better, at least graphically, but if you only have a Commodore 64, that version is still worth buying. IBM-PC VERSION NOTES The IBM version of ARTURA is supplied on a single 5-1/4" diskette that's not copy-protected. CGA, EGA, Tandy, MCGA, and Hercules graphics modes are supported. Note that none of the pictures on the back of the box represent IBM screens. In EGA mode, graphics are detailed, but with a heavy accent on browns and grays, so they're not very colorful. There is no mention of support for sound cards. The game booklet includes instructions for the Atari ST, Amiga, and Commodore 64, but not a word about the IBM version. This was annoying, but ARTURA is simple enough that you don't have to be Merlin to figure it out. Played with either a joystick or the keyboard, this is your basic "walk, jump, shoot" game. The key to ARTURA can be found on the back of the box, which advises you to "Hack and slash your way to glory!" Even if you choose to ignore the enclosed map (as well as the page in the booklet listing the location of everything you need to complete your quest), the only strategy in ARTURA seems to consist of keeping your finger on the fire button and knowing which room you're in. There's plenty of simple action here for those who may be new to role-playing games, but the more experienced player will quickly become bored by ARTURA's lack of depth. AMIGA VERSION NOTES For some reason, I expected more from the Amiga version of ARTURA. Don't get me wrong: The game looks and plays just fine on the Amiga, and any praise the game receives is well-deserved. However, I found it disappointing that Arcadia didn't take better advantage of the Amiga's sound capabilities. The stereo theme music is good, but you have to turn it off to hear the sound effects, and although you can listen to the cry of a vanquished warrior or the squawk of a zapped bird, I wish the sound effects were just a little more profound. Of course, it would have been in poor taste to make them so lifelike that the game seemed gory. And it's understandable that with only 512K of RAM required to run the program, not every luxury can be accommodated. This may just be a petty complaint, though, because I like everything about the way ARTURA runs on the Amiga: The colors are rich, the animation smooth, and the gameplay simple enough that even a child should be able to get the program up and running without assistance. However, as with other releases in the D&D genre, the game can be complex; for full enjoyment, some understanding of the adequate (if rather brief) documentation is necessary. The ARTURA diskettes are copy-protected, but no manual lookups or other off-disk protection methods are employed. ARTURA is published by Arcadia and distributed by Virgin Mastertronic. *****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253