ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º º ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ º ɼ ÜÜÜÜÜÜÜ ÜÜÜÜÜÜÜ ÜÜÜÜÜÜÜ ÜÜÜÜÜÜÜ ÜÜÜÜÜÜÜ º º Û ÜÜÜ Û Û ÜÜÜ Û Û ÜÜÜÜÛ Û ÜÜÜÜÛ Û ÜÜÜ Û º ɼ Û ÜÜÜÜÛ Û ÜÜÜ Û ÛÜÜÜÜ Û Û ÛÜÜÜÜ Û ÛÜÛ Û º º ÛÜÛ ÛÜÛ ÛÜÛ ÛÜÜÜÜÜÛ ÛÜÜÜÜÜÛ ÛÜÜÜÜÜÛ º º º º ÜÜÜÜÜÜ ÜÜÜÜÜÜ ÜÜÜÜÜÜÜ º Éͼ Û ÜÜ ÛÜ Û ÜÜ ÛÜ Û ÜÜÜÜÛ º º Û ÜÜÜ Û Û ÜÜÜ Û ÛÜÜÜÜ Û º ɼ ÛÜÜÜÜÜÛ ÛÜÜÜÜÜÛ ÛÜÜÜÜÜÛ º º º ÉÍͼ ÜÜÜÜÜÜÜ ÜÜÜÜÜÜÜ ÜÜÜÜÜÜÜ ÜÜÜÜÜÜÜ ÜÜÜÜÜÜÜ ÜÜÜÜÜ ÜÜÜ ÜÜÜ ÜÜÜÜÜÜÜ ÉÍÍͼ º Û Ü Ü Û Û ÜÜÜ Û Û ÜÜÜÜÛ Û ÜÜÜ Û ÛÜÜÜ ÜÛ ÛÜ ÜÛ Û ßÛÛ Û Û ÜÜÜÜÛ º ɼ Û Û Û Û Û ÜÜÜ Û Û ÛÜÜ Û Û ÜÜÜ Û ÜÛßÜÛÛÜ ÜÛ ÛÜ Û ÛÜß Û Û ÜÜÜÛÜ º ɼ ÛÜÛßÛÜÛ ÛÜÛ ÛÜÛ ÛÜÜÜÜÜÛ ÛÜÛ ÛÜÛ ÛÜÜÜÜÜÛ ÛÜÜÜÛ ÛÜÛßÛÜÛ ÛÜÜÜÜÜÛ º ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÊÍÍÍ» º November 1995 Volume 3 Number 11 º ÇÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄĶ º Board of Trade BBS New Port Richey, Florida (813) 862-4772 º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ In This Issue ------------- þ Association of Online Professionals Update þ A Look Ahead to ONE BBSCON '96 þ Dweebs: A Disappointment þ Interactive Movies - by Paul Pollack þ The latest news, humor, and more + + + + + Editor's Welcome ---------------- Hello and welcome to another issue of the Pasco BBS Magazine! This month marks the 35th consecutive month that the magazine has been published. But, there will be time to talk about that in the next couple of issues. However, I do want to thank everyone who helped make it possible! This month's issue ties up a few loose ends from the ONE BBSCON held in Tampa this Summer. There is an update on the Association of Online Professionals and a look ahead to next year's BBSCON. Next year's event will be held in San Francisco and I certainly hope that circumstances permit me to attend. It should be quite a show in one of the most beautiful cities in the country. This issue also reviews the new computer related comedy Dweebs, which is on CBS, Friday nights at 8:00 pm (Eastern). Paul Pollack is back, this month he takes a look at Interactive Movies. Of course, all our regular features are back too. I hope you enjoy this month's issue. As always, thank you very much for reading! + + + + + ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ PASCO BBS MAGAZINE ³ ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´ ³ Tampa Bay's Oldest Free On-line Magazine! ³ ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´ ³ Member of the Association of Online Professionals ³ ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´ ³ Member of the Electronic Frontier Foundation ³ ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´ ³ EDITOR: Richard Ziegler ³ ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´ ³ HOME BBS: Board of Trade BBS (813) 862-4772 ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ + + + + + Association of Online Professionals Update ------------------------------------------ One year ago, the Pasco BBS Magazine featured an article on a new Sysop organization called The Association of Online Professionals (AOP). Considering the track record of groups trying to organize Sysops, few would have blamed someone from believing that the AOP would be dead within a year. However, the Association of Online Professionals has done something that no other organization for on-line operators has done, it has not only survived, but is growing strong. The organization, which was officially announced at ONE BBSCON '94 in Atlanta, has laid a solid foundation and is now 600 members strong. This article takes a look at this organization, their "Code of Professional Standards," some of their promotional material and includes some comments from the AOP's Executive Director. The AOP's promotional literature states: "The Association of Online Professionals is a non-profit trade association founded in 1994 to promote the interests of the professionals who plan, manage and provide services to the online telecommunications industry. Whether you operate an online system, provide Internet access, or sell products and services to or through system operators, AOP is your professional association. Already, we've established a strong record of performance on behalf of our members. We're monitoring legislation at the federal and local levels, providing timely alerts of legislation that may affect online systems. We're working with the attorney representing Sysops facing charges for online activities. We're promoting our industry to the media, working to achieve a more balanced and accurate image of our industry. We're providing professionals with the information and news they need to grow professionally and to prosper." The promotional literature continues: "How can AOP provide this level of benefits and services? Through a very simple idea: That professionals working together can do more than individuals working alone. AOP was created by leading members of our industry to support the individuals, online systems and companies that comprise that industry. The Association is already supported by people you know and respect -- from Sysops of BBS systems and major online services to web sites on the Internet. And by such leading companies as Hayes Microcomputer Products, USRobotics, Rockwell International and Clark Development. Together, we are building an industry where professionals can practice their craft without undue interference. An industry with room for individuals and systems to grow and prosper. If there was ever a time for professionals to stand up and be counted, that time is now. And AOP will continue to work to make membership the single best investment you can make in your company or system this year." At ONE BBSCON '95 in Tampa, the AOP signed up 160 new members. Jim Harrier also announced, during the Opening Session, that Mustang Software, Inc. would