*-* DRAGONWORLD DOCS *-* BY: THE WAREZIRD *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* NEWDATA Type NEWDATA to see anything that was added to the game since the docs were written. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* KEYBOARD/JOYSTICK Type KEYBOARD or JOYSTICK (default = keyboard). You can change anytime during the game with the same commands. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* PICTURESON/PICTURESOFF At the start or anytime during the game type PICTURESOFF to turn off the graphics display and PICTURESON to turn the graphics back on (default=on). *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* CREATE Type CREATE anytime to create a save game disk. If you have 1 drive, insert a blank disk when prompted. If you have 2 drives, put your blank in drive 2. Enter 2. The disk in drive 2 will be initialized. (Remember this wipes all data off your disk.) *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* SAVE Whenever you want to save your game type SAVE and then insert your save disk when prompted and enter 1 if it's in drive 1 or 2 if it's in drive 2. Now you can select a # of the position you want to save the game in (or save over a previous save) and enter a name for your save of up to 10 characters. When done, remove the save disk and put the game disk back if using 1 drive. With 2 drives the game will start up when done saving. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* RESTORE At the start of a game, during the game or when you're asked Do you want to play again? enter RESTORE to load a saved game and follow the prompts. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* RESTART/QUIT Enter RESTART anytime to return to the beginning of the quest. Type QUIT to just end the game. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* ACTION To practice any of the 3 action games that you'll have to play during your adventure type ACTION at any time. (Your place or status in the adventure won't be effected by playing the games) Use Joystick or the Keyboard controls are- I/J/K/M and SPACE to fire. 1] BOGS AND BATS - Avoid the fireballs and swooping bats and shoot all bats except the largest bat at the end-it will carry you to safety. 2] MAZE OF MADNESS - Cross the labyrinth of pitfalls and corridors. If you fall over a cliff you have to start again. The ladders slant in one of 2 directions and may disappear at any time. 3] DRAGONSTONES - is played to win money. You win Talmas by selecting stones of the right color. To gamble, pay 15 talmas or get credit for that amount from the proprietor. There are 4 levels of play. At each level there will be 2 colors of stones, one winning the other losing. The object is to get all the stones of one color to win talmas. If you get all the stones of the losing color and then catch the stone of the small dragon flying across the screen you'll win talmas. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* REPLENISHING FUNDS When you list your inventory, you'll see how many talmas you have left to spend. You can visit the Gaming House in the Bazaar to play Dragonstones and play the game as often and as long as desired. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* THE DRAGONPEARL & SPECIAL POWERS Up to 5 times during your adventure you can use the Dragonpearl. The Dragonpearl is a opalescent stone that contains the memory & perceptions of the Last Dragon & those that came before him. The holder of the Dragon- pearl possesses great power, including the ability to be restored from the dead. Enter DP to use the Dragonpearl. The quest will be resumed in a different, safer place. Also, seek Hawkwind at his home early in the adventure; his help will be invaluable. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* THE LANGUAGE OF SIMBALA Your commands should always start with a verb and be followed by a noun. Multiple nouns may be separated from each other by means of a comma or and, such as: TAKE THE AXE AND THE SWORD. TAKE THE AXE, THE SWORD, AND THE BOX. TAKE THE AXE, SWORD, AND BOX. TAKE AXE, SWORD, BOX. (It's not necessary to end with period) Several actions may be included in one command, but they must be separated by a comma or the word THEN. If, in a string of actions, a noun is repeated, the noun may be replaced with IT. For example: TAKE THE BOOD THEN READ IT. TAKE THE BOOK, OPEN IT, THEN READ IT. OPEN THE BOX AND THE POUCH, THEN CLOSE