--------------------------------------------------------------------------------. ANCIENT ART OF WAR AT SEA DOCFILE #2 - GLOSSARY OF TERMS brought to you by the Gauntlet of C0Dfish a Circle of Dickz file (c) 1988 -------------------------------------------------------------------------------- ---------------------------------------------------------------------------- : : : CAMPAIGN: A campaign is a series of military maneuvers that form a : : war. The AAoWaS comes with eleven separate campaigns, : : each set at a different location and time. Using the : : Game Generator you can design your own campaigns. : : : : COMMAND : : OPTIONS: Are used to move through the program and to give orders to : : your ships and squadrons. Command Options will change : : during the game but can usually be found on the bottom : : line of the screen. After Zooming, command options can : : also be found at the top of the screen. To use a Command : : option, press the key that is indicated or, if no key is : : indicated, press the first letter of the command. : : : : CONDITION: Cannonfire and low supplies will decrease a ship's : : condition. A ship's condition is determined by her hull : : and sail damage. When the condition of the sails decrease : : the ship's speed and maneuverability also will decrease. : : When a ship's sails are destroyed, the ship will also be : : disabled. When the condition of a ship's hulls : : deteriorates, cannons are damaged and firepower decreases. : : A ship with severe hull damage will sink. : : To improve the condition of a ship, it must be repaired at a : : repair port. During a battle, some repairs can be made to : : a badly damaged ship by boarding with a stronger friendly : : ship. : : : : CROWN : A crown represents the heart of a side's homeland. A war : : can be won by anchoring a ship next to a Crown of the : : opposite color, but first, all enemy ships at the Crown : : must be defeated. A Crown provides supplies and repairs : : to ships of the same color. Crowns are supplied from : : inland and do not require merchantships. : : : : DETACH : If a squadron contains more than one ship, and ther are : : fewer than 40 squadrons on the map (including any enemy : : squadrons not shown), you can divide the squadron in two. : : Put the marker over the squadron. When "Detach" appears : : on the command line, press D. Use + or - to select a ship : : and then press S to switch it to the new squadron. When : : you are done, press E. The new squadron will appear just : : to the right of the original squadron. By typing J (join) : : you can move ships back to the original squadron. : : : : ENCOUNTER: If one of your squadrons comes close to an enemy squadron, : : an encounter will be reported, and both squadrons will : : turn into the shape of crossed sabres. You can either : : take command of that squadron and lead it into battle, by : : Zooming, or let the ships fight without your help. If the : : two squadrons start flashing, it means they have started : : fighting without you. You can check the size of both : : squadrons while they are flashing to see who is winning : : but you cannot take command after the fighting has : : started. To adjust the amount of time between an : : encounter and the start of a battle, go to "Ye Olde : : Options Shoppe." With "fight delay" set to medium, you : : have about 30 seconds between an encounter and the start : : of a battle. : : : : ENEMY : The enemy are the black squadrons and ships. The enemy : : are lead by one of six historical military minds, each : : with his own style of waging war. : : : : The mass tactics of the Duke of Medina Sidonia. : : The aggressive attack of Blackbeard. : : The formal tactics of Marten Tromp. : : The determination of John Paul Jones. : : The brilliance of Lord Admiral Nelson. : : The unpredictability of Thor Foote : : : : FLAGSHIP: Is a strong ship-of-the-line with an Admiral on board. It : : is the most powerfull ship on the high seas. Sinking the : : last flagship on either side wins the campaign. : : : : HELP : : LINE: Is just above the Command Line at the bottom of the screen : : It appears when using certain commands to tell you what : : to do. : : : : INFO : To get information about a squadron, move the marker over : : it until you see "Info" on the command line. Then press : : I. If two or more squadrons are directly over each other : : on the map, you will get information on only one squadron. : : Using the Info command, you can learn the name of the : : ships in the squadron, their type, condition and supplies. : : You can also adjust their sailing speed. : : : : JOIN : If two squadrons are close enough, you can Join them (up to : : a max of 3 ships in a squadron). If "Join" is not show at : : the bottom of the screen, you can use "Move" to bring the : : squadron closer together. Put the marker over the : : squadron. When "Join" appears on the command line, press : : J. Use + or - to select a ship and then press the Space : : bar to move it to the new squadron. When you are done, : : press E. : : : : MARKER : Is represented by the white crosshairs on the screen. Use : : the arrow keys or joystick to move it. Place it over a : : squadron to get information, give orders or move the : : squadron. When the marker is over a squadron, you will : : hear a peep and the command line will change. It will : : beep once for every squadron under it, so if two or more : : squadrons are in the exact same location, you will hear : : more than one beep. : : : : MERCHANT : : SHIP: Merchantships supply ports. Warships can intercept enemy : : merchantships, capturing their supplies and sinking them. : : Your warships can also get