join the AOP. Boardwatch Magazine editor Jack Rickard and eSoft, Inc. also joined the ranks of the AOP at the Tampa BBSCON. Jack Rickard talked about Sysop organizations and his commitment to the AOP at the Opening Session. His comments did appear in last month's article on ONE BBSCON '95, but deserve to be repeated here. "Every year it seemed there was someone who came up with the idea of forming some sort of association of bulletin board operators. I watched quite a parade of them come out, announce something, hope for 15,000 or 20,000 members instantly and when they didn't materialize, move on. The question is why can't we get all the BBS operators to do x, whatever x is. Basically, I didn't know. I had never seen all the bulletin board operators do anything. If you got all the bulletin board operators in the world, and laid them end- to-end, they couldn't reach a conclusion, much less lunch. They are a fairly independent group of people and getting them to do anything is a lot like herding cats. I think one of the reasons they run bulletin boards, on-line services and their own Web sites is that the rest of the world didn't do to suit them. So, they built another one where they could have a little control and do it their way." Rickard continued: "Politically, almost all of the bulletin board operators tend to be Libertarians. None of them actually join the Libertarian Party, there's too many rules, you don't really buy into all of it, but the tendency is towards Libertarianism, just don't want to actually become a member. When we started Boardwatch Magazine people who ran on-line services were viewed much as you might a group of people who met every Tuesday evening to exchange toothbrushes. They do what? Why do they do that? In recent years, it's not that much of a niche. This has gone quite into the national eye and its become a bit of a mainstream thing. It also lead to a curious desire by our governing structure to do two things, one is to regulate it, and the other is tax it. To defend ourselves we are going to have to make some concessions on the I don't join and I don't get involved position. The first organization I've joined in ten years is now this Association of On-Line Professionals." Shortly after the Opening Sessions the AOP's Executive Director, David McClure, was asked by the editor of the Pasco BBS Magazine the basic question "Why should a Sysop join the AOP?" McClure began, "There some obvious reasons related to professional services, discounts and representation. But, I think the most important reason that a Sysop should join is that we've moved beyond the day when a Sysop is an isolated operator sitting in his basement. Today, we are in fact professionals, we are experts in the law, in customer service, the technologies of on-line communications, hardware and software. And there are some very compelling reasons to begin to work together. First, to begin to enhance the perceived level of professionalism, because if we are ever going to make strides in terms of getting some respect as an industry, in being able to get the salaries that a good Sysop should command, on the corporate side and on the private side, to be able to get things like bank credit card accounts without being hassled, people have to begin to begin to see us as the professionals that we are. One of the ways that you do that is through the activities of a professional association." The AOP has two Classes of Membership. Individual members are "individuals who manage or operate systems that include BBS systems, nodes of the Internet, nodes on message networks, remote access computers and other systems. And they are the professionals actively involved in the industry who do not manage systems. These include service providers, educators, law enforcement officers, government employees and others who share our commitment to the growth of the online community. These members receive the full range of AOP services for an annual dues of $95." Corporate members include "the companies that provide hardware, software, access services (including major online systems) and other direct services or support for system operators. Corporate members pay a dues fee on a sliding scale based on gross annual sales, and receive up to five individual memberships, access to industry research data, access to members, and a role in industry promotion and public policy initiatives." David McClure was also asked what he would say to people who feel that $95 a year is a bit steep. "There are always going to be people who are going to make the decision not to join. Whether it's a financial decision, or based on something else. I always find it amusing that a person who is willing to spend thousands of dollars on hardware, and hundreds of dollars every month on phone bills, wont support an organization that costs much less than that, and might keep them in business." There are many benefits to joining the AOP, besides the obvious reason of supporting the on-line community. The AOP literature states: "Service to members is the reason AOP exists, and its single goal for the years ahead." Services for members include: -- Opportunities for interaction with other professionals, including seminars, conferences and regional events. -- A voice in Washington, and in your state capitol, working to protect your interests. -- Professional advisory services for legal, business management, marketing and accounting issues. -- Career development, education and accreditation services for professionals. -- Referrals for Bulletin Boards. Referrals to consultants. And a job-search bank for professionals seeking new opportunities. -- Discounts on essential products and services. -- Industry-wide promotional programs to foster the growth of the online community, including