THE DOOR. TAKE ALL will result in all articles being taken Instructions should be specific. HIT THE NAIL may elicit the response WITH WHAT? The complete command would be: HIT THE NAIL WITH THE HAMMER. The instructions for complicated tasks should be entered in logical order. For example, you can't sail the boat with- out first saying UNTIE ROPE...but if you untie the rope before you enter the boat, it will drift away. To speak to another person enter: TALK or ASK If a person or creature speaks to you start your answer with the word SAY such as SAY NO (quotes aren't needed) To get information say- ASK ABOUT . When you need Hawkwind's help enter ASK HAWKWIND or TALK TO HAWKWIND. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* *-*-*-*-*-* - VERBS - *-*-*-*-*-* CATCH DECIPHER GO OPEN YELL DESCEND GREET ORDER AGREE DESTROY GUARD PAY AID DIG HACK PICK ANSWER DISEMBARK HANG PLACE APPLY DISMOUNT HELP PLAY ARGUE DIVE HIT POUR ASCEND DON HOLD PRESENT ASK DRAG HOOK PRY ATTACK DRINK HUG PULL BASH DROP HURT PURCHASE BEND EAT HURTLE PUSH BIDE EMBRACE INSERT PUT BITE EMPTY INSPECT RAISE BLOW ENTER INVENTORY,INV,I READ BOARD ESCAPE ENVOKE REFUSE BORROW EXAMINE,EX JUMP RELEASE BREAK EXIT KISS REMOVE BREATH EXPLORE KNOCK REPAIR BREATHE EXTINGUISH LAND REPAY BRIBE FANDORA LASH RESCUE BURN FASTEN LASSO RETURN BUY FEAR LAUGH REVERSE CALL FEED LAUNCH RIDE CARRY FIGHT LEAP RING CHASE FISH LEAVE ROPE CHOOSE FIT LIFT RUN CLAW FIX LIGHT SAY CLIMB FLAG LOAN SCRAMBLE CLOSE FLAME LOOK SEND COMFORT FLEE LOVE SET CONSOLE FLY LOWER SHATTER CONSULT FOLLOW MAKE SHOUT CONTINUE FREE MOUNT SHOW COOK GET MOVE SIGNAL COUNT GIVE OFFER SIT CRAWL SLIDE SMASH SOOTHE SPEAK SPREAD SPRINKLE STAND START STEAL SURROUNDINGS, SURR SWIM SWING TAKE TALK TASTE TELL THANK THROW TIE TOPPLE TOSS TOUCH TURN UNFASTEN UNFOLD UNFURL UNHOOK UNLOCK UNMOOR UNTIE USE WAIT WAVE WEAR WET *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* *-*-*-*-* - NOUNS - *-*-*-*-* ALEMBIC ALCHEMIST ALYN AMBER ARM ARMOR ARMORER ARROWS ARTWORK ASSASSIN(S)('S) AXE BACK BAR(S) BEACH BEAR BEGGAR BELONGINGS BELL(S) BLACKSTAR BOARD BOULDER BOOK(S) BOAT BOX(ES) BRANCH BREAK BREATHS BRIBE BUSH(ES) CAGE CASTLE CAULDRON CENTOTAPH CHAIN CHAMBER CHEST CHUTE CITY CLIFFS CLOAK(S) COLDRAKE CONCH COVER COWL(S) CORRUNDUM CRAFT CRYPT CRYSTAL CUPOLA CURE DAGGER DAZIKAR DEPTHS DIAMOND DOOR(S) DOORWAY DRAGONBANE DRAGON DUKE STEAL SURROUNDINGS, SU DRAGONSBLOOD DRAGONSCALE ENCYCLOPEDIA ELIXIR EPHRION FINGERS FIRE FLAME(S) FIREPLACE FLUTE FOREST FURNACE FORK,TUNING GAG GATES GEMS GIRL GLASS GRAFFITI GROOM GRUNTING GUARD(S) HAMMER HAND HAWKWIND HAWK HELP HER HIM HOLE HOOK HORN INVENTORY HORSE(S) ISLAND ISLET IVORY JADE JEWEL(S) KANDESH KEY KILN KNOCKER KULN LADDER LEAVES LIGHT LIVER LOAN LOCK LOGS MAN MAGNIFIER MAP MENU MOAT MIRROR(S) MONARCH MONEY MONKEY MOONCRYSTAL MONSTER MOSAIC NOISES OAR(S) OCEAN OINTMENT PALACE PADDLE(S) *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* *-*-*-*-*-*-* - WORD LIST - *-*-*-*-*-*-* PASSAGE PATE PATTERN PAYMENT PEOPLE PHILOSOPHER(S) PHYSICIAN PIECE(S) PIT PLACE PLANK PLAQUE PLATFORM POD(S) POT POTION POSSESSION(S) POUCH PRINCE RAFT RAYAN RING ROCK ROOM ROPE(S) ROWBOAT SAIL(S) SALVE SCALE SEA SEAT SENTRY(IES) SHAFTS SHELL SHIP SHORE SKELETON SKIFF SKYLIGHT SOOTHSAYER SMOKE SOUND SPIKES STABLE(S) SPLINT STAIRS STAIRWAY STAIRWELL STARSWORD STATUE STONE(S) STUFF STUMP SWIM SUPPLIES SWORD TABLE TABLET TAILOR TALMA(S) TANIUM TANNA TANGLEWEED TASRAN THALOS THIEF THIEVES THINGS THRONE TOOTH TITANIUM TOPAZ TORCH TRAPDOOR TOMALION TREE TURRET VADOS TUNING FORK VAULT VINES VOLCANO UNDERBRUSH VISOR VOLUME WALL WARRIOR WATER WATERFALL WEEDS WEALDSMAN WHEEL WINDSHIP WINE WINDRIDERS WINESKIN WOLF('S) WOMAN WOOD XYLOPHONE *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* *-*-*-*-*-*-*-* - DIRECTIONS - *-*-*-*-*-*-*-* IN / OUT UP / DOWN NORTH, N / SOUTH, S EAST, E / WEST, W NORTHEAST, NE / NORTHWEST, NW SOUTHEAST, SE / SOUTHWEST, SW SWIMMING THROUGH *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* *-*-*-*-*-*-*-*-* - MISCELLANEOUS - *-*-*-*-*-*-*-*-* AND BACK BUT EMBOSSED LARGE LOCKED NO SLOPING SMALL SONG & DANCE (S&D) STEEP THEN UNTITLED WHILE YES *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* *-*-*-*--*-*-* - FUNCTIONAL - - COMMANDS - *-*-*-*--*-*-* ACTION CREATE JOYSTICK KEYBOARD NEWDATA PICTURESON PICTURESOFF QUIT RESTART RESTORE SAVE *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*