REBEL PLANET - SOLUTION - TYPED BY VAXALON - 1994 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ADVERTS On pneuma-tube, examine them for clue to hotel room. AGRICULTURAL STATION Ignore it. AIRLOCK To get in and out of the Caydia. This is where the robot valet it. From Caydia press IH to open inner hatch, s to get in, IH to close inner hatch and OH to open outer hatch. ALCOVE Needs halmkey to unlock it. ALLOY STRIP In cargo hold, BEND STRIP to make tweezers (see entry for BATTERY). ANALGESIC/AMPOULE TALK TO VALET and you're the card, ampoule and tickets. When man at hotel desk is shot, INJECT AMPOULE INTO MAN. ARCADIANS When they confront you, GIVE TICKETS and they'll leave you the wrench. ARCADION Third planet to visit; location of queen computer. ARCESS See entry for CARD. ARSENAL/ARMOURY On Arcadion, EXAMINE ARSENAL to reveal various infernal objects. Take the Elmonite. BARS On jail cell door. BEND BARS WITH WRENCH and CLIMB THROUGH HOLE. BATTERY REMOVE BACK of limcom and it falls out. Can only be replaced if you have the tweezers: INSERT BATTERY. See entry for ELMONITE. BED In cabin on Caydia. LISTEN BIBLE In hotel room on Halmuris. EXAMINE CABINET then EXAMINE BIBLE to find phone number. BLANKET In hotel room on Halmuris. EXAMINE BED. Use it against the killer robot. BOMB In Arcadion arsenal. Ignore it as it's a gravity bomb, no use on a planet. BONE Cut glass case in museum with laser to get it, and GIVE BONE to wolf to get into caves. BOOK SEARCH POLICER in interrogation room, then READ BOOK. Vague clues about disc and deltractor but no other importance. BOOTH 1 Visiphone both. INSERT CARD to use phone. In the booth east of the location with a sewer cover, INSERT DISK instead and floor slides back to show another cover. BOOTH 2 On Halmuris, near hotel. INSERT CARD IN PHONE and when asked for a number type CEN 737 (obtained from bible in hotel room). You'll be told to go to university and bring crystal. BOOTH 3 Outside university on Halmuris. When you arrive you hear it ringing. ANSWER PHONE and you'll be told to tap crystal with fork to open doors. BOTTLE Of Halmerian brew. Found in alcove, give it to museam guard to be allowed past. Only allowed past once. Don't drink it yourself, as this wastes it. BRANCH No apparent use. BREW See BOTTLE entry. BUTTONS 1 On limcom, IH and OH control airlock (Inner Hatch, Outer Hatch); PS gives Personal Status, e.g. energy etc; SS gives Ship Status. BUTTONS 2 In interrogation cell. EXAMINE DESK/CONSOLE. PRESS BLUE to reveal passage for escape, PRESS YELLOW to open grille at end of passage and don't PRESS RED as it sounds the alarm. CABINET In hotel room. Examine it to find bible. CABINETS In museum. CUT GLASS with laser to get bone, but don't try this at the indigenous species exhibit or the guard kills you. CABLE CUTTER CUT FENCE with them. CAPSULE Fuel capsule in lite-kube at start. Will refuel a Dormian rat-trap, but no other use. CAR Give password to Dorado to be allowed to GET CAR, which takes you back to the spaceport. CARD Obtained from Valet at the start. INSERT CARD for use at dispensers and phones, also at computik to get tube pass. GIVE CARD as customs to pay taxes. Useful object! CAVE 1 Shallow cave for crag-snapper. Can't be entered. PUSH JOYSTICK at shadow location to reach gorge, then north to cave. CAVE 2 PUSH JOYSTICK at branch location to reach it. Need bone to pass Wolf. VIEW SCANNER to find staff inside cave. Don't use jetpack to return. CAYDIA Your ship. Use airlock to leave and enter (though preferably not while in space) CELL 1 Prison cell. See entry for BARS. CELL 2 Interrogation cell. See entries for POLICE and