media relations, joint marketing and public education. -- Association publications that include membership directory, resource guide and more. -- A members-only BBS system for communication and information vital to online operations and management. -- A monthly newsletter, legislative alerts and other timely news. -- And the opportunity to take an active role in the growth and evolution of the world's fastest-growing and most vital industry. This article concludes with the Code of Professional Standards for the Association of Online Professionals. Following the standards we re-print the Association of Online Professionals "Fact Sheet," which gives detailed information about the AOP and includes contact information for the organization. Code of Professional Standards Association of Online Professionals I. Members shall base their professional principles on the fundamental value and dignity of the individual, holding that free exercise of human rights, including freedom of speech, freedom of assembly and the protection of personal privacy, is essential to the communications process. II. Members shall conduct themselves professionally, with truth, accuracy, fairness and responsibility, in accord with the public interest and in such ways as may be required to safeguard the public trust and confidence in online communications systems. III. Members shall commit themselves to improvement of their individual competence and advance the knowledge proficiency of the profession through continuing research and education. IV. Members shall deal fairly with the public and with fellow professionals, giving due respect to the rights and legitimate interests of others. V. Members shall accord due respect to the law, practicing strict adherence to all laws, regulations and standards that govern their individual professional practices. VI. Members shall respect the rights of the owners of intellectual properties, including software authors, providing proper diligence and reasonable effort to prevent the infringement of copyrights, patents and other protections. VII. Members shall not knowingly create, acquire, distribute or allow intentional distribution of materials that violate the legitimate use or integrity of the channels of electronic communications, online services, computer systems or their contents. VIII. Members shall not knowingly disseminate false or misleading information and shall act promptly to correct erroneous communication for which he or she is responsible, or which has originated from or resides on his or her system. IX. Members shall use proper diligence to ensure that materials inappropriate for persons below the age of majority be clearly identified, and that online or electronic access to such materials be restricted in accordance with applicable laws, regulations and the tenets of reasonable precaution. Association of Online Professionals Fact Sheet Association: Section 501(c)(6) professional association, tax-exempt Founded: 1994 Staff Contact: David P. McClure (Executive Director) Classes of Membership: Individual, Corporate Special Interest Groups: System Operator Industry Marketing Hobbyist/Non-Profit Education Media Legislative/legal Issues Board of Directors: Dennis C. Hayes, Hayes Microcomputer (Chairman) Steve Klingler, Clark Development (Vice Chairman) Adam A. Strack, US Robotics (Treasurer) Tony McClenny, World Data Network (Secretary) Doug Clemons, Rockwell International Carson Hanrahan, Traders Connection Kathy Lane, Harman Interactive Steve Larsen, Prodigy Services Co. Dan Linton, Software Creations BBS Bob Mahoney, Exec-PC BBS Contact: Association of Online Professionals 6010 Burdon Court, Suite 302 Alexandria, VA 22315 Voice: (703) 924-9692 Fax: (703) 924-9594 E-mail: membership@aop.org, 70631,266 on CIS, Go AOP on AOL BBS: (703) 264-1750 Telnet: aop.org (198.232.144.101) + + + + + ÕÑÑÑÑÑÑÑÑÑÑÑÑÑÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÑÑÑÑÑÑÑÑÑÑÑѸ ÆØØØØØØØØØØØ Board of Trade BBS ØØØØØØØØØص ÆØØØØØØØØØ New Port Richey, Florida ØØØØØØØص ÆØØØØØØØ (813) 862-4772 (28.8 Rotary) ØØØØØص ÆØØØØØ FidoNet: 1:3619/10 ØØØص ÆØØØ Øص ÆØ Pasco County's Information Source ص ³ Home of Pasco County's Most Popular Publications ³ ³ Home of the Pasco BBS Magazine, the 813 BBS Directory, ³ ³ GamePlay Magazine, DA BUCS and BBS Basics ³ ³ ³ ³ Call here FIRST for the BEST in Shareware ³ ³ Home of Shadoware, DragonHawk Productions, Maximus Productions ³ ÆØ and an Offical Distribution Site for Everybody Else!! ص ÆØØØ ØØص ÆØØØØØ Official Support BBS for Pasco ComPats Computer Club ØØØØص ÆØØØØØØØ ØØØØØØص ÆØØØØØØØØØ Member: Association of Online Professionals ØØØØØØØص ÆØØØØØØØØØØØ Member: Electronic Frontier Foundation ØØØØØØØØØص ÔÏÏÏÏÏÏÏÏÏÏÏÏÏÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÏÏÏÏÏÏÏÏÏÏÏϾ + + + + + A Look Ahead to ONE BBSCON '96 ------------------------------ From one bay area to another, the BBSCON moves from Tampa to San Francisco for next year's fifth rendition of the popular on-line trade show. ONE BBSCON '96 will take place August 7-11, 1996 at San Francisco's Marconi Center. If early estimates are to be believed, California's fourth largest city could play host to somewhere in the range of 10,000 people. In this article we, along with the convention organizers, look ahead to next summer's convention on the West Coast. At this year's ONE BBSCON in Tampa, Phil Becker, president of eSoft and one of the primary organizers of the BBSCON, was asked the simple question why San Francisco? "For the reason that we have not been to the West Coast. We were in Atlanta, here, and we have had a lot of people say 'we'd like to see it west.' We started this in Colorado, we're too big, there's no place in Colorado we can do this show anymore. Jack and I would take it home if we could, but there just