ALCON ALCON is a port of an arcade game from Taito Corporation. It offers decent graphics, vertically-scrolling landscapes, joystick control, and copy protection. This review is based on the Atari ST version; Commodore 64/128 version notes follow. Not only is ALCON an arcade game, it is also another clone from the ZAXXON vat. This translation to the Atari ST looks okay, but as you'll read in the C64 version notes, it doesn't stand out. ALCON is geared toward immediate frustration, although this can be overcome by repeated play. Then again, the game itself is the definitive statement for repeated play, so no matter how you look at it, you'll be doing the same thing over and over. ALCON is an acronym for the Allied League of COsmic Nations. Since it's in danger of being overtaken by alien hordes from Planet Orac, ALCON's Supreme Commander orders the experimental SW475 Starfighter into action. As the pilot of the SW475, you must withstand the lethal defenses of Orac and neutralize the master computer. The Atari ST screen display consists of vertically-scrolling landscapes over which you guide the SW475 Starfighter. Alien defense mechanisms appear ahead of you or come from the edges of the screen. Certain mechanisms, on being destroyed, become glittery yellow stars. When you fly over the stars, additional enhancements and weapons become available to your Starfighter: speed, side shots, ship size, bombs, lasers, homing missile, and shield. Speed can be enhanced up to five times; ship size can be chosen three times; the bomb enhancement lets you target explosions. The most useful weapon is th homing missile, which destroys all visible targets. The most useful enhancement is the shield, which provides invulnerability for a limited amount of time. The current enhancement is highlighted below the action screen. Enemy defenses include ground crawlers, tanks, cannon emplacements, and missile silos. Points are earned for destroying them, and for picking up the yellow stars. At 50,000 points, you'll be awarded an extra Starfighter. ALCON is controlled with a joystick and the spacebar. The stick maneuvers th SW475 around the screen; the button fires the current weapon. The spacebar selects the current enhancement. And that's about it. Graphics on the ST are fair, legible, and reasonably clear -- if slightly washed-out. Notwithstanding the constant movement you'll need to survive, the game plays well. ALCON aims at instant frustration; there are no easy levels. This can be overcome somewhat by constantly moving the SW475 around the landscape, much as you had to move the Lee Brothers all over the alleys in DOUBLE DRAGON. You can be neither stationary nor languid: Stay in one spot and you're dead meat. An enemy will shoot at you all the time, even as it's disappearing off the bottom of the screen. The constant movement and the repetition might have been good for a few quarters at the arcade; it's better for no quarters at home, but even then, ALCON quickly becomes tiresome. COMMODORE 64/128 VERSION NOTES The Commodore 64 version of Taito's ALCON is a near-perfect duplication of the Atari ST version (or maybe it's the other way around). The graphics look more or less identical to those of the ST, right down their washed-out appearance. The C64 version couldn't actually _be_ the ST version, could it? If it is, then you'll have to mentally substitute "C64" in the Atari review, and mentally substitute "ST" in these version notes. The only difference I could detect was in the general speed of the game: The C64 version seemed to operate faster, and it seemed smoother overall. This might have been an illusion. In any case, both versions look and play the same, which is to say, they're both tiresome. ALCON is published and distributed by Taito. *****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253