BUTTONS. CODE To get into queen computer, clues given by Dorado and Man 2, and possibly the paper from Tropos. Whatever, there is room to experiment here, but the code is 101-010-101. COFFEE From dispenser in university library. Mirror has warning. INSERT CARD to get coffee, and DRINK COFFEE - end of game, you are re-educated to like Arcadians. No other use for coffee. COMPUTER Object of game is to destroy the queen computer on Arcadion. See PANEL entry to get into building. Use Elmonite to destroy computer and end game. COMPUTERS In university at admin level. Can't be used. COMPUTIK Ticket machine on pneuma-tube platforms on Halmuris. INSERT CARD to get tube pass. CONDUIT Route from interrogation cell. See entry for BUTTONS 2. CONSOLE In interrogation cell, see BUTTONS. CONTAINERS In cargo hold. Forget them. COSMOP Store. Can't take lite-kube in. Use card to buy strobe, deltractor and rope gun. COVER 1 Outside phone booth. Leave it alone: you're arrested if you try to lift it. COVER 2 In phone booth. INSERT DISK IN PHONE to reveal it, and LIFT COVER with deltractor to fall into sewer systems. CRAG SNAPPER EXAMINE EXHIBITS in museum's indigenous exhibits section to be told of the singing crag snapper. See CAVE 1 entry for location. At cave, SING and crag snapper leaves. CREVICES At CAVE 1. See CRAG SNAPPER and JOYSTICK entries. Ignore small crevice, take the mind probe and H-cap, and ignore the metal lump and broken missile. CRYSTAL Beneath museum, past killer robot. To get into and out of university, TAP CRYSTAL WITH FORK. CUSTOMS Only at Tropos. GIVE CARD or PAY TAXES to get past, then GO COMPLEX. CUTTERS See CABLE CUTTERS. DELTRACTOR See COVER 1 and COVER 2. DISK See MAN 1 in Tropos hotel. DISPENSER 1 H-cap dispenser on ship. INSERT CARD, and don't forget to GET CARD back again. Only works if you don't already have an H-cap in inventory or in kube. DISPENSER 2 See COFFEE. DOOR 1 To bedroom at Zoddi. Open with key from hotelier to get in or out. DOOR 2 To museum cellar. See BREW. DORADO Meet him above the agricultural station on Halmuris. See HEAD 1 entry to reach him. Give password and he tells you that the code number you want is a palindrome, and then he gets you a hover car. DROIDS Ignore them. ELMONITE See ARSENAL entry. Examine it to be told to implant battery to prime it. Take it to the computer before you do this otherwise it explodes at once. IMPLANT BATTERY then leave location to end game. ENERGY Yours. Press PS to check it. If low, go to regeneration unit (ENTER UNIT) on Caydia. May need to top up protein afterwards. EXHIBITS In museum. See BONE and CRAG SNAPPER entries. FENCE At Tundra on Halmuria. CONNECT PAX with wire and CUT FENCE with cable cutters, then GO THROUGH GAP. FORCE FIELD Around the computer building on Arcadion. You need the 9-digit palindromic binary code number to turn it off. VIEW PANEL three times, and you'll see 101/010/101. FORK In alcove at foot of hotel stairs. Tap crystal with it. FUEL At dome-shaped rock in tundra. Examine it to find tin of jet fuel. If you have the jetpack, FIT JUICE, WEAR JETPACK. Only enough for four jumps. Use one to wolf's cave, two to get to and from the gorge and one to reach the ledge with the head on it. See JOYSTICK entry. FUEL CAPSULE See CAPSULE entry. GLOW CABLE See FENCE. GORGE Route to cave. See JETPACK entry. GRAVITY BOMB Ignore it. GRENADE Ignore it. GRILLE To escape from interrogation cell, see BUTTONS 2 entry. GUARD 1 At museum. See BREW to get past - once only. GUARD 2 At armoury. Kill with laser. GUN Rope gun, FIRE GUN to fire a rope. Gun is dropped when fired but can be picked up and used again. Only use