isn't any place there that we'll fit. So, we decided that California was the logical place. We looked at California and it seemed to be San Francisco before it was done was the place to do it. I think that if you look at the concept, Long Beach as an example has a gorgeous facility, the town was great, but if you tell people we're having it in Long Beach or we're having it in San Francisco, I think you just made a 2,000 people different in attendance." There was some discussion that because Tampa was out of the way for some people, that was a factor in the leveling off in the attendance for the 1995 event. Jack Rickard, editor of Boardwatch Magazine and the other half of the BBSCON team, was asked if holding the event in California would pose the same problem? "No, I think we'll have the opposite problem. We had more attendees in Atlanta last year from California than we had from Georgia. So, California is the big ape as far as people involved on-line." Phil Becker was also asked the same question. "No, we believe quite the opposite. It is a site that people want to go to, apparently, and I belive that it will really draw a lot." Remembering that early estimates for the Tampa BBSCON were twice what the actual attendance was, event organizers were asked for a projection on how many people they expected to attend the next BBSCON. Jack Rickard speculated, "Oh, it's tough to tell. I think we would be in the 10-12,000 range in San Francisco." Phil Becker added, "I would say we'll have 8-10,000, maybe more, in San Francisco." It looks like ONE BBSCON '96 is shaping up to be another wonderful show. Talk may turn from hurricanes to earthquakes, but a record number of on-line enthusiasts should make the trip out west. California's fourth largest city is one of the most beautiful places in the country, so the early attendance estimates may just be right. + + + + + ÕÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͸ ³ ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ ÜÜÜ ³ ³ The Most Comprehensive Listing ßßßßßÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ ³ ³ of Computer Bulletin Board ßßÛÛÛÛÛÛÛÛßß ßÛÛÛÛÛÛÛÛÛÛÛÛÛ ³ ³ Systems in Pasco, Pinellas ßßßß ÛÛÛÛÛÛÛÛÛÛÛÛÛ ³ ³ and Hillsborough Counties ßÛÛÛÛÛÛÛÛÛÛÛÛ ³ ³ ÚÄÄÄÄÄÄÄÄÄ¿ ÛÛÛÛÛÛ ³ ³ ÚÄÒÄ¿Ò Â ÖÄÄÄ "Ö¿  ÖÄÄÄ Ò Â" ³ ÛÛÛÛÛÛÝ ³\ÛÛÛÛÛÛÝ ³ ³ º ÇÄÄ´ ÇÄÄ ºÀ¿³ ÇÄÄ Ó·Ú¿ÚÙ ³ÞÛÛßßÛÛÛݳ ÛÛÛÛÛÛÛ ³ ³ Ð Ð Á ÓÄÄÄ Ð ÀÙ ÓÄÄÄ ÓÙÀÙ ³ ß ÜÜÛÝ ³ ÛÛÛÛÛÛÛÛ ³ ³ ÖÄÄ¿ · ÄÄ· ÖÄ· ÖÄ· ÖÄÄ ³ ßÛÛß ³/ÛÛÛÛÛÛÛÛÝ ³ ³ ÇÄÄ´ º Ķ ºÄз ºÄз ÓÄ· ÀÄÄÄÄÄÄÄÄÄÙ ÛÛÛßßÛÛÛÛݳ ³ ÓÄÄÙ Ó ÄĽ ½ÄĽ ½ÄĽ ÄĽ ßÛÛÛÛÜ ÜÛÛÛÛÛ³ ³ ÒÄÄ¿ Ò ÖÄÄ¿ ÖÄÄÄ ÖÄÄ¿ ÚÄÒÄ¿ ÖÄÄ¿ ÖÄÄ¿ Ò Â ßÛÛÛÛÛÛÛÛÛÛÛ³ ³ º ³ º ÇÄÂÙ ÇÄÄ º º º ³ ÇÄÂÙ ÓÄÒÄÙ ÛÛÛÛÛÛÛÛÛݳ ³ ÐÄÄÙ Ð Ð Á ÓÄÄÄ ÓÄÄÙ Ð ÓÄÄÙ Ð Á Ð ßÛÛÛÛÛÛÛ ³ ³ ßÛÛÛß ³ ³ ÜÜþ ³ ³ CLARK D. GILBO, Editor & Founder ÜÜßßßß ³ ³ ³ ³ GILBEAU PUBLISHING CO. P.O.BOX 3397, HOLIDAY, FL. (813) 938-6975 voice** ³ ³ THE 813 BBS DIRECTORY HOME BOARD IS BOARD OF TRADE BBS, DATA # IS 862-4772³ ÔÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ; + + + + + Dweebs: A Disappointment ------------------------- You could see it coming. With the increasing popularity of the personal computer in today's society, it was inevitable that the major commercial television networks would begin producing shows based on computer related themes. CBS has added just such a situation comedy to its new Friday night lineup and is promoting the show, called Dweebs, as "the comedy with byte." Dweebs does feature a proven cast, but overall the first few episodes have been a disappointment. Some cast members are very well known to TV sitcom fans. Actually, Dweebs probably has as strong a cast as any of the new shows this fall season. Farrah Forke plays Carey Garrett, the beautiful new office manager for CyberByte Software. Forke is best known for her portrayal of Brain Hackett's helicopter pilot girlfriend Alex in the NBC hit sitcom Wings. Peter Scolari plays the role of the quiet speaking company president Warren Mosley, the brains behind CyberByte Software. Scolari has had roles in a couple of other sitcoms, most notably Newhart. The show also features Cory Feldman, Stephen Tobolowsky, Adam Biesk and David Kaufman. Tobolowsky's portrayal of Carl may be the best character of the show. The basic premise of Dweebs, which is produced by Warner Brothers Television, revolves around a group of male computer geeks who hire a new female office manager. The story lines are based on her efforts to teach the guys about the real world, something they need a lot of help on. Many of the punch lines come from the fact that she is a computer neophyte who does not understand half of what the guys are talking about. In the series premiere, the guys moved out of their garage and into a swanky new office. The software company is very successful, as one of Carey's first tasks is to use a $3-million check to open up an account at the bank in the new office building. This leads Carey to ask, "Penthouse suite, a check for $3-million, how successful are you guys?" They are very successful, buy very quirky as well. Warren's office is pretty much taken up by a trampoline, where he escapes to bounce and contemplate the next "killer app." Carey's efforts to educate the dweebs begins early on, when they start discussing lunch. Warren: "Explain something to me. Lunch, what's that all about? Carey: You don't know what lunch is? Warren: "I understand the need for food in the middle of the day. I just don't understand why it needs to be, lunch. Everybody all sitting together, chit-chatting, laughing. Carey: They're just being social. Warren: I don't care to be social with most of the world, they never much wanted to be social with me. Carey: The guys were telling me the hard times they had growing up. Warren: Yeah, if I had a million for every time I was given a wedgie, wait, I