ARNOLD PALMER TOURNAMENT GOLF Here it is...the 18th hole. You're a few strokes away from finishing in first place (and walking away $100,000 richer). The plush green is 185 yards in the distance. Your ball sits motionless on the fairway. Which club should you go with? The five wood? The one iron? The two iron? Welcome to the world of ARNOLD PALMER TOURNAMENT GOLF! (This review is based on the Sega Genesis version.) I'm sure many of you have played golf simulations before. They're fun, but they don't give you the actual _feel_ of a golf course. Most games with poor graphics have realistic action; games with wonderful, animated graphics always fall short on game play. Well, all this has changed. TOURNAMENT GOLF is the first game I've encountered that mixes colorful, 3-D graphics with the play action every golfer desires. When you start the game, you're allowed to select either Tournament Mode or Practice. In Tournament Mode, you pit yourself against 15 "computer-controlled" golfers in an 18-hole game. If you have what it takes, you'll end up in first place and win a new set of clubs -- along with power, skill, and a better caddy. (All of this can be retained by writing down a password that lets you continue the tournament at a later time). Don't think this will be easy; the Non-Player Golfers are always on your tail. Before you decide to take on the top 15 golfers in "Segaland," you'll probably want to practice for a while and get the feel of the game. After selecting practice mode, you'll pick the club material (Carbon, Fiberglass, or Super Ceramic), and the type of clubs you'll take to the course. Other options include your level of expertise, hole number, wind conditions, and the course (United States, Japan, or Great Britain) you want to tackle. The actual game screen comprises two large windows and various pop-up information boxes. On the left quarter of the screen, there's an overhead view of the course. The remaining display provides a first-person view of your current situation. By pressing various buttons (as shown in the manual), you can obtain data regarding the distance from the hole, your club, wind direction, and even a close-up indication of the ball's location. When you finish assimilating these details, it's time to tee off. Hitting the ball in this game is quite easy. On the right side of the screen, you'll find a power gauge. To hit the ball, you must press the "A" button one time to begin the backswing. You'll see two markers on the gauge rising (the higher they are, the more powerful your swing will be). When you think the strength is right, you press the button again. This causes the left marker to stop and the right one to descend. Finally, when the right marker falls into "hitting range," you push the button once more and your ball should go soaring. The entire action takes little more than a second and can easily be mastered after a few tries. As I mentioned above, the game comes with a "password saving option." This is the only major aspect of the game that falls short of perfect. First, the password is very long: 36 characters. Many of the characters are difficult to read, so errors in the code are not uncommon. In fact, don't be surprised if four out of five codes that you write don't allow you to continue. This is especially frustrating if you're the tournament leader, because you'll have to start over and lose a possibly great round. Nevertheless, ARNOLD PALMER TOURNAMENT GOLF is an excellent golf simulation with many unique features and options. If you feel that great action, wonderful sound effects, incredible realism, and superb variety outweigh the inconvenience of frequent password errors, then you'll consider this game a sure hole-in-one. ARNOLD PALMER TOURNAMENT GOLF is published and distributed by Sega. *****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253