MAGIC... The acquisition and use of magic items is of paramount importance to the successful adventurer. A good magic item can be worth any price in certain situations. Magic items range from one-use potions and scrolls to some of the most powerful artifacts known. Some are available in the Trading Post, but most of the really important ones can only be found in the depths of the maze, usually guarded by fearsome monsters. Magic items may do many things, Generally they will do one or more of the following: -Cast a spell -Alter armor class -Alter fighting ability -Protect against certain monsters -Work better against certain monsters -Give the user special abilities -Be useable only by certain characters There are some magic items that will do other things. These capabilities will only come to light when they are used. When magic items are first found in the maze, their true nature is not known. Only Bishops or the Trading Post can identify them. Even so, some items may have hidden attributes. Some items are Cursed. When you have a cursed item in your possession and you equip, you will be forced to use it! This usually has detrimental consequences, especially when your sword decides not to fight anymore! When a Bishop inspects an item, he takes a chance that he will touch it. If this happens he is forced to equip, and if it is cursed, too bad. While some items can cast spells, most spell casting is done by Mages, Priests and the like. There are 50 spells, divided into Mage and Priest categories Each category is further divided into seven levels of power. The higher the level of the spell, the more potent it is. Each spell has a "power word" required to cast it, and when asked what spell is to be cast, this word must be entered, Following is a complete description of all the spells. For each spell, the name, translation, level, type of spell and area of effect are given. The type of spell refers to when the spell can be cast (Combat, Camp, or anytime). PRIEST SPELLS LEVEL 1 PRIEST SPELLS Spell Name : KALAKI Translation : BLESSINGS Spell Level : 1 Spell Type : COMBAT Area of Effect : THE PARTY KALAKI reduces the AC of all party members by one, and thus makes them harder to hit. Spell Name : DIOS Translation : HEAL Spell Level : 1 Spell Type : ANY TIME Area of Effect : 1 PERSON DIOS restores from one to eight hit points of damage from a party member. It will not bring dead back to life. Spell Name : BADIOS Translation : HARM Spell Level : 1 Spell Type : COMBAT Area of Effect : 1 MONSTER BADIOS causes one to eight hit points of damage to a monster, and may kill it. It is the reverse of DIOS. Note the BA prefix which means "not". Spell Name : MILWA Translation : LIGHT Spell Level : 1 Spell Type : ANY TIME Area of Effect : ENTIRE PARTY MILWA causes a softly glowing light to follow the party, allowing them to see further into the maze, and also revealing all secret doors. See also LOMILWA. This spell lasts only a short while. Spell Name : PORFIC Translation : SHIELD Spell Level : 1 Spell Type : COMBAT Area of Effect : CASTER PORFIC lowers the AC of the caster considerably. The effects last for the duration of combat. LEVEL 2 PRIEST SPELLS Spell Name : MATU Translation : BLESSING & ZEAL (?translation uncertain) Spell Level : 2 Spell Type : COMBAT Area of Effect : ENTIRE PARTY MATU has the same effects as KALKI but at double the strength. Spell Name : CALFO Translation : X-RAY VISION Spell Level : 2 Spell Type : LOOTING Area of Effect : CASTER CALFO allows the caster to determine the exact nature of a trap on a chest 95% of the time. Spell Name : MANIFO Translation : STATUE Spell Level : 2 Spell Type : COMBAT Area of Effect : 1 GROUP OF MONSTERS MANIFO causes some of the monsters in a group to become stiff as