do! Most of the jokes seem to be based on the theme that the guys cannot relate with other people, or that Carey doesn't understand much about computer technology. She is so bad that a glimpse inside her apartment shows that all the digital clocks are flashing 12:00. Of course, you put a beautiful woman together with a bunch of guys and you get the tried and true sitcom stable, gags based on sexual innuendo. Unfortunately, over the first few shows, these types of jokes were probably the best lines of the show. Take a look at this exchange from the premier episode. Warren (Talking to Carey): Run a spreadsheet of third quarter miscellaneous expenses, shoot it to the financial sub-directory on my hard drive and attached a file copy to accounting. Carey: Doesn't anybody here speak English? I don't know anything about computers. He wants me to spread a sheet over his hard thing! The next couple of episodes were very predictable, considering the premise. The guys come over to Carey's apartment for a visit, or a party, and the plot revolves around their inability to relate to other people. Unfortunately, the attempts at humor are very weak and far too predictable. In the long run, a strong cast may not be able to overcome the weak writing. Other than a premise which has the potential to be tried again, if not milked to death, the show seems to have little hope of surviving. + + + + + ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º º º ßÛß ÛßßÛ ÛßßÛ Ûßßß ÛßÛ Ûßßß ÛßßÛ ÛßßÛ ÛßßÛ ßßÛßß Û Û ÛßÛßÛ º º Û Û Û Û Û Ûß ÛßßÛ ßßßÛ ÛßßÛ Û Û Û Û Û Û Û Û Û º º ßßß ß ß ß ß ßßßß ß ß ßßßß ß ß ß ß ßßßß ß ßßßß ß ß º º º º ÛßÛ ÛßÛ Ûßßß º º ÛßßÛ ÛßßÛ ßßßÛ º º ßßßß ßßßß ßßßß º º º º Since 1985 - Pasco County's Oldest BBS º º º º Sysops - Rob & Carolyn Marlowe º º º º Popular Chat Board, On-Line Games, CD-ROMS, Internet, FidoNet º º º º Ten Lines - (813) 848-6055 Voice - (813) 845-0893 º º º º telenet: sanctum.com º º º º READ THE PASCO BBS MAGAZINE AT: http://www.sanctum.com/pasco º º º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ + + + + + Interactive Movies ------------------ Written by Paul Pollack, Editor of GamePlay Magazine, New Port Richey, FL Edited by Alex Thomas, New Port Richey, FL If only I had a penny for every game that claimed to be an IM, or Interactive Movie... If you're like many gamers, you've probably tried some and been disappointed. It seems like you can't look in any gaming magazine these days without hearing about a new game that claims to be an IM. Here are a few titles that swept the media fairly recently that claimed to be one: Critical Path, Quantum Gate, Myst, and Return to Zork. With the possible exception of Myst, all these games were long on graphics, but when it came to actual game play, just didn't deliver. Too many game designers, in trying to expand the genre, have been concentrating too much on the movie part of an IM, and not enough in the way of interactivity. I admit that Return to Zork has photorealistic graphics, I admit Quantum Gate and Critical Path (both related in some way to Media Vision) use digitized video, I admit that Dracula Unleashed looks good. But you have to ask if these games really have the interactive elements necessary to create a good game. For many games, the answer is too often no. Every game has its drawbacks. Return to Zork - Great graphics and good sound, but it lacks the animation necessary to a good game. Quantum Gate and Critical Path, both didn't cut it when it came to gameplay. The only POSSIBLE exception is Dracula Unleashed, which has good graphics, OK gameplay, but mediocre acting. Most gamers are confused about Interactive Movies, and they have good reason to be, there is no set definition of what an Interactive Movie is/or what it must contain. It seems that if you took a poll of 1000 people, and asked what an Interactive Movie is, you'd probably get 1000 different answers. I myself have my own opinion, which I'll print later in this article. Many people have tried to set their own guidelines for the definition, but most of these people have been "biased" game manufacturers and representatives tailor-making the definition for the game they were producing. Most Interactive Movies right now are just dressed up adventure games, but where can you draw the line between a regular adventure game, and an Interactive Movie? Is an IM, just an IM because it has live video and talks, or does it have to have something more. Too often game companies miss out on the something more, and just add speech and video. I myself have some specific standards I feel a game has to meet in order to be classified as an Interactive Movie. For me, an Interactive Movie has to have a good plot capable of evoking emotions ranging from the sadness of Schindler's list to the humor of Mrs. Doubtfire. An IM has to use the same techniques real movies do, both graphic effects, and sound effects. I feel an IM also MUST have digitized speech all the way through, else you lose a lot of the feeling of an Interactive Movie. The game must use actors, whether real actors, or synthetic actors (which I didn't know existed until Origin's Bioforge), and the actors must be believable. It's not necessary to use live video, because when using synthetic actors, that's almost impossible. For hardware definitions, I feel that this is the minimum that an Interactive Movie will end up requiring (if you keep up with MPC specs, this should sound familiar): #1- 486-SX 25 Minimum, 486 33/66/Pentium PC recommended #2- SVGA card capable of 640*480 with 256 colors displaying simultaneously #3- 4 MB RAM, 8 MB preferred #4- Double-speed CD-ROM (at least 300kb per second data transfer rate) #5- 8-bit sound card, 16-bit preferred As you can see, Interactive Movies will demand all they can from your computer's