Ascii by Mind Rape ______ ________________________________ / .\___\____ \____ \ |. \___ \ ___/ /. .___/ \|. _/|. _/ |: .\ __/ \ // .\ ! \: |. \|: |. \ \\ |/. .\ \______ \\___/__|: \__|: \_____/_|/ \\ : \__/ Y |___/ |___/ : \______/; . : : : . : : . : . . . . . . . . . . . . - - Corrupt - - - The 'Real' Console Newsletter - - Edition 1 - Jan 08/94 - By: XTC an167134@anon.penet.fi Ok everyone, this is the 1st edition of the newsletter, and I'll appreciate input from everyone. I will keep it going, so long as I have some support for it. So, mail me what ever you've got, and I'll add it. The paper will be released once per week, on Sundays. I'm also looking names, version #'s, and locations of the best, and most essesntial console utilities, so, for instance, send me a note with something like.. Name : VGS - Video Game System Author : Front Far East Purpose: Send/Backup/Etc Files To/From SWC-DX via parallel Version: 94-11-19 something to that effect anyhow.. I will accecpt submissions of ftp/fsp sites for warez/utils, articles on anything of interest to console users, ie: programming, patching, etc. as well as ad's for console dealers, BBS's, and reviews of console units. Anyhow, let's get on with it... Sites: ------ FSP --- Address PORT Name Comments 129.78.76.25 6502 Hot Shit Quite a few files, but nothing new in quite a while. Who's the siteop ? ============================================================================= FTP --- ----------------------------------------------------------------------------- nic.hawaii.net login:snes/pass:your e-mail / (in root dir) -Warez. Not very active. Some decent files. Quick ----------------------------------------------------------------------------- doober.usu.edu /bin/sun/.snes/ -Warez. Empty. I'm not sure if it's active, someone e-mailed me the site. ----------------------------------------------------------------------------- kum.kaist.ac.kr login:anonymous/pass:Han&Kum then re-login, user:boliva/pass:ballsy /.Snes -Warez. Quite a few files. Difficult to connect sometimes. ----------------------------------------------------------------------------- 128.120.8.149 /pub/kelly.tar/..(3spc)/Snes/ -Warez. New site attempting to get started with console stuff ----------------------------------------------------------------------------- 192.150.195.25 /pub/. unreadable /.unreadable(5spc)/.snes/ -Warez. As typical, not very active, and kind of a mess. ---------------------------------------------------------------------------- wayne.busop.edu /sys/pub/famidev/ -Assorted development tools, utils, etc. ---------------------------------------------------------------------------- ftp.crl.com /users/ro/chiu -Assorted utils, cracks, etc. ---------------------------------------------------------------------------- Ok, well that's it for sites, I hope to get some decent contributions for the next edition. Now, an article I stole (read: I DID NOT WRITE THIS), about different backup units, too bad there wasn't a decent review of SWC-DX !! ======================================================================= The Double Pro Fighter X (Super Nintendo, Sega Genesis) 24M min./32M max. Abbreviated DPFX Parallel interface option is optional. DSP option is optional. 1. DPFX copies both SNES and Genesis videogame cartridges. You need a SNES to copy SNES videogame cartridges. You need a Genesis to copy Genesis videogame cartridges. With other systems such as the Game Doctor SF VI, Pro Fighter X, Super UFO Super Drive Pro.7, and Super Wild Card DX, the unit copies only SNES videogame cartridges. 2. DPFX has Gameboy copier option. With other systems such as the Game Doctor SF VI, Super UFO Super Drive Pro.7, and Super Wild Card DX, this feature is not available. To the Pro Fighter X's credit, this feature is optional. 3. DPFX has DSP option, so that DSP-enhanced videogames can be played. On other systems such as the MGH, this feature is not available. To the Game Doctor SF VI's credit, this feature is optional. To the Pro Fighter X's credit, this feature is standard equipment. This option is not applicable to Genesis videogames. 4. DPFX has parallel interface option. On the Super UFO Super Drive Pro.7, this feature is not available. To the Pro Fighter X's credit, this feature is optional. To the Game Doctor SF VI and Super Wild Card DX's credit, this feature is standard equipment. 5. DPFX has artificial intelligence to defeat copy protection. The following copy-protected videogame cartridges can be copied by the unit without the need for a patch: CLAY FIGHTER DEMON'S CREST DISNEY'S ALADDIN EEK! THE CAT FINAL FIGHT 2 GREAT CIRCUS MYSTERY STARRING MICKEY & MINNIE, THE HAMMER LOCK WRESTLING MIDWAY NBA JAM ROCK N' ROLL RACING SUPER MARIO ALL-STARS TETRIS 2 YOSHI'S SAFARI 6. DPFX supports two (2) languages: English and Chinese. It can use alphanumeric (uppercase) characters in filenames. 