statues for one or more melee rounds. The chance of success, and the duration of the effects, depend on the power of the target monsters. Spell Name : MONTINO Translation : STILL AIR Spell Level : 2 Spell Type : COMBAT Area of Effect : 1 GROUP OF MONSTERS MONTINO causes the air around a group of monsters to stop transmitting sound. Like MANIFO, only some of the monsters will be affected, and for varying lengths of time. Monsters and Party members under the influence of this spell cannot cast spells, as they cannot utter the spell words! LEVEL 3 PRIEST SPELLS Spell Name : LOMILWA Translation : MORE LIGHT Spell Level : 3 Spell Type : ANY TIME Area of Effect : ENTIRE PARTY LOMILWA is a MILWA spell with a much longer life span. Note that when this spell, or MILWA are active, the Q option while moving through the maze is active. If Q)UICK PLOTTING is on, only the square you are in, and the next two squares will plot. Normally, you might see five or six squares ahead with LOMILWA on. Quick Plotting lets you move fast through known areas. Note that it will be turned off when you enter camp or combat mode. Spell Name : DIALKO Translation : SOFTNESS/SUPPLE (? exact translation difficult) Spell Level : 3 Spell Type : ANY TIME Area of Effect : 1 PERSON DIALKO cures paralysis, and removes the effects of MANIFO and KATINO from one member of the party. Spell Name : LATUMAPIC Translation : IDENTIFICATION Spell Level : 3 Spell Type : COMBAT Area of Effect : ENTIRE PARTY LATUMAPIC makes it readily apparent exactly what the opposing monsters really are. Spell Name : BAMATU Translation : PRAYER Spell Level : 3 Spell Type : COMBAT Area of Effect : ENTIRE PARTY BAMATU has the effect of MATU at twice the effectiveness. LEVEL 4 PRIEST SPELLS Spell Name : DIAL Translation : HEAL (MORE) Spell Level : 4 Spell Type : ANY TIME Area of Effect : 1 PERSON DIAL restores 2 to 16 hit points of damage, and is similar to DIOS. Spell Name : BADIAL Translation : HURT (MORE) Spell Level : 4 Spell Type : COMBAT Area of Effect : 1 MONSTER BADIAL causes 2 to 16 hit points of damage in the same way as BADIOS. Spell Name : LATUMOFIS Translation : CURE POISON Spell Level : 4 Spell Type : ANY TIME Area of Effect : 1 PERSON LATUMOFIS makes a poisoned person whole and fit again. Note that poison causes a person to lose hit points steadily during movement and combat. Spell Name : MAPORFIC Translation : SHIELD (BIG) Spell Level : 4 Spell Type : ANY TIME Area of Effect : ENTIRE PARTY MAPORFIC is an improved PORFIC, with effects that last for the entire expedition. LEVEL 5 PRIEST SPELLS Spell Name : DIALMA Translation : HEAL (GREATLY) Spell Level : 5 Spell Type : ANY TIME Area of Effect : 1 PERSON DIALMA restores 3 to 24 hit points. Spell Name : BADIALMA Translation : HURT (GREATLY) Spell Level : 5 Spell Type : COMBAT Area of Effect : 1 MONSTER BADIALMA causes 3 to 24 hit points of damage. Spell Name : LITOKAN Translation : FLAME TOWER Spell Level : 5 Spell Type : COMBAT Area of Effect : 1 GROUP LITOKAN causes a pillar of flame to strike a group of monsters, doing 3 to 24 hit of damage to each. However, as with many spells that effect entire groups, there is a chance that individual monsters will be able to avoid or minimize its effects. And some monsters will be resistant to it. Spell Name : KANDI Translation : LOCATION Spell Level : 5 Spell Type : CAMP Area of Effect : 1 PERSON KANDI allows the user to locate dead bodies of other characters. It tells on which level, and in which rough area the dead one can be found. Spell Name : DI Translation : LOCATION Spell Level : 5 Spell Type : CAMP Area of Effect : 1 PERSON DI causes a dead person to be resurrected. However, the renewed character has but one hit point. Also, this spell is not as effective or