hardware, but the end result and finished product will make it all worth it. I'll explain each of the requirements: #1 is/will be required because of the speed needed to keep all the talking heads, background animation, and game file running at a tolerable rate. #2 is required because graphics are important to a game, and without the graphics element of photorealism, the game just won't cut it in the IM world. #3 is needed for much the same reason as #1. #4 is needed because IMs take up big space, sometimes filling more than one CD (Access's latest Under a Killing Moon is three!). #5 is basically for the sound element, the game realism is greatly affected by the sound. Is there any future in IMs, or will the whole genre blow over in a few months? My opinion is that the current "cheap" IMs, the ports to CD with video clips and a little bit of speech, will eventually die off, and be replaced by full- fledged Interactive Movies. The reason: Today's Interactive Movies resemble movies ported to CD with a little gameplay mixed in more so than they do games with movie elements. As soon as the public gets a taste of a real Interactive Movie, like Under a Killing Moon, or Bioforge, they won't settle for less. Soon, game designers will learn that it takes more than a few video clips, or a bunch of still screen shots stuck together to please gamers. So just wait, in a few months, almost any title that appeals to your taste and claims to be an IM, probably will be. Two of the more exciting titles planned for release this year are Under a Killing Moon, and Bioforge. Although both claim to be IMs, they both take a different approach to it, but in the end successfully accomplish their goal. First, let's take a detailed look at perhaps the most original title to come out of Origin in some year's now: Bioforge. Bioforge is a pretty new project that promises to revolutionize the way the public looks upon IMs. The game not only has beautifully written graphics going for it, but also has gorgeous graphics and animation. BioForge is in some ways, similar to the smash hit, Alone in the Dark. Both Alone in the Dark and Bioforge use multiple camera angles and viewing perspectives, and feature some fighting. But unlike Alone in the Dark, Bioforge has superior texture-mapped characters. There's where the synthetic actors come in. Synthetic actors are character's in the game that can perform any actions as a real actor, just at the user's will. The game, slated for a soon release, fits ALMOST all of my requirements for an IM. The only problem: The game itself will first be released on disk, and I assume that it will not contain all the first-rate speech and/or some graphics. This game could be one of the most influential titles ever to hit the market. Watch for it! Now that we've gotten Bioforge out of the way, let's move our attention to another product that takes an entirely different approach to becoming an IM, Access' colossal 2-3 (I've heard rumors about both) CD, Under a Killing Moon. This game is perhaps the most widely anticipated, and widely rumored about games in history. Definitely one to watch for. The ad asks, "What do film stars Brian Keith, Margot Kidder, & Russell Means all have in common?" And the answer is, "They all star in ACCESS Software's new CD thriller Under a Killing Moon!" In case you don't know who these people are, Margot Kidder was Lois Lane from Superman I-IV. Brian Keith was an actor in "Family Affair," "Hardcastle and McCormick," along with many other films, and Russell Means starred in the hit movie, "The Last of the Mohicans." As Ken Williams, the president of perhaps the BEST game making company, Sierra, put it, "While Hollywood is getting more interactive, the interactive entertainment industry is getting more Hollywood." By now you may be thinking, big deal, they used semi-pro actors in Return to Zork and look how that turned out. But Under a Killing Moon is anything but Return to Zork II. In fact, one of the only thing Under a Killing Moon has in common is the great graphics that are of photorealistic quality. The history (some information from Compute magazine): It all started when Access decided it was time to create another sequel in its Tex Murphy detective games. So they bought a professional script writer, Aaron Conner to write the script for the game. Now it was time to decide on the look of the game, so they went to the programmers. They eventually decided on a 3D virtual reality look similar in look and feel to Wolfenstein and Doom, but instead use a 640*480 SVGA resolution. The engine allowed for movement all around the different rooms, and believe me, this is VERY impressive indeed. OK, so now that most of the movie part is complete, on to the actual gameplay part which first begins with the puzzles. Since the game takes place in a three-dimensional first-person perspective, they couldn't use conventional puzzles. Then they had to design personalities for all the characters. After they found the actual actors, they began long hours of taping. But it was well worth it. The game has over two hours of quality digitized video incorporated into the game. Boy, those actors must have been tired. I read in an Interaction magazine that one of the biggest problems with the actors in King's Quest VI was the amount of dialog that had to be recorded for the CD- ROM multimedia version. The actors couldn't understand how their character could be dead in one seen, and alive in the next. This is probably how the actors for Under a Killing Moon felt. Ok. The graphics are good, the plot is good, the puzzles are good, and the scrolling is good. But what of the interactive elements and the interface. For the general interface, you use the mouse to move around the ornately decorated room, along with using icons for