[*][*][*][*][*][*][*][*][*][*][*][*] [*] [*] [*] PENSATE [*] [*] Presented by BETS C. [*] [*] [*] [*][*][*][*][*][*][*][*][*][*][*][*] The object of the game is to maneuver your playing piece to the top of the screen. COMMANDS -------- ESC = Restart or exit demo mode CTRLS = Sound on/off P = Pause Space = Continue I = UP J = LEFT K = RIGHT M = DOWN OPTIONS ------- After you enter your options, press RETURN. If you don't want to change an option, pressing RETURN will enter the option shown. MODE: ENTER P OR T (for Practice or Tournament) In the practice mode, you choose the pieces to play against and their positions on the screen. The computer will ignore the numbers after the Round and Level options. In Tournament mode, the computer chooses the pieces you play against and their positions. ROUND: ENTER 1-9 ---------------- The higher the number you enter, the greater the number of pieces on the board. Round one starts with four pieces. One additional piece is added each round. No more than 25 pieces will be placed on any one board, however. This option isn't valid in practice mode. LEVEL: ENTER 1-9 ---------------- The skill level determines the complexity of the playing pieces selected for play in the tournament mode. This option is not valid in practice mode. SPEED: ENTER 1-9 ----------------- This is the speed at which the pieces make their moves. 1 is the fastest and 9 is the slowest. Should a player wish to follow the moves in detail, a slower speed should be selected. Once a player has mastered the moves, a faster speed will allow victory to come swiftly! RETRACE? ENTER Y OR N (YES OR NO) --------------------------------- Retrace refers to the ability to land on a square that has been occupied previo usly by one of the player's pieces. If you choose "No", once a player lands on a square, it can't be occupied again by either one of the player's or the computer's pieces. These squares willbe marked as you go along so you know which ones can't be landed on. If a computer's piece lands on one of these squares, it will make its move again according to its set pattern. A player loses the game by landing on one of these squares. In a two-player game you can use this option to be able to block your opponent's path to the other side of the board. If you choose "Yes", any of the squares may be landed on again by either players' or the computer's pieces. MOVES AHEAD: ENTER 1-4 ---------------------- This is the number of moves you choose before you get the opportunity to pick another move or set of moves. During play, first your piece makes one move, (In two-player mode, the second player would then move), then the computer's pieces move and you continue to alternate moves. In the tournament mode, you must choose at least two moves. PLAYERS: ENTER 1 OR 2 --------------------- If you choose 1, your piece just needs to avoid the computer's pieces. Choosing 2 means you have to avoid not only the computer's pieces, but an opponent's as well. In the two-player version, moves may not be deleted. Once entered, they stand. GAME ID: XXXX ------------- With the //E the arrow keys also work You can't move diagonally. If the player's piece comes in contact with any other piece, the game is over. Once the player's piece moves, each of the other pieces on the board move. The direction each other piece moves depends on two factors: 1. The type of piece 2. The direction the player's piece moved If the computer's piece lands on another of its own pieces, it makes its own move again. WRAP AROUND ----------- The computer's pieces can wrap around the screen when making their moves. Your piece will not wrap around. If you enter a move which would take your piece off the edge of the screen, it will count as a move, but your piece will stay in the same place. The four-digit ID code on the left represents the last game played and the one on the right shows the current game either pending or underway. You may enter 0-9 and A-F as identification codes. Exceptions: you can't use 0000 or have two zeros on either the left or the right. Tournament games can be replayed at a later date if you remember the Round, Level and Game ID code combination. Enter this information in the options. TO PRACTICE ----------- After you have entered your options, press ESC, then choose the ID numbers of the pieces you want to play against. Press return after choosing the number. See the chart below for the ID #s of the pieces. Use the I,J,K,M keys to position the pieces on the board. Press return when each piece is in the position you want. When you have entered as many pieces as you want (1-25), press ESC to begin and choose a starting location for your piece. Enter 1-8, or "N" for New if you decide you want a different board setup. In practice mode with only one player and more than one move ahead chosen, the "/" key allows a move (or moves) to be erased. You can't erase the last move, however, since once that is entered, the pieces begin to move. On the Apple //E, the DELETE key also works. During move selection, pressing "?" allows you to review the options you selected. Press any key to return to the game. TO PLAY IN TOURNAMENT MODE -------------------------- You must choose at least two moves ahead. After you've entered your options, press ESC. If you want to use a different setup, press N for New. Then choose the square you want your piece to start on. Enter 1-8. To choose your moves, use the I,J,K,M keys. In the two-player mode, players alternate selecting moves. The computer's pieces move according to the chart below. During move selection, pressing "?" allows the review of the options selected Press any key to return to the game. If you lose, the game will go back into Demo mode. Press ESC to begin another game, press R to Replay the last game with the same setup or press I to see an instant replay. ---------------------------------------------------- ID# PIECE YOU MOVE PIECE MOVES ---------------------------------------------------- 1 LEFT ARROW UP LEFT DOWN LEFT RIGHT LEFT LEFT LEFT 2 RIGHT ARROW UP RIGHT DOWN RIGHT RIGHT RIGHT LEFT RIGHT 3 UP ARROW UP UP DOWN UP RIGHT UP LEFT UP 4 DOWN ARROW UP DOWN DOWN DOWN RIGHT DOWN LEFT DOWN 5 4 ARROWS IN UP DOWN DOWN UP RIGHT LEFT LEFT RIGHT 6 CIRCLE W/ + UP 1 SQUARE LEFT, 1 SQUARE DOWN DOWN 1 SQUARE RIGHT, 1 SQUARE UP RIGHT 1 SQUARE LEFT, 1 SQUARE UP LEFT 1 SQUARE RIGHT, 1 SQUARE DOWN 7 4 ARROWS OUT UP 1 SQUARE RIGHT, 1 SQUARE UP DOWN 1 SQUARE LEFT, 1 SQUARE DOWN RIGHT 1 SQUARE RIGHT, 1 SQUARE DOWN LEFT 1 SQUARE LEFT, 1 SQUARE UP 8 CIRCLE W/LEFT UP LEFT SLASH DOWN RIGHT RIGHT UP LEFT DOWN 9 LEFT KNIGHT UP 2 SQUARES LEFT, 1 SQUARE DOWN DOWN 2 SQUARE RIGHT, 1 SQUARE UP RIGHT 2 SQUARES UP, 1 SQUARE LEFT LEFT 2 SQUARES DOWN, 1 SQUARE RIGHT 10 RIGHT KNIGHT UP 2 SQUARES RIGHT, 1 SQUARE DOWN DOWN 2 SQUARE LEFT, 1 SQUARE UP RIGHT 2 SQUARES DOWN, 1 SQUARE LEFT LEFT 2 SQUARES UP, 1 SQUARE RIGHT =*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=]