as safe as using the Temple. Spell Name : BADI Translation : DEATH Spell Level : 5 Spell Type : COMBAT Area of Effect : 1 MONSTER BADI gives the affected monster a coronary attack. It may or may not cause death to occur. LEVEL 6 PRIEST SPELLS Spell Name : LORTO Translation : BLADES Spell Level : 6 Spell Type : COMBAT Area of Effect : 1 GROUP LORTO causes sharp blades to slice through a group, causing 6 to 36 points of damage. Spell Name : MADI Translation : HEALING Spell Level : 6 Spell Type : ANY TIME Area of Effect : 1 PERSON MADI causes all hit points to be restored and cures any condition but death. Spell Name : MABADI Translation : HARM (INCREDIBLY) Spell Level : 6 Spell Type : COMBAT Area of Effect : ENTIRE PARTY MABADI causes all but 1 to 8 hit points removed from the target Spell Name : LOKTOFEIT Translation : RECALL Spell Level : 6 Spell Type : COMBAT Area of Effect : ENTIRE PARTY LOKTOFEIT causes all party members to be teleported back to the castle, minus all their equipment and most of their gold. There is also a good chance this spell will not function. LEVEL 7 PRIEST SPELLS Spell Name : MALIKTO Translation : THE WORD OF DEATH Spell Level : 7 Spell Type : COMBAT Area of Effect : ALL MONSTERS MALIKTO causes 12 to 72 hit points of damage to all monsters. None can escape or minimize its effects. Spell Name : KADORTO Translation : RESURRECTION Spell Level : 7 Spell Type : ANY TIME Area of Effect : 1 PERSON KADORTO restores the dead to life as does DI, but also restores all hit points. However, it has the same drawbacks as the DI spell. KADORTO can be used to resurrect people even if they are ashes! MAGE SPELLS LEVEL 1 MAGE SPELLS Spell Name : HALITO Translation : LITTLE FIRE Spell Level : 1 Spell Type : COMBAT Area of Effect : 1 MONSTER HALITO causes a flame ball the size of a baseball to hit a monster doing from 1 to 8 hit points of damage. Spell Name : MOGREF Translation : BODY IRON Spell Level : 1 Spell Type : COMBAT Area of Effect : CASTER MOGREF reduces the casters AC by two. The effect lasts the entire encounter. Spell Name : KATINO Translation : BAD AIR Spell Level : 1 Spell Type : COMBAT Area of Effect : 1 GROUP KATINO causes most of the monsters in a group to fall asleep. KATINO only affects normal animal or humanoid monsters. The chance of the spell affecting an individual monster, and the duration of the affect is inversely proportional to the power of the monster. While asleep, monsters are easier to hit and successful strikes do double damage! Spell Name : DUMAPIC Translation : CLARITY (?difficult to translate) Spell Level : 1 Spell Type : CAMP Area of Effect : NOT APPLICABLE DUMAPIC informs you of the party's exact displacement from the stairs to the castle, vertically, and North and East, and also tells you what direction you are facing. LEVEL 2 MAGE SPELLS Spell Name : DILTO Translation : DARKNESS Spell Level : 2 Spell Type : COMBAT Area of Effect : 1 MONSTER GROUP DILTO causes one group of monsters to be enveloped in darkness, which reduces their ability to defend against your attacks. Spell Name : SOPIC Translation : GLASS Spell Level : 2 Spell Type : COMBAT Area of Effect : CASTER SOPIC causes the caster to become transparent. This means that he is harder to see, and thus his AC is reduced by four. LEVEL 3 MAGE SPELLS Spell Name : MAHALITO Translation : BIG FIRE Spell Level : 3 Spell Type : COMBAT Area of Effect : 1 MONSTER GROUP MAKALITO causes a firey explosion in a monster group, doing 4 to 24 hit points of damage. As with other similar spells, monsters may be able to minimize the damage done. Spell Name : MOLITO Translation : SPARK STORM Spell Level : 3 Spell Type : COMBAT Area of Effect : 1 MONSTER GROUP MOLITO causes sparks to fly out and damage about half of the