7. DPFX has disk functions: RENAME FILE DELETE FILE FORMAT DISK (720K DS/DD, 800K DS/DD, 1.44M DS/HD, 1.60M DS/HD) COPY FILE (single copy) ========================================================================3 The Game Doctor SF VI (Super Nintendo) 16M min./128M max. Abbreviated GDSF6 Parallel interface is standard equipment. DSP option is optional. 1. GDSF6 has memory capacity expandable to 128M, available right now in this configuration. You do not send the unit back to the dealer for memory upgrades under most circumstances, as the unit utilizes plug-in modules. With other systems such as the Double Pro Fighter X, Profighter X, Super UFO Super Drive Pro.7, Super Wild Card DX, etc., the unit has memory capacity expandable to only 32M and you send the unit back to the dealer for memory upgrades. 2. GDSF6 can load multiple videogames into memory and switch between them with the Y and X buttons at the main menu. Load your favorite videogames into memory and play them whenever you want, without the need to re-load from disks each time. The number of videogames the unit can load depends on memory capacity M, and is equal to M/8. For example, a 32M unit (M = 32) can load 4 videogames (M/8 = 32/8 = 4). With other systems such as the Double Pro Fighter X, Pro Fighter X, Super UFO Super Drive Pro.7, Super Wild Card DX, etc., the unit can load only 1 videogame into memory. 3. GDSF6 can maintain memory contents even when SNES is off. This feature is particularly useful in conjunction with feature #2 above. Large videogames such as Super Street Fighter II (32M, 4 disks) require a long time to load. With other systems such as the Double Pro Fighter X, Pro Fighter X, Super Wild Card DX, etc., the unit cannot maintain memory contents when SNES is off and you re-load every time you turn the SNES on. To the Super UFO Super Drive Pro.7's credit, this feature is available as standard equipment. 4. GDSF6 can copy up to M/8 (M is as defined above) videogame cartridges without disks. The copies are maintained in memory as long as the unit remains plugged into the power supply. Write the videogames to disks at YOUR convenience. With other systems such as the Double Pro Fighter X, Pro Fighter X, Super Wild Card DX, etc., the unit cannot copy a videogame cartridge without disks and you must have blank disks ready at all times. To the Super UFO Super Drive Pro.7's credit, the unit can copy 1 videogame cartridge without disks. 5. GDSF6 has superior error-handling. For example, you are copying a 32M videogame cartridge onto 4 disks. While writing on disk #4, the unit reports "Verify Disk Error !" No problem! Simply replace the disk with another. With other systems such as the Double Pro Fighter X, Pro Fighter X, Super UFO Super Drive Pro.7, Super Wild Card DX, etc., the unit has inferior error-handling. The entire process aborts and you have to start over with disk #1 again. 6. GDSF6 can suspend a task when working with multiple disks, perform other operations, and resume the suspended task afterwards. For example, you are copying a 32M videogame cartridge onto 4 disks. When prompted for disk #4, you realize that disk #4 is not formatted. No problem! Press the SELECT button to suspend the process. Format disk #4 and then resume copying at disk #4. With other systems such as the Double Pro Fighter X, Pro Fighter X, Super UFO Super Drive Pro.7, Super Wild Card DX, etc., the unit cannot suspend a task when working with multiple disks, and resume afterwards. You have to start over with disk #1 again. 7. GDSF6 can anticipate your needs and responds accordingly. Insert a disk and turn on the SNES. The unit will load the first videogame on the disk with no intervention on your part. It will run the first videogame in memory if there is no disk with no intervention on your part. It will run the videogame cartridge if there is a videogame cartridge in the unit, no disk, and no game in memory. It is a joy to use. With other systems such as the Double Pro Fighter X, Pro Fighter X, Super UFO Super Drive Pro.7, Super Wild Card DX, etc., the unit cannot anticipate your needs. You have to navigate the menus. 8. GDSF6 can copy a videogame cartridge's BRAM (battery-backed-up RAM) to its internal BRAM, so if you have a cool save game stored on a videogame cartridge, you can transfer it to the unit's BRAM and use it with a copy of the videogame. The unit can also copy its internal BRAM to a videogame cartridge's BRAM. With other systems such as the Double Pro Fighter X, Pro Fighter X, Super Wild Card DX, etc., the unit cannot copy a videogame cartridge's BRAM to its internal BRAM or vice versa. To the Super UFO Super Drive Pro.7's credit, this feature is available as standard equipment. 