is to get out of sewers at opening: FIRE GUN, CLIMB ROPE. HALMKEY Opens the alcove. Examine the stairs to find it. HALMURIS Second planet to visit, there's a lot to do here and time may well run out so use the retard time facility. You don't have to, but you'll need to plan very carefully indeed if you don't. HALWOLF Blocks cave. Give it the bone. HATCHES See AIRLOCK entry. H-CAP Replaces protein for you. Press PS to check, and if protein is low EAT H-CAP. Using the regeneration unit can lower your level, as can moving around and one or two other actions. HEAD 1 At derelict building. WEAR PROBE to be transported to other side of mountains. No way back. Only route to Dorado. HEAD 2 At queen computer. Shouts at you. Ignore it. HOTEL 1 On Tropos. See entry for MAN 1. Once he's dead you can't get back in. HOTEL 2 At Zoddi on Halmuris. See HOTELIER. HOTELIER On Halmuris. See ADVERTS for clue. Say ZODDI SPECIAL and get room key. HOVER CAR Give by Dorado, returns you to spaceport. INDIGENOUS SPECIES Exhibit in museum. See CRAG SNAPPER. JET JUICE See FUEL. JETPACK In kube at start. See FUEL and JOYSTICK. JOYSTICK Once jetpack is fuelled. PUSH JOYSTICK to take you to any available new location. See entries for LEDGE, GORGE and CAVE 2. If you do it at the wrong place you've wasted one shot of fuel and cannot finish the game. KEY To hotel room. See ADVERTS to get clue. KILLER ROBOT Below museum. THROW BLANKET at it. KUBE Carries lots of objects for you. DROP XXXX IN KUBE and GET XXXX FROM KUBE, though some items won't go in. There's also a limit to the number it can carry, and it's not allowed into the cosmop. At the start it contains the jetpack and a fuel capsule. EXAMINE KUBE to check contents. LASER SWORD A weapon. ACTIVATE LASER first, then FIRE LASER (or KILL XXXX). You must de-activate it afterwards or it explodes. In an emergency it's best to have it activated as you may not have time to do this and fire it too. Use it to kill the guard at the armoury and the policer, and to cut open the museum case for the bone. On Tropos you must hide it in the kube to avoid arrest. Apparently unlimited ammunition. LEDGE In Tundra. See entries for HEAD 1 and JOYSTICK. Use jetpack at narrowing valley location. LIBRARY Can't get at books etc. See entry for COFFEE. LIGHTS Red lights at force field protecting computer. LIMPET MINE Ignore it. LIMCOM See BUTTONS 1 entry. Keep wearing it, but remove it to get the battery. Also warns you if your energy or protein levels are dangerously low. LITTER There's a chance you'll be arrested if you drop things on Tropos. LUMP OF METAL In large crevice. Ignore it. MAN 1 At hotel on Tropos. Someone shoots him. See entries for AMPOULE and DISK. After getting disk, GO DOOR or EAST. If you go west into lounge, the patrol arrests you or kills you. Once the man's dead, you can't get back in. MAN 2 Professor at university. TALK TO MAN and he tells you the digits 101 and about the fence and Dorado. MAN 3 At underground HQ on Tropos. See SEWERS to reach him. When he asks who sent you, say SAROS and he gives you a piece of paper and returns you to the streets. MESSAGES In space from UFO. No translation, just answer NO to question about evading them. If you say YES you'll be arrested on Tropos for evading a police cruiser. METAL Lump in large crevice. Ignore it. MIND PROBE See entries for CREVICES and HEAD 1. MINE See LIMPET MINE. MIRROR In university library. Warns you not to drink coffee. Heed the warning. MISSILE Broken, in crevices. Ignore it. MUSEUM On Halmuris. See seperate entries for BONE, CRAG SNAPPER, GUARD 1, KILLER ROBOT, WIRE and CRYSTAL. MUSIC In cabin on