important functions like looking and talking. Once you actually begin conversation with a person, the game switches from the normal, first-person perspective, to a new third-person perspective. As in a real movie, the actors talking are not always filmed at the same camera angle. The conversation is incredible, both with serious and humorous elements. When you add up all the elements of Under a Killing Moon, you get pure fun. No game so far has the complexity, or the graphics and animation to even begin to challenge it. From the start of the company, Access has set new standards. With Under a Killing Moon, the interactive entertainment industry may never be the same again! All in all, the future for Interactive Movies is looking brighter and brighter with each passing day. With the release of games like Bioforge, and Under a Killing Moon, we may see an explosion in the number of titles out there. I invite you to come and explore new worlds, the worlds of Interactive Movies! Editor's Note: Thanks again to Paul Pollack for another great article. There will be more from Paul and GamePlay in next month's Pasco BBS Magazine. Paul is an avid gamer and frequent BBSer who, if you would like to contact him, can be reached at Gator's Place BBS (813) 376-0087, or Dr. Duck's BBS (813) 849- 3562. Paul is also the moderator of the GamePlay Conference on the Board of Trade BBS (813) 862-4772. + + + + + ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ ÛÛÛÛÛ ÛÛÛÛ ÛÛÛÛÛÛ ÛÛÛÛ ÛÛÛÛ ÛÛ ÛÛÛÛ ÛÛ Û ³ ³ Ü Ü ÛÛ Û ÛÛ Û ÛÛ Û Û ÛÛ Û ÛÛ Û ÛÛ ÛÛ Û ÛÛ Û Ü Ü ³ ³ ÜßÜ ÜßÜßÜ ÛÛ Û ÛÛ Û ÛÛ Û Û ÛÛ Û ÛÛ Û ÛÛ ÛÛ Û ÛÛ Û ÜßÜßÜ ÜßÜ ³ ³ ÜßÜßÜßÜßÜßÜßÜß ÛÛ ÛÛÜÛ ÛÛ Û Û ÛÛÜ ÛÛÜÛ ÛÛ ÛÛÜÛ ÛÛÛÛ ßÜßÜßÜßÜßÜßÜßÜ ³ ³ ßÜßÜßÜß ßÜßÜß ÛÛ ÛÛ ÛÛ Û ÛÛ Û Û ÛÛ ÛÛ ÛÛ Û ÛÛ Û ÞÛÝ ßÜßÜß ßÜßÜßÜß ³ ³ ßÜß ßÜß ÛÛ Û ÛÛ Û ÛÛ Û Û ÛÛ Û ÛÛ ÛÛ Û ÛÛ Û ÞÛÝ ßÜß ßÜß ³ ³ ÛÛÜÜÛ ÛÛ Û ÛÛ Û Û ÛÛÜÛ ÛÛ ÛÛÜÛ ÛÛ Û ÞÛÝ ³ ³ ³ ³ =======FOR THE SERIOUS ONLINE GAMER======= ³ ³ ³ ³ The hottest gaming magazine ever just got even better! With more reviews ³ ³ of shareware and commercial games/demos, more game hints, Windows 3.1 ³ ³ compatibility, an updated list of the best shareware games, demos and ³ ³ more! This is one magazine you simply can't afford to miss! Now with a ³ ³ terrific all-new 256-color menu system, an awesome new RPG narrative, a ³ ³ complete One Must Fall 2097 strategy guide, and a terrific strategy ³ ³ guide to Privateer. You haven't known gaming until you've read GamePlay! ³ ³ ³ ³ ==========DragonHawk Productions========== ³ ³ ³ ³ Home BBS: Board of Trade BBS, New Port Richey, FL (813) 862-4772 ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ + + + + + ROTFL! ------ Computer humor courtesy of Sandy Illes Acme Computer Products Available in Stores Any Time Now HRTACHE.ZIP: Heartache 1.0. Turns your computer into a country and western karaoke machine, then drops it off of a cliff. ERTHQAKE.ZIP: Earthquake 1.0. Simulates a 3-D earthquake in 256-color VGA, then blows up your monitor. PANCAKE.ZIP: Pancake 1.0. Using your SmellBlaster (tm) card, you will experience the aroma of pancakes. Then a cliff will be dropped on your computer. TIDLWAVE.ZIP: Tidal Wave 1.0. Graphics display of a tidal wave on your screen! Then it floods your hard drive. DSRTSAND.ZIP: Desert Sand 1.0. Looks like desert sand, feels like desert sand, tastes like desert sand! Then a sinkhole opens and sucks you and your computer into the depths of the earth. CHRGCARD.ZIP: Charge Card 1.0. Provides unlimited access to the Acme charge card, as long as you have unlimited money in the bank and can provide a personal reference from Wile E. Coyote. Then it hits you on the head repeatedly. Editor's Note: Thank you to ROTFL Digest!, and its editor Sandy Illes for allowing the above to be reprinted from a prior issue of the on-line humor magazine. For more information on ROTFL Digest! contact Access Media Systems at (905) 847-7362 (Voice/FAX), or call the CAP/Canada BBS at (416) 287-0935. Email: sandy.illes@canrem.com, or Sandy Illes 1:250/710. + + + + + EFF Quote of the Month ---------------------- "There is no reason for any individual to have a computer in their home." - Ken Olsen, then president of Digital Equipment Corporation (DEC), 1977. Editor's Note: The Electronic Frontier Foundation Quote of the Month is a collection of the wittiest and stupidest, most sublime and most inane comments ever said about cryptography, civil liberties, networking, government, privacy, and more. For more information on the Electronic Frontier Foundation, contact the EFF via the Internet, phone, fax, or US Mail. The Electronic Frontier Foundation, 1001 G Street NW, Suite 950 E, Washington, DC 20001, (202) 347-5400 (voice), (202) 393-5509 (fax), (202) 638-6119 (BBS), Internet: ask@eff.org. + + + + + Favorite Taglines ----------------- Some bulletin boards and off-line mail readers are set-up to add taglines to network type messages. This is typically done to add a humorous thought onto the message. The Pasco BBS Magazine will on occasion run some of our favorite taglines found while browsing the local nets. I don't need any stinking taglines. Windows Ice Cream -- Hoggin' DOS CONGRESS.SYS Corrupted: Re-Boot Washington D.C. (Y/N)? Read the docs? Wow, what a radical concept! I think he's a few bytes short of a checksum. Hey, don't pick up that dog Wr#+%^%( NO TERRIER ... Captain! The UARTs kenna' take these speeds! Mary had a little RAM -- Only about a MEG or so. Don't use our trashcan, it's only for Apples! (((((YOU)))))(((((ARE)))))(((((FEELING)))))(((((SLEEPY))))) (A)bort, (R)etry, (I)gnore, (S)orry I Asked! Read my chips: No new upgrades! Adam to Eve -- "I'll wear the plants in this family." He's got a magnet! Everybody backup! If at first you don't succeed, call it v1.0. Spilt personality? Who us? Whew! Reality almost caught up to