monsters in a group. Three to 18 hit points of damage are done with no chance of avoiding the sparks. LEVEL 4 MAGE SPELLS Spell Name : MORLIS Translation : FEAR Spell Level : 4 Spell Type : COMBAT Area of Effect : 1 MONSTER GROUP MORLIS causes one group of monsters to fear the party greatly. The effects are the same as a double strength DILTO spell Spell Name : DALTO Translation : BLIZZARD BLAST Spell Level : 4 Spell Type : COMBAT Area of Effect : 1 MONSTER GROUP DALTO is similar to MAHALITO except that cold replaces flames. Also, 6 to 36 hit points of damage are done. Spell Name : LAHALITO Translation : FLAME STORM Spell Level : 4 Spell Type : COMBAT Area of Effect : 1 MONSTER GROUP LAHALITO is an improved MAHALITO, doing the same damage as DALTO. LEVEL 5 MAGE SPELLS Spell Name : MAMORLIS Translation : TERROR Spell Level : 5 Spell Type : COMBAT Area of Effect : ALL MONSTERS MAMORLIS is similar to MORLIS, except that all monster groups are affected. Spell Name : MAKANITO Translation : DEADLY AIR Spell Level : 5 Spell Type : COMBAT Area of Effect : ALL MONSTERS Any monsters of less than eighth level (i.e., about 35-40 hit points) are killed by this spell outright. Spell Name : MADALTO Translation : FROST Spell Level : 5 Spell Type : COMBAT Area of Effect : 1 MONSTER GROUP An improved DALTO, causing 8 to 64 hit points of damage. LEVEL 6 MAGE SPELLS Spell Name : LAKANITO Translation : SUFFOCATION Spell Level : 6 Spell Type : COMBAT Area of Effect : 1 MONSTER GROUP All monsters in the group affected by this spell die. Of course, there is a chance that some of the monsters will not be affected. Spell Name : ZILWAN Translation : DISPELL Spell Level : 6 Spell Type : COMBAT Area of Effect : 1 MONSTER This spell will destroy any one monster that is of the Undead variety. Spell Name : MASOPIC Translation : BIG GLASS Spell Level : 6 Spell Type : COMBAT Area of Effect : ENTIRE PARTY This spell duplicates the effects of SOPIC for the entire party. Spell Name : HAMAN Translation : CHANGE Spell Level : 6 Spell Type : COMBAT Area of Effect : VARIABLE This spell is indeed terrible, and may backfire on the caster. First, to even cast it, you must be of the thirteenth level or higher, and casting it will cost you one level of experience. The effects of HAMAN are random, and usually help the party. LEVEL 7 MAGE SPELLS Spell Name : MALOR Translation : APPORT Spell Level : 7 Spell Type : COMBAT and CAMP Area of Effect : ENTIRE PARTY This spell's effects depend on the situation the party is in when it is cast. Basically, MALOR will teleport the entire party from one location to another. When used in melee, the teleport is RANDOM, but when used in camp, where there is more chance for concentration, it can be used to move the party anywhere in the maze. Be warned, however, that if you teleport outside of the maze, or into an area that is solid rock, you will all be lost forever, so this spell is to be used with the greatest of care. Combat use of MALOR will never put you outside of the maze, but it may move you deeper in, so it should be used only in panic situations. Spell Name : MAHAMAN Translation : GREAT CHANGE Spell Level : 7 Spell Type : COMBAT Area of Effect : ENTIRE PARTY The same restrictions and qualifications apply to this spell as do to HAMAN. However, the effects are even greater. Generally these spells are only used when there is no other hope for survival. Spell Name : TILTOWAIT Translation : (untranslatable) Spell Level : 7 Spell Type : COMBAT Area of Effect : ALL MONSTERS The effect of this spell can be described as similar to that of a nuclear fusion explosion. Luckily the party is shielded from its effects. Unluckily (for them) the monsters are not. This spell will do from 10 to 100 hit points of damage. -END-