Caydia. LISTEN and you go to sleep until something interrupts, e.g. landing or messages from space. ORBS Above temple door. Clue on paper seems to refer to these, but ignore them. Seems like pure malice on the programmers part! PACK See JETPACK entry. PANEL With lights, outside queen computer building. See entries for CODE and FORCE FIELD. PANTANIUM Pantanium power pack. See JETPACK. PAPER Given by man in Underground HQ, it may be a clue to one of the three-digit numbers, and seems to refer to the orbs above the temple door, but..See ORBS. PASS Tube pass for pneuma-tube travel. See COMPUTIK. Can't enter tube without one. Sometimes they are collected on the tube, in which case you'll need to get another one. PASSAGE Escape route from interrogation cell. See entry for BUTTONS 2. PASSWORD For Dorado. See entries for SHADOW and STAFF. It is 'bitter sea'. PATROL In hotel on Tropos. Best avoided, and must be avoided after man in hotel has been killed. Cannot kill them. PHASER Forget it. PHONE BOOTHS On Tropos, see entry for COVER: no calls possible on Tropos. On Halmuris, used twice for instructions on getting into university. See entries for BOOTHS 1-3. PHONE NUMBER On Halmuris to contact man. See BIBLE and BOOTH 2. PHONIC FORK See FORK. PHOSPHATE STROBE Buy it in cosmop. SWITCH ON STROBE in sewers to be safe from serpents. No need to switch it off again. PHOTON GRENADE See GRENADE entry. PNEUMA-TUBE Halmuris transport system. See entries for COMPUTIK, ADVERTS and TUBE PASS. WAIT on platform until tube arrives, then ENTER TUBE. WAIT until proper destination is reached, then LEAVE TUBE or OUT. Only goes in one direction. POLICER In interrogation cell. KILL POLICER with laser. Best to have laser activated before you leave the prison cell. PROBE See MIND PROBE entry. PROFESSOR See MAN 2 entry. Your university contact. PROTEIN See H-CUP entry. QUEEN COMPUTER See COMPUTER entry. REGENERATION UNIT On Caydia. Use it if your energy gets too low. May need to boost protein after use. RIVER In tundra. Ignore it. ROBOT 1 Valet, in Caydia's airlock. TALK TO VALET on Tropos to get card, ampoule and tickets. Again on Halmuris to get scanner. ROBOT 2 See KILLER ROBOT entry. ROPE GUN See GUN. SAROS The group who sent you on your mission. The password at Underground HQ on Tropos is 'SAROS'. SCANNER See ROBOT 1 to get it, and CAVE 2 to use it. SCOOTER In Caydia's hold. Forget it. SCREENS On Caydia. No great importance. SERPENT In sewers, see STROBE. SEWER COVERS See entries for COVER 1 and COVER 2. SEWERS See entries for COVER 1, COVER 2 and SERPENT. Go through sewers to reach Underground HQ. See also GUN and MAN 3. SHADOW TALK TO SHADOW. Asks 'Where is Zeven?" and give the password for Dorado if you GIVE STAFF. SLEEP See MUSIC. SNAPPER See CRAG SNAPPER. SPY MISSILE Forget it. STAFF In CAVE 2, has seven metals on it, see SHADOW. STRIP See ALLOY. STROBE See PHOSPHATE STROBE. SWORD See LASER. TEMPLE See ORBS. TICKETS See ROBOT 1 and ARCADIANS. TIN Of jet juice. EXAMINE ROCK to find it (dome-shaped rock). Examine it for details of attaching and quantity. See JETPACK. TROPOS First planet you land on. TUBE PASS See PASS. TUBE (TRAIN) See PNEUMA-TUBE. TUNDRA Through fence on Halmuris. Last part of Halmuris to visit. See FENCE. TWEEZERS See ALLOY and BATTERY. UFO See MESSAGES. A police ship. Don't try to evade. UNDERGROUND The people to meet. See entries for MAN 1-3, and BOOTH 2-3. UNIVERSITY To get in, see BOOTH 2-3. VALET See ROBOT 1. VISIPHONES See PHONE and BOOTH entries. WIRE Found below museum, see FENCE. WOLF See HALWOLF. WRENCH Left by Arcadians. See BARS entry. ZELTA See BLANKET. ZEVEN See SHADOW and STAFF. END