me ... but I got away! We all live in a yellow subroutine. Ensign Pillsbury? He's BREAD Jim! If this were an actual tagline, it would be funny. + + + + + ²²²²± ²²± ²²± ²²± ²²²²²²²± ²²± ²²± ²²²²± THE NEWS ²²± ²²± ²²± ²²± ²²²± ²²± ²²± ²± ²²± ²²± ²²± ²²± DIRECTORY ²²± ²²± ²²± ²²²²±²²± ²²±²± ²²± ²²± ²²²± ²²± ²²± ²²±²²²²± ²²²²± ²²±²±²²± ²²²± A brief look ²²± ²²± ²²± ²²²± ²²±²± ²²²²²²²± ²²²± at some of ²²± ²²± ²²± ²²± ²²± ²²± ²²± ²± ²²²±²²²± ²²± ²²± the news of ²²²²± ²²± ²± ²²± ²²± ²²²²²²²± ²²± ²²± ²²²²± the month On September 20, AT&T announced that the nation's largest telecommunications company would be breaking up. The voluntary breakup divides AT&T into three companies, communications services, communications equipment manufacturing and computer manufacturing. The move was aimed at raising shareholder value, providing more strategic flexibility and containing the damage from the floundering computer operation. AT&T chairman Robert Allen was quoted as saying, "AT&T is re-inventing itself once again." The Road Ahead, a book about the information superhighway written by Bill Gates, will be released on December 4, 1995. The book, published by Viking Penguin, was expected to be released last year, but underwent extensive rewriting. Intel Corporation announced they had profits of $931-million for the third quarter of 1995. This 41% increase over the same period last year was a result of a high demand for the Pentium microprocessor. MicroSoft Corporation announced that the sale of 7-million copies of Windows 95 helped the company earn $499-million dollars during the most recent quarter. Last year the company earned $316-million during the same period. + + + + + PBM Flashback - November 1993 ----------------------------- The November 1993 issue of the Pasco BBS Magazine had a lengthy feature article on ONE BBSCON '93 held in Colorado Springs. Dan Linton, Sysop of Software Creations BBS, was one of the panelists for the BBS Success Roundtable educational session at that year's convention. The session turned out to be quite informative, but it was not without its lighter moments. Dan Linton got off one of the better lines when discussing adding more telephone lines in the small town of Clinton, Massachusetts. "When they had the streets blocked off to put that cable in, the contractor basically asked me where all the people were going to sit in my living room to answer all those phones." Editor's Note: PBM Flashback will appear on a regular basis in future issues. Most issues will have this brief look back at some of the features which have appeared over the history of the Pasco BBS Magazine. + + + + + °°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°° ² ² ² Board of Trade BBS New Port Richey, Florida ² ² ² ² (813) 862-4772 12/24/48/96/144/28800 baud ² ² ² ² Home of the Pasco BBS Magazine ² ² ² ² Home of the 813 BBS Directory ² ² ² ² Home of DragonHawk Productions ² ² ² ² Home of Shadoware ² ² ² ² Home of Maximus Productions ² ² ² ² Official Distribution Site: ² ² Alive Software, Apogee Software, Epic MegaGames, Gamer's Edge, ² ² Id Software, Impulse Software, MVP Software, Safari Software, ² ² Software Creations, Soleau Software and Union Logic Software ² ² ² °°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°° + + + + + Next Month ---------- Several things are in the works for upcoming issues of the Pasco BBS Magazine, but we are not quite sure which features will end up in the December issue. Next month's issue will have our updated BBS Glossary, which has become a tradition for the December issue. There will also be some Christmas related articles and all our regular features. To find out exactly what makes it into the December issue of the Pasco BBS Magazine, make sure you do not miss the next issue. The December issue of Tampa Bay's Oldest On-Line Magazine will be available on, or before, November 22. + + + + + Important Information --------------------- The Pasco BBS Magazine is distributed free of charge, as long as it is unaltered and complete. When uploading make sure the original archive is intact with all files included. The Pasco BBS Magazine is the sole property of the Board of Trade BBS and Richard Ziegler. It is legally copyrighted material and all rights are reserved. No part of this magazine may be used without permission. No compensation of any kind may be received for the viewing, distribution, or for any other use of the magazine files. By submitting something, you are agreeing to allow publication of the material in the magazine. Articles reprinted with permission remain the property of the cited source. Guest contributions may not necessarily reflect the views of the Pasco BBS Magazine. The editor reserves the right to edit submissions, however, this is normally only done to correct spelling or grammatical errors. The editor makes all determinations on what and when articles will run. Every effort is made to insure that all information contained within the Pasco BBS Magazine is accurate, but inadvertently mistakes can appear. The Pasco BBS Magazine, Board of Trade BBS or Richard Ziegler cannot be held liable for information contained within this document. It is intended that this magazine exists for the personal enjoyment of the readers. Rather than place a trademark symbol at every occurrence of a trademarked name, it is stated that trademarks are only being used in an editorial fashion with no intention of any infringement of the trademark itself. More information can be found in the other files distributed with the magazine's archive. Comments, questions, suggestions and submissions can be left on the Board of Trade BBS (813) 862-4772, or mailed to Board of Trade BBS, P.O. Box 1853, New Port Richey, FL 34656. + + + + + (C)Copyright 1995 Richard Ziegler - All Rights Reserved + + + + +