supplies by intercepting white : : merchantships. If the intercepting squadron's supplies : : are above 50%, the merchantship will have enough supplies : : left to continue on it's destination. : : : : MESSAGES: During a campaign your ships will sometimes report : : information to you. Messages will appear at the bottom of : : the screen just above the Help Line. Up to two messages : : can be shown on the screen at the same time. When a new : : message comes in, the previous message will move down and : : the new message will take it's place on top. To remove : : the messages on the screen, press C to clear them. : : Reports and sightings are give in terms of map location, : : not in terms of the squadron sending the report. : : Some of the messages are: : : : : x Enemy Sighted: One of your squadrons has visual contact : : with an enemy squadron. It will also report the enemy : : squadrons location on the map. * NOTE * Occasionally, : : tired sailors ill report a false sighting. : : x Encounter: Your squadron is preparing to fight another : : squadron. You have a short time after receiving this : : message to Zoom to the battle before the fighting starts : : if you ant to command your ships individually. : : x Fighting: The two fighting squadrons will flash to show that : : a battle is in progress. You cannot Zoom in on a squadron : : while it is fighting. : : x Battle Won/Lost: The results of fighting will be given when : : you don't Zoom. : : x Flagships: The capture of a flagship is a major event. When : : a flagship is won or lost, it will be reported. : : x Lost in Rough Water: Rough water is a dangerous place for : : frigates to be. : : x Lost in Shallow Water: Shallow water is a dangerous place : : for ships-of-the-line and flagships. : : : : MOVE : To move a squadron, place the marker over a friendly : : squadron until "Move" is shown on the command line, then : : press M. Now trace the route you want the squadron to : : take. When you've reached the end of the route, press : : M again. A white dot will appear there, marking the : : destination. : : : : PRACTICE: To improve your skills as a tactical commander, move the : : marker over one of your squadrons and press P. You can : : then practice using the combat opt3[{=M?P̹ts?9̭i?!^NZ_vAGOsB}̯:9s?9̷t3<'~n( 9v3ksss?ɚg-ۧb0.>/<3YdZ"g7j99H}`?C ˳3Lsh[y}7dt}?P]!? ooW?=?ݐAABg'3]!:C=g&wAtPs'LOH'}7dtOOn&rs5[lo[zP793G33^篾dODOwvAHMڄOO'A9<{ supplies from merchantships. It takes approximately two : : merchantships to provide enough supplies for a badly : : damaged ship-of-the-line. When a port receives supplies, : : it will begin fixing any ship in it's port. Naturally, it : : will take longer to receive repairs in a crowded port. : : When a port runs out of supplies, it will change colors : : and you will hear a tone. : : : : RETREAT : When you've "Zoomed" in on a battle, you can have your : : squadron retreat by sailing off the edge of the screen. A : : turning ship can disappear off the edge of the screen and : : then come back (if it doesn't stray to far off screen). : : : : : : RULES : Some rules will change with each campaign. you will see the : : rules scroll before a campaign begins. Advanced players : : may wish to change the rules of a campaign for variety. : : Most rules apply to both you and the enemy, although some : : may be different for the enemy depending on who their : : leader is. : : : : SIGHTINGS: When one of your squadrons gets close to an enemy squadron, : : it will report sighting the enemy. When the visibility is : : not set to unlimited, the squadron that is sighted will : : appear on the map. It will stay on the map until your : : squadron loses sight of it. The "rules" determine the : : visibility. If a sighting is reported and you can't find : : an enemy squadron in that area, it is because your men : : lost sight of it quickly. After sighting an enemy : : squadron, you can trail it, try to run from it or close in : : to fight. : : : : SUPPLY : : PORT: A supply port will provide supplies to any ship anchored in : : its harbor. When a port receives supplies, it will : : gradually transfer them to any ships in port. Naturally, : : it will take longer to receive supplies in a crowded port. : : When a port runs out of supplies it will change colors and : : you will here a tone. : : : : SURRENDER: When surrender is on the command line, you can surrender to : : the enemy Admiral by pressing S. : : : : : : TIME : The time option controls the speed of the game. Time can be : : varied during the game at your discrection. During Zoom : : the time setting uses a variable time speed. If all the : : ships in the battle are slowed down because of wind, : : damage or other factors, time will speed up to a superfast : : rate. This speeds up the pace of the game during slow : : periods. : : : : ZOOM : After one of your squadrons reports an Encounter, and before : : they report a Battle, you can Zoom down to the scene of : : the battle and take command of the individual ships. To : : Zoom, place the marker over one of the squadrons in the : : encounter and press Z. The amount of time between an : : Encounter and a Battle can be adjusted in Ye Olde Options : : Shoppe. If you don't Zoom in time, the squadrons will : : begin fighting one their own, and you won't be able to : : Zoom into that battle. : : : ---------------------------------------------------------------------------- -------------------------------------------------------------------------------- Call this excellent system... Ethereal Dimension Exclusive...9600HST/104megs..................[301] 529-6418 ---------------------------------------------------------------------------------