9. GDSF6 can test its memory, BRAM, ROM, and disk drive for defects. With other systems such as the Double Pro Fighter X, Pro Fighter X, Super Wild Card DX, etc., the unit cannot test its memory and disk drive for defects. To the Super UFO Super Drive Pro.7's credit, the unit can test its ROM and memory for defects. 10. GDSF6 can be hooked up to a CD-ROM drive. With other systems such as the Double Pro Fighter X, Pro Fighter X, Super UFO Super Drive Pro.7, and Super Wild Card DX, the unit cannot be hooked up to a CD-ROM drive. 11. GDSF6 has DSP option, so that DSP-enhanced videogames can be played. On other systems such as the MGH, this feature is not available. To the Double Pro Fighter X's credit, this feature is optional. To the Pro Fighter X's credit, this feature is standard equipment. 12. GDSF6 has parallel interface option. On the Super UFO Super Drive Pro.7, this feature is not available. To the Double Pro Fighter X and Pro Fighter X's credit, this feature is optional. To the Game Doctor SF VI and Super Wild Card DX's credit, this feature is standard equipment. You can transfer videogame, BRAM, and Gold Finger code data in both directions. With other systems such as the Double Pro Fighter X or Pro Fighter X, you can transfer only videogam data TO the unit. To the Super Wild Card DX's credit, you can transfer videogame, BRAM, and real time save data in both directions. 13. GDSF6 has artificial intelligence to defeat copy-protection. The following copy-protected videogame cartridges can be copied by the unit without the need for a patch: CLAY FIGHTER DEMON'S CREST DISNEY'S ALADDIN EEK! THE CAT FINAL FIGHT 2 GREAT CIRCUS MYSTERY STARRING MICKEY & MINNIE, THE HAMMER LOCK WRESTLING LAMBORGHINI AMERICAN CHALLENGE MEGA MAN X MIDWAY NBA JAM ROCK N' ROLL RACING TETRIS 2 YOSHI'S SAFARI 14. GDSF6 supports three (3) languages: English, Chinese, and Japanese. It chooses filenames automatically. It can use numbers, alphanumeric (uppercase), and space characters in filenames. A portion of the filename is fixed and cannot be changed: The first two characters must be "SF" and the eighth character must either be a space (single-part file) or A, B, C, or D (multiple-part files): "SF_____x" where x is a space, A, B, C, or D. 15. GDSF6 has disk functions: Format Disk (720K DS/DD, 1.44M DS/HD, 1.60M DS/HD) Delete File Copy File (single, multiple copies) Copy Disk (single, multiple copies) Rename File ========================================================================4 Pro Fighter X (Super Nintendo) 32M min./32M max. Abbreviated PFX Parallel interface option is optional. DSP is standard equipment. 1. PFX has built-in Gold Finger codes (manufacturer claims over 200) for hundreds of videogames. On other systems such as the Double Pro Fighter X, Game Doctor SF VI, Super Wild Card DX, etc., this feature is not available. To the Super UFO Super Drive's credit, this feature is standard equipment (built-in X-Terminator codes; manufacturer claims over 2,000). 2. PFX identifies videogame while loading videogame from disk. 3. PFX has Gameboy copier option. With other systems such as the Game Doctor SF VI, Super UFO Super Drive Pro.7, and Super Wild Card DX, this feature is not available. To the Double Pro Fighter X's credit, this feature is optional. 4. PFX has DSP, so that DSP-enhanced videogames can be played. On other systems such as the MGH, this feature is not available. To the Double Pro Fighter X and Game Doctor SF VI's credit, this feature is optional. 5. PFX has parallel interface option. On the Super UFO Super Drive Pro.7, this feature is not available. To the Double Pro Fighter X's credit, this feature is optional. To the Game Doctor SF VI and Super Wild Card DX's credit, this feature is standard equipment. 6. PFX has artificial intelligence to defeat copy protection. The following copy-protected videogame cartridges can be copied by the unit without the need for a patch: CLAY FIGHTER DEMON'S CREST DISNEY'S ALADDIN EEK! THE CAT FINAL FIGHT 2 GREAT CIRCUS MYSTERY STARRING MICKEY & MINNIE, THE HAMMER LOCK WRESTLING MIDWAY NBA JAM ROCK N' ROLL RACING SUPER MARIO ALL-STARS TETRIS 2 YOSHI'S SAFARI 7. PFX supports two (2) languages: English and Chinese. It can use alphanumeric (uppercase) characters in filenames. 8. PFX has disk functions: Rename File Delete File Format Disk (720K DS/DD, 800K DS/DD, 1.44M DS/HD, 1.60M DS/HD) Copy File (single copy) ========================================================================5 Super UFO Super Drive Pro.7 (Super Nintendo) 16M min./32M max. Abbreviated SUFO Pro.7 Parallel interface is not available. DSP is not available. 