--------------------------------------- Snoopy to the Rescue --------------------------------------- (c) 1984 by Random House, Inc. --------------------------------------- An Apple Mafia Presentation Cracked By: Creative Cracker and High Technology Call: Sherwood Forest ][ [914][359][1517] Sherwood Forest /// (914) 352 - 6543 --------------------------------------- The Game: ========= Woodstock is missing! Snoopy, the Super Sleuth, knows who's responsible. The feline fiend, Professor Morehairy, has kidnapped Woodstock. Can the Super Sleuth rescue Woodstock from Morehairy's castle of danger? Can he escape from the traps and treacherous robots lurking in every room? Read on and become part of Snoopy's spell-binding tale of mystery! << THE CONNECTION >> is an action-packed, two-sided adventure game. There are six challenging levels to play on each side of the disk. Help Snoopy climb to the top of the castle on Side 1. Help him try to capture Morehairy on Side 2. You can begin with either side. But watch out! Side 2 is far more dangerous. On every floor, challenges await you - flying carpets, magic lamps, trap doors, moving floors and, of course, Morehairy's robot guards! Warm Up: ======== To play SNOOPY TO THE RESCUE you need: * an Apple ][+ or //e with 48k * one Apple Disk Drive * a monitor, (color monitor preferred) * a joystick (recommended) To begin playing either side, follow these steps: * Make sure the computer is off and the monitor is on. * Lift the disk drive door. * Insert the disk. The side facing up is the side you will play. * Close the disk drive door. * Turn on the computer and the program loads. ________________________________ ! ! ! All players using an Apple //e ! ! must keep the caps lock key ! ! depressed at all times. ! !________________________________! Ready, Set, Go!: ================ To guide Snoopy, you can use: -JOYSTICK: Move the joystick in the direction you want Snoopy to go. Press the lower button to make him jump. -KEYBOARD: Press the left and right arrow keys to guide Snoopy. To make him stop moving press the SPACE BAR. Press the Z key to make him jump. Be on the look out for trap doors and drop-away bridges. Magic lamps shoot Snoopy to higher floors. Guide him carefully onto flying carpets and moving floors or he'll fall off. A Special Tip about Jumps: ========================== When approahing a jump, guide Snoopy slowly and stop him when he reaches the edge. Then make him jump. Completing some jumps requires that a portion of Snoopy's foot hangs over the edge. Be careful and look before he leaps! Here's the Strategy...: ======================= In order for Snoopy to escape safely from a level, he must: * Select numbers from each of Morehairy's tricky number boxes to add up to the level's challenge number. * Pass by the robot guards and deactivate them with one of Morehairy's magic keys. * Avoid all other traps and snares. Matching Morehairy's Challenge Number: ====================================== Morehairy has booby-trapped his castle. Each level has a challenge number. Watch it appear at the top of your screen. Unless Snoopy matches it, he cannot leave the level. Along the game path are 5 boxes. In each box, numbers appear and change. 1, 2, 3, 4.... Snoopy's mission is to reach each box and choose a number from it. The chosen numbers must add up to the challenge number above. If Snoopy fails to freeze a number from each box or adds incorrectly, he must start the level over with one less chance to save his friend. _________________________________ ! ! ! The challenge number is at the ! ! top, middle of the game screen. ! !_________________________________! Freezing a number: ================== -JOYSTICK: Position Snoopy over the box. When the number you want appears, press the top button on the joystick. The number freezes. -KEYBOARD: Use the arrow keys to guide Snoopy over a box. To stop Snoopy at the box, press the SPACE BAR key. To freeze a number, press the RETURN key. Watch out for Green Robots: =========================== If Snoopy runs into a green robot, he loses a turn and must begin the level again. But if Snoopy reaches a magic key, the robot guard will turn red temporarily. Snoopy can safely deactivate the robot when it is red. Count your Chances: =================== Snoopy has only five chances in each game to climb to the top of or escape from the castle. He gains an extra chance after completing skill level one. You can keep track of how many chances he has left by counting the small figures at the top left of the screen. Be careful! Snoopy loses a chance every time he meets a green robot, falls too far, slips into the moat, or fails to match Morehairy's challenge number. Practice Makes Perfect: ======================= You can practice a level before you play it in a game. Begin play and when the first level appears, press the CONTROL (CTRL) and N keys at the same time. Keep pressing the keys until you reach the level you want to pratice. Success is.. Beginning Again: ============================= What happens when you've completed all 6 levels on one side and Snoopy has some chances left? You get to begin again, but the play is harder and faster. The 6 levels on each side can be repeated as many as 4 times. Special Features: ================= Play ends when Snoopy runs out of chances or when you choose to end the game. To end the game, press the SHIFT and * keys at the same time. The initials of the top 20 players can be added to the scoreboard along with their scores and the number of levels completed. To erase the scores, type 911 at the Score Frame. -SOUND: You can play with or without sound. To play the entire game without sound, type 911 at the Random House screen before you press RETURN. -PAUSE: To pause during play, press the ESC key. Press any key to resume play. -EARLY OUT: To end the game early, press the SHIFT and * keys at the same time. -PRACTICE LEVELS: Press the CONTROL (CTRL) key and the N key until you reach the level you want to practice. -FAILING TO EQUAL THE CHALLENGE NUMBER: If you realize you cannot match the challenge number, press the CONTROL (CTRL) key and the Q key at the same time. Snoopy loses a chance and begins the level over.