1. SUFO Pro.7 has built-in X-Terminator codes (manufacturer claims over 2,000) for hundreds of videogames. On other systems such as the Double Pro Fighter X, Game Doctor SF VI, Super Wild Card DX, etc., this feature is not available. To the Pro Fighter X's credit, this feature is standard equipment (built-in Gold Finger codes; manufacturer claims over 200). 2. SUFO Pro.7 can use X-Terminator codes. X-Terminator is a feature comparable to Game Genie and is compatible with Pro Action Replay codes. X-Terminator codes can be saved to the disk. On other systems such as the Double Pro Fighter X, Game Doctor SF VI, Super Wild Card DX, etc., this feature is not available. 3. SUFO Pro.7 has controller test program. 4. SUFO Pro.7 has sound effects (annoying; can be disabled). 5. SUFO Pro.7 identifies videogame while loading videogame from disk. 6. SUFO Pro.7 reads videogame files generated by: UFO G.doctor P.fighter 7. SUFO Pro.6 can maintain memory contents even when SNES is off. Large videogames such as Super Street Fighter II (32M, 4 disks) require a long time to load. With other systems such as the Double Pro Fighter X, Pro Fighter X, Super Wild Card DX, etc., the unit cannot maintain memory contents when SNES is off and you re-load every time you turn the SNES on. To the Game Doctor SF VI's credit, this feature is available as standard equipment. 8. SUFO Pro.7 can copy a videogame cartridge without disks. The copy is maintained in memory as long as the unit remains plugged into the power supply. Write the videogame to disks at YOUR convenience. With other systems such as the Double Pro Fighter X, Pro Fighter X, Super Wild Card DX, etc., the unit cannot copy a videogame cartridge without disks and you must have blank disks ready at all times. To the Game Doctor SF VI's credit, the unit can copy multiple videogame cartridges without disks. 9. SUFO Pro.7 can copy a videogame cartridge's BRAM (battery-backed-up RAM) to its internal BRAM, so if you have a cool save game stored on a videogame cartridge, you can transfer it to the unit's BRAM and use it with a copy of the videogame. The unit can also copy its internal BRAM to a videogame cartridge's BRAM. With other systems such as the Double Pro Fighter X, Pro Fighter X, Super Wild Card DX, etc., the unit cannot copy a videogame cartridge's BRAM to its internal BRAM or vice versa. To the Game Doctor SF VI's credit, this feature is available as standard equipment. 10. SUFO Pro.7 can test its memory and ROM for defects. With other systems such as the Double Pro Fighter X, Pro Fighter X, Super Wild Card DX, etc., the unit cannot test its memory and ROM for defects. To the Game Doctor SF VI's credit, the unit can test its memory, BRAM, ROM, and disk drive for defects. 11. SUFO Pro.7 has artificial intelligence to defeat copy-protection. The unit is capable of making NTSC SNES appear to be PAL and vice-versa, so foreign videogames designed for PAL SNES work properly. On other videogame cartridge copiers such as the Double Pro Fighter X, Game Doctor SF VI, Pro Fighter X, Super Wild Card DX, etc., the unit is not capable of making NTSC SNES appear to be PAL nor vice versa. The unit is also capable of over-riding videogame cartridge configuration, as the configuration may be falsified for copy-protection purposes. On other videogame cartridge copiers such as the Double Pro Fighter X, Game Doctor SF VI, Pro Fighter X, Super Wild Card DX, etc., the unit is not capable of over-riding videogame cartridge configuration. 11. SUFO Pro.7 supports two (2) languages: English and Chinese. It can use alphanumeric (uppercase and lowercase), Japanese (Hiragana and Katakana), and special (_!#$%&) characters in filenames. 12. SUFO Pro.7 has disk functions: FORMAT (720K DS/DD, 800K DS/DD, 1.44M DS/HD, 1.60M DS/HD) DELETE RENAME FILE COPY (single/multiple copies) LIST FILES =============================================================================== Ok, enough of that, i guess, until I get some input, as to utils, etc to add, there isn't much more. What I'd like to do also, is post an up-to-date list of all the warez that were released in the previous week, so, every time you find a new release, mail me with a brief description of it, and I'll add it to the "This Weeks Warez" section. I'm also considering a reviews section, but, as I bite at doing a decent review, I'd be willing to to take some offers for a writer of that section. Any other ideas would be greatly appreciated. Don't forget, to continue to recieve the newsletter, you must mail something of value, ie